Size verifier fix 2 (#8740)

* Fixes to make SizeVerifier work.

In particular change all the places in the Flatbuffers library
and generated code that were using `Verifier` to instead use
`VerifierTemplate<TrackBufferSize>` and wrap them all inside
`template <bool TrackBufferSize = false>`.

Also add unit tests for SizeVerifier.

* Format using `sh scripts/clang-format-git.sh`

* Use `B` rather than `TrackBufferSize` for the name of the template parameter.

* Update generated files.
This commit is contained in:
Fergus Henderson
2025-11-24 12:11:32 +00:00
committed by GitHub
parent 7ea8db05d8
commit 20548ff3b6
30 changed files with 588 additions and 305 deletions

View File

@@ -179,8 +179,10 @@ inline bool operator!=(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
return !(lhs == rhs);
}
bool VerifyEquipment(::flatbuffers::Verifier &verifier, const void *obj, Equipment type);
bool VerifyEquipmentVector(::flatbuffers::Verifier &verifier, const ::flatbuffers::Vector<::flatbuffers::Offset<void>> *values, const ::flatbuffers::Vector<uint8_t> *types);
template <bool B = false>
bool VerifyEquipment(::flatbuffers::VerifierTemplate<B> &verifier, const void *obj, Equipment type);
template <bool B = false>
bool VerifyEquipmentVector(::flatbuffers::VerifierTemplate<B> &verifier, const ::flatbuffers::Vector<::flatbuffers::Offset<void>> *values, const ::flatbuffers::Vector<uint8_t> *types);
FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
private:
@@ -331,7 +333,8 @@ struct Monster FLATBUFFERS_FINAL_CLASS : private ::flatbuffers::Table {
::flatbuffers::Vector<const MyGame::Sample::Vec3 *> *mutable_path() {
return GetPointer<::flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
}
bool Verify(::flatbuffers::Verifier &verifier) const {
template <bool B = false>
bool Verify(::flatbuffers::VerifierTemplate<B> &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<MyGame::Sample::Vec3>(verifier, VT_POS, 4) &&
VerifyField<int16_t>(verifier, VT_MANA, 2) &&
@@ -491,7 +494,8 @@ struct Weapon FLATBUFFERS_FINAL_CLASS : private ::flatbuffers::Table {
bool mutate_damage(int16_t _damage = 0) {
return SetField<int16_t>(VT_DAMAGE, _damage, 0);
}
bool Verify(::flatbuffers::Verifier &verifier) const {
template <bool B = false>
bool Verify(::flatbuffers::VerifierTemplate<B> &verifier) const {
return VerifyTableStart(verifier) &&
VerifyOffset(verifier, VT_NAME) &&
verifier.VerifyString(name()) &&
@@ -686,7 +690,8 @@ inline ::flatbuffers::Offset<Weapon> Weapon::Pack(::flatbuffers::FlatBufferBuild
_damage);
}
inline bool VerifyEquipment(::flatbuffers::Verifier &verifier, const void *obj, Equipment type) {
template <bool B>
inline bool VerifyEquipment(::flatbuffers::VerifierTemplate<B> &verifier, const void *obj, Equipment type) {
switch (type) {
case Equipment_NONE: {
return true;
@@ -699,7 +704,8 @@ inline bool VerifyEquipment(::flatbuffers::Verifier &verifier, const void *obj,
}
}
inline bool VerifyEquipmentVector(::flatbuffers::Verifier &verifier, const ::flatbuffers::Vector<::flatbuffers::Offset<void>> *values, const ::flatbuffers::Vector<uint8_t> *types) {
template <bool B>
inline bool VerifyEquipmentVector(::flatbuffers::VerifierTemplate<B> &verifier, const ::flatbuffers::Vector<::flatbuffers::Offset<void>> *values, const ::flatbuffers::Vector<uint8_t> *types) {
if (!values || !types) return !values && !types;
if (values->size() != types->size()) return false;
for (::flatbuffers::uoffset_t i = 0; i < values->size(); ++i) {
@@ -883,14 +889,16 @@ inline MyGame::Sample::Monster *GetMutableSizePrefixedMonster(void *buf) {
return ::flatbuffers::GetMutableSizePrefixedRoot<MyGame::Sample::Monster>(buf);
}
template <bool B = false>
inline bool VerifyMonsterBuffer(
::flatbuffers::Verifier &verifier) {
return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr);
::flatbuffers::VerifierTemplate<B> &verifier) {
return verifier.template VerifyBuffer<MyGame::Sample::Monster>(nullptr);
}
template <bool B = false>
inline bool VerifySizePrefixedMonsterBuffer(
::flatbuffers::Verifier &verifier) {
return verifier.VerifySizePrefixedBuffer<MyGame::Sample::Monster>(nullptr);
::flatbuffers::VerifierTemplate<B> &verifier) {
return verifier.template VerifySizePrefixedBuffer<MyGame::Sample::Monster>(nullptr);
}
inline void FinishMonsterBuffer(