mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-16 01:07:29 +00:00
[C#] Rework how sorted vectors are looked up (#7441)
This commit is contained in:
@@ -478,18 +478,21 @@ public struct Monster : IFlatbufferObject
|
||||
public static void FinishSizePrefixedMonsterBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.Monster> offset) { builder.FinishSizePrefixed(offset.Value, "MONS"); }
|
||||
|
||||
public static VectorOffset CreateSortedVectorOfMonster(FlatBufferBuilder builder, Offset<Monster>[] offsets) {
|
||||
Array.Sort(offsets, (Offset<Monster> o1, Offset<Monster> o2) => Table.CompareStrings(Table.__offset(10, o1.Value, builder.DataBuffer), Table.__offset(10, o2.Value, builder.DataBuffer), builder.DataBuffer));
|
||||
Array.Sort(offsets,
|
||||
(Offset<Monster> o1, Offset<Monster> o2) =>
|
||||
new Monster().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Name.CompareTo(new Monster().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Name));
|
||||
return builder.CreateVectorOfTables(offsets);
|
||||
}
|
||||
|
||||
public static Monster? __lookup_by_key(int vectorLocation, string key, ByteBuffer bb) {
|
||||
byte[] byteKey = System.Text.Encoding.UTF8.GetBytes(key);
|
||||
Monster obj_ = new Monster();
|
||||
int span = bb.GetInt(vectorLocation - 4);
|
||||
int start = 0;
|
||||
while (span != 0) {
|
||||
int middle = span / 2;
|
||||
int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
|
||||
int comp = Table.CompareStrings(Table.__offset(10, bb.Length - tableOffset, bb), byteKey, bb);
|
||||
obj_.__assign(tableOffset, bb);
|
||||
int comp = obj_.Name.CompareTo(key);
|
||||
if (comp > 0) {
|
||||
span = middle;
|
||||
} else if (comp < 0) {
|
||||
@@ -497,7 +500,7 @@ public struct Monster : IFlatbufferObject
|
||||
start += middle;
|
||||
span -= middle;
|
||||
} else {
|
||||
return new Monster().__assign(tableOffset, bb);
|
||||
return obj_;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
@@ -37,17 +37,21 @@ public struct Referrable : IFlatbufferObject
|
||||
}
|
||||
|
||||
public static VectorOffset CreateSortedVectorOfReferrable(FlatBufferBuilder builder, Offset<Referrable>[] offsets) {
|
||||
Array.Sort(offsets, (Offset<Referrable> o1, Offset<Referrable> o2) => builder.DataBuffer.GetUlong(Table.__offset(4, o1.Value, builder.DataBuffer)).CompareTo(builder.DataBuffer.GetUlong(Table.__offset(4, o2.Value, builder.DataBuffer))));
|
||||
Array.Sort(offsets,
|
||||
(Offset<Referrable> o1, Offset<Referrable> o2) =>
|
||||
new Referrable().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Id.CompareTo(new Referrable().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Id));
|
||||
return builder.CreateVectorOfTables(offsets);
|
||||
}
|
||||
|
||||
public static Referrable? __lookup_by_key(int vectorLocation, ulong key, ByteBuffer bb) {
|
||||
Referrable obj_ = new Referrable();
|
||||
int span = bb.GetInt(vectorLocation - 4);
|
||||
int start = 0;
|
||||
while (span != 0) {
|
||||
int middle = span / 2;
|
||||
int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
|
||||
int comp = bb.GetUlong(Table.__offset(4, bb.Length - tableOffset, bb)).CompareTo(key);
|
||||
obj_.__assign(tableOffset, bb);
|
||||
int comp = obj_.Id.CompareTo(key);
|
||||
if (comp > 0) {
|
||||
span = middle;
|
||||
} else if (comp < 0) {
|
||||
@@ -55,7 +59,7 @@ public struct Referrable : IFlatbufferObject
|
||||
start += middle;
|
||||
span -= middle;
|
||||
} else {
|
||||
return new Referrable().__assign(tableOffset, bb);
|
||||
return obj_;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
@@ -52,17 +52,21 @@ public struct Stat : IFlatbufferObject
|
||||
}
|
||||
|
||||
public static VectorOffset CreateSortedVectorOfStat(FlatBufferBuilder builder, Offset<Stat>[] offsets) {
|
||||
Array.Sort(offsets, (Offset<Stat> o1, Offset<Stat> o2) => builder.DataBuffer.GetUshort(Table.__offset(8, o1.Value, builder.DataBuffer)).CompareTo(builder.DataBuffer.GetUshort(Table.__offset(8, o2.Value, builder.DataBuffer))));
|
||||
Array.Sort(offsets,
|
||||
(Offset<Stat> o1, Offset<Stat> o2) =>
|
||||
new Stat().__assign(builder.DataBuffer.Length - o1.Value, builder.DataBuffer).Count.CompareTo(new Stat().__assign(builder.DataBuffer.Length - o2.Value, builder.DataBuffer).Count));
|
||||
return builder.CreateVectorOfTables(offsets);
|
||||
}
|
||||
|
||||
public static Stat? __lookup_by_key(int vectorLocation, ushort key, ByteBuffer bb) {
|
||||
Stat obj_ = new Stat();
|
||||
int span = bb.GetInt(vectorLocation - 4);
|
||||
int start = 0;
|
||||
while (span != 0) {
|
||||
int middle = span / 2;
|
||||
int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
|
||||
int comp = bb.GetUshort(Table.__offset(8, bb.Length - tableOffset, bb)).CompareTo(key);
|
||||
obj_.__assign(tableOffset, bb);
|
||||
int comp = obj_.Count.CompareTo(key);
|
||||
if (comp > 0) {
|
||||
span = middle;
|
||||
} else if (comp < 0) {
|
||||
@@ -70,7 +74,7 @@ public struct Stat : IFlatbufferObject
|
||||
start += middle;
|
||||
span -= middle;
|
||||
} else {
|
||||
return new Stat().__assign(tableOffset, bb);
|
||||
return obj_;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
|
||||
Reference in New Issue
Block a user