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Initial support for propagating namespaces from schema files to generated code
Change-Id: Ifc10c54845ea7553586d1896d509314d68e9ab0f
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@@ -127,13 +127,13 @@ inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, An
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}
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}
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inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<Monster>(buf); }
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inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf); }
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inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot<Monster>(buf); }
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inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Monster>(); }
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inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Sample::Monster>(); }
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inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<Monster> root) { fbb.Finish(root); }
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inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Sample::Monster> root) { fbb.Finish(root); }
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} // namespace Sample
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} // namespace MyGame
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