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[C#] support Json Serialization (#5752)
* support json serialization
* fix invalid json format.
* string must be written with double quotes.
* remove commma after the last object member.
* fix indent
* Revert "fix invalid json format."
This reverts commit d6820ed50c.
* quated string value.
* add cs-gen-json-serializer flag.
* fix preprocessor indent
* ENABLE_JSON_SERIALIZATION -> ENABLE_JSON_SERIALIZATION_TEST
* share TestBuffer method
* remove ENABLE_JSON_SERIALIZATION
* remove duplicated test data
* [windows] add nuget restore and copy test data.
* [docker mono] share msbuild settings with windows. add nuget restore and copy test data.
* add some note for json api.
This commit is contained in:
@@ -5,6 +5,7 @@
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namespace MyGame.Example
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{
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[Newtonsoft.Json.JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))]
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public enum Any : byte
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{
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NONE = 0,
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@@ -37,5 +38,48 @@ public class AnyUnion {
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}
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}
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public class AnyUnion_JsonConverter : Newtonsoft.Json.JsonConverter {
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public override bool CanConvert(System.Type objectType) {
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return objectType == typeof(AnyUnion) || objectType == typeof(System.Collections.Generic.List<AnyUnion>);
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}
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public override void WriteJson(Newtonsoft.Json.JsonWriter writer, object value, Newtonsoft.Json.JsonSerializer serializer) {
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var _olist = value as System.Collections.Generic.List<AnyUnion>;
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if (_olist != null) {
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writer.WriteStartArray();
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foreach (var _o in _olist) { this.WriteJson(writer, _o, serializer); }
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writer.WriteEndArray();
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} else {
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this.WriteJson(writer, value as AnyUnion, serializer);
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}
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}
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public void WriteJson(Newtonsoft.Json.JsonWriter writer, AnyUnion _o, Newtonsoft.Json.JsonSerializer serializer) {
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if (_o == null) return;
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serializer.Serialize(writer, _o.Value);
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}
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public override object ReadJson(Newtonsoft.Json.JsonReader reader, System.Type objectType, object existingValue, Newtonsoft.Json.JsonSerializer serializer) {
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var _olist = existingValue as System.Collections.Generic.List<AnyUnion>;
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if (_olist != null) {
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for (var _j = 0; _j < _olist.Count; ++_j) {
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reader.Read();
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_olist[_j] = this.ReadJson(reader, _olist[_j], serializer);
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}
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reader.Read();
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return _olist;
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} else {
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return this.ReadJson(reader, existingValue as AnyUnion, serializer);
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}
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}
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public AnyUnion ReadJson(Newtonsoft.Json.JsonReader reader, AnyUnion _o, Newtonsoft.Json.JsonSerializer serializer) {
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if (_o == null) return null;
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switch (_o.Type) {
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default: break;
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case Any.Monster: _o.Value = serializer.Deserialize<MyGame.Example.MonsterT>(reader); break;
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case Any.TestSimpleTableWithEnum: _o.Value = serializer.Deserialize<MyGame.Example.TestSimpleTableWithEnumT>(reader); break;
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case Any.MyGame_Example2_Monster: _o.Value = serializer.Deserialize<MyGame.Example2.MonsterT>(reader); break;
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}
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return _o;
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}
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}
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}
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