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Disallowed 0 byte structs.
This is because they are incompatible with C++ and possibly other languages that make them minimum size 1 (to make sure multiple such objects don't reside at the same address). Forcing them to size 1 was also not practical, as that is requires updating the logic of a lot of implementations and thus possibly backwards incompatible. More here: https://github.com/google/flatbuffers/issues/4122 Change-Id: I2bfdc8597b7cfd2235bb4074bb2ae06f81f8e57d
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@@ -5,7 +5,7 @@ namespace MyGame.OtherNameSpace;
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enum FromInclude:long { IncludeVal }
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struct Unused {}
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struct Unused { a:int; }
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table TableB {
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a:TableA;
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