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Disallowed 0 byte structs.
This is because they are incompatible with C++ and possibly other languages that make them minimum size 1 (to make sure multiple such objects don't reside at the same address). Forcing them to size 1 was also not practical, as that is requires updating the logic of a lot of implementations and thus possibly backwards incompatible. More here: https://github.com/google/flatbuffers/issues/4122 Change-Id: I2bfdc8597b7cfd2235bb4074bb2ae06f81f8e57d
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@@ -5,7 +5,7 @@ namespace MyGame.OtherNameSpace;
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enum FromInclude:long { IncludeVal }
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struct Unused {}
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struct Unused { a:int; }
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table TableB {
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a:TableA;
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@@ -16,6 +16,7 @@
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"MyGame_OtherNameSpace_Unused" : {
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"type" : "object",
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"properties" : {
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"a" : { "type" : "number" }
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},
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"additionalProperties" : false
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},
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@@ -1230,6 +1230,7 @@ void ErrorTest() {
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TestError("enum X:byte (bit_flags) { Y=8 }", "bit flag out");
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TestError("table X { Y:int; } table X {", "datatype already");
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TestError("struct X (force_align: 7) { Y:int; }", "force_align");
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TestError("struct X {}", "size 0");
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TestError("{}", "no root");
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TestError("table X { Y:byte; } root_type X; { Y:1 } { Y:1 }", "end of file");
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TestError("table X { Y:byte; } root_type X; { Y:1 } table Y{ Z:int }",
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