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fix(flatbuffers): use manual impl Default for struct object types (#8947)
* fix(flatbuffers): use manual impl Default for struct object types * fix: handle bool and float zero literals in struct object Default impl * fix: regenerate all test bindings with generate_code.py * fix: data type check on swift build * fix: test large array on struct and enum
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@@ -106,6 +106,9 @@
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<Compile Include="..\MyGame\Example\NestedStruct.cs">
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<Link>MyGame\Example\NestedStruct.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\LargeArrayStruct.cs">
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<Link>MyGame\Example\LargeArrayStruct.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\LongEnum.cs">
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<Link>MyGame\Example\LongEnum.cs</Link>
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</Compile>
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