Initial support for propagating namespaces from schema files to generated code

Change-Id: Ifc10c54845ea7553586d1896d509314d68e9ab0f
This commit is contained in:
Brett Cooley
2015-05-05 17:10:53 -07:00
parent 1d138fbe07
commit 249f71a12b
6 changed files with 65 additions and 17 deletions

View File

@@ -127,13 +127,13 @@ inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, An
}
}
inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<Monster>(buf); }
inline const MyGame::Sample::Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf); }
inline Monster *GetMutableMonster(void *buf) { return flatbuffers::GetMutableRoot<Monster>(buf); }
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Monster>(); }
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<MyGame::Sample::Monster>(); }
inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<Monster> root) { fbb.Finish(root); }
inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<MyGame::Sample::Monster> root) { fbb.Finish(root); }
} // namespace Sample
} // namespace MyGame