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Fixed bug in convenient constructors for Java/C#
Also fixed Go unit tests not being up to date with recent schema changes. Change-Id: I42e619f9c5ea05f6f937c68a5c8a92462c46bce3 Tested: on Linux and Windows.
This commit is contained in:
36
tests/MyGame/Example/Stat.go
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36
tests/MyGame/Example/Stat.go
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@@ -0,0 +1,36 @@
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// automatically generated, do not modify
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package Example
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type Stat struct {
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_tab flatbuffers.Table
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}
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func (rcv *Stat) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *Stat) Id() string {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.String(o + rcv._tab.Pos)
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}
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return ""
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}
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func (rcv *Stat) Val() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func StatStart(builder *flatbuffers.Builder) { builder.StartObject(2) }
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func StatAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) { builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0) }
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func StatAddVal(builder *flatbuffers.Builder, val int64) { builder.PrependInt64Slot(1, val, 0) }
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func StatEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT { return builder.EndObject() }
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