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https://github.com/google/flatbuffers.git
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Target .NET Standard 2.1, .NET 6, .NET 8 only (#8184)
* Target .NET Standard 2.1, .NET 6, .NET 8 only * Remove mono usage * Fix bat name ref * Up deps * Up deps * Reinstate build-windows * Fix name --------- Co-authored-by: Derek Bailey <derekbailey@google.com>
This commit is contained in:
@@ -1,52 +1,32 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{9DB0B5E7-757E-4BD1-A5F6-279390331254}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>FlatBuffers.Test</RootNamespace>
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<AssemblyName>FlatBuffers.Test</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<RuntimeIdentifier>win</RuntimeIdentifier>
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<LangVersion>4</LangVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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<TargetFrameworks>net6.0;net8.0</TargetFrameworks>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<PropertyGroup Condition="'$(UnsafeByteBuffer)' == 'true'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>$(DefineConstants);UNSAFE_BYTEBUFFER</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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</Reference>
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</ItemGroup>
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<PropertyGroup Condition="'$(EnableSpanT)' == 'true'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefineConstants>$(DefineConstants);ENABLE_SPAN_T</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\net\FlatBuffers\ByteBuffer.cs">
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<Link>FlatBuffers\ByteBuffer.cs</Link>
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@@ -123,12 +103,12 @@
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<Compile Include="..\MyGame\Example\ArrayStruct.cs">
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<Link>MyGame\Example\ArrayStruct.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\LongEnum.cs">
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<Link>MyGame\Example\LongEnum.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\NestedStruct.cs">
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<Link>MyGame\Example\NestedStruct.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\LongEnum.cs">
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<Link>MyGame\Example\LongEnum.cs</Link>
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</Compile>
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<Compile Include="..\MyGame\Example\TestEnum.cs">
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<Link>MyGame\Example\TestEnum.cs</Link>
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</Compile>
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@@ -192,19 +172,19 @@
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<Compile Include="..\nested_namespace_test\nested_namespace_test3_generated.cs">
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<Link>nested_namespace_test\nested_namespace_test3_generated.cs</Link>
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</Compile>
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<Compile Include="Assert.cs" />
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<Compile Include="ByteBufferTests.cs" />
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<Compile Include="FlatBufferBuilderTests.cs" />
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<Compile Include="FlatBuffersFuzzTests.cs" />
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<Compile Include="FlatBuffersTestClassAttribute.cs" />
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<Compile Include="FlatBuffersTestMethodAttribute.cs" />
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<Compile Include="FuzzTestData.cs" />
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<Compile Include="Lcg.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="FlatBuffersExampleTests.cs" />
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<Compile Include="TestTable.cs" />
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<Compile Include="..\union_value_collsion\union_value_collision_generated.cs">
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<Link>union_value_collsion\union_value_collision_generated.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Remove=".gitignore" />
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<None Remove="clean.sh" />
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<None Remove="NetTest.sh" />
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<None Remove="packages.config" />
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<None Remove="README.md" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\monsterdata_test.mon">
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<Link>Resources\monsterdata_test.mon</Link>
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@@ -215,15 +195,9 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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