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Disallowed 0 byte structs.
This is because they are incompatible with C++ and possibly other languages that make them minimum size 1 (to make sure multiple such objects don't reside at the same address). Forcing them to size 1 was also not practical, as that is requires updating the logic of a lot of implementations and thus possibly backwards incompatible. More here: https://github.com/google/flatbuffers/issues/4122 Change-Id: I2bfdc8597b7cfd2235bb4074bb2ae06f81f8e57d
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@@ -16,6 +16,7 @@
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"MyGame_OtherNameSpace_Unused" : {
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"type" : "object",
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"properties" : {
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"a" : { "type" : "number" }
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},
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"additionalProperties" : false
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},
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