[C#] support Json Serialization (#5752)

* support json serialization

* fix invalid json format.
* string must be written with double quotes.
* remove commma after the last object member.

* fix indent

* Revert "fix invalid json format."

This reverts commit d6820ed50c.

* quated string value.

* add cs-gen-json-serializer flag.

* fix preprocessor indent

* ENABLE_JSON_SERIALIZATION -> ENABLE_JSON_SERIALIZATION_TEST

* share TestBuffer method

* remove ENABLE_JSON_SERIALIZATION

* remove duplicated test data

* [windows] add nuget restore and copy test data.

* [docker mono] share msbuild settings with windows. add nuget restore and copy test data.

* add some note for json api.
This commit is contained in:
mugisoba
2020-02-11 10:43:36 +09:00
committed by GitHub
parent 8f56990f6c
commit 173e10fdf1
43 changed files with 680 additions and 42 deletions

View File

@@ -5,6 +5,7 @@
namespace MyGame.Example
{
[Newtonsoft.Json.JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))]
public enum Any : byte
{
NONE = 0,
@@ -37,5 +38,48 @@ public class AnyUnion {
}
}
public class AnyUnion_JsonConverter : Newtonsoft.Json.JsonConverter {
public override bool CanConvert(System.Type objectType) {
return objectType == typeof(AnyUnion) || objectType == typeof(System.Collections.Generic.List<AnyUnion>);
}
public override void WriteJson(Newtonsoft.Json.JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer) {
var _olist = value as System.Collections.Generic.List<AnyUnion>;
if (_olist != null) {
writer.WriteStartArray();
foreach (var _o in _olist) { this.WriteJson(writer, _o, serializer); }
writer.WriteEndArray();
} else {
this.WriteJson(writer, value as AnyUnion, serializer);
}
}
public void WriteJson(Newtonsoft.Json.JsonWriter writer, AnyUnion _o, Newtonsoft.Json.JsonSerializer serializer) {
if (_o == null) return;
serializer.Serialize(writer, _o.Value);
}
public override object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer) {
var _olist = existingValue as System.Collections.Generic.List<AnyUnion>;
if (_olist != null) {
for (var _j = 0; _j < _olist.Count; ++_j) {
reader.Read();
_olist[_j] = this.ReadJson(reader, _olist[_j], serializer);
}
reader.Read();
return _olist;
} else {
return this.ReadJson(reader, existingValue as AnyUnion, serializer);
}
}
public AnyUnion ReadJson(Newtonsoft.Json.JsonReader reader, AnyUnion _o, Newtonsoft.Json.JsonSerializer serializer) {
if (_o == null) return null;
switch (_o.Type) {
default: break;
case Any.Monster: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break;
case Any.TestSimpleTableWithEnum: _o.Value = serializer.Deserialize<MyGame.Example.TestSimpleTableWithEnumT>(reader); break;
case Any.MyGame_Example2_Monster: _o.Value = serializer.Deserialize<MyGame.Example2.MonsterT>(reader); break;
}
return _o;
}
}
}