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[C#] Rework how sorted vectors are looked up (#7441)
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@@ -52,17 +52,21 @@ public struct Stat : IFlatbufferObject
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}
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public static VectorOffset CreateSortedVectorOfStat(FlatBufferBuilder builder, Offset<Stat>[] offsets) {
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Array.Sort(offsets, (Offset<Stat> o1, Offset<Stat> o2) => builder.DataBuffer.GetUshort(Table.__offset(8, o1.Value, builder.DataBuffer)).CompareTo(builder.DataBuffer.GetUshort(Table.__offset(8, o2.Value, builder.DataBuffer))));
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Array.Sort(offsets,
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(Offset<Stat> o1, Offset<Stat> o2) =>
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new Stat().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Count.CompareTo(new Stat().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Count));
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return builder.CreateVectorOfTables(offsets);
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}
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public static Stat? __lookup_by_key(int vectorLocation, ushort key, ByteBuffer bb) {
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Stat obj_ = new Stat();
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int span = bb.GetInt(vectorLocation - 4);
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int start = 0;
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while (span != 0) {
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int middle = span / 2;
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int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
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int comp = bb.GetUshort(Table.__offset(8, bb.Length - tableOffset, bb)).CompareTo(key);
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obj_.__assign(tableOffset, bb);
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int comp = obj_.Count.CompareTo(key);
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if (comp > 0) {
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span = middle;
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} else if (comp < 0) {
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@@ -70,7 +74,7 @@ public struct Stat : IFlatbufferObject
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start += middle;
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span -= middle;
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} else {
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return new Stat().__assign(tableOffset, bb);
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return obj_;
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}
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}
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return null;
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