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Target .NET Standard 2.1, .NET 6, .NET 8 only (#8184)
* Target .NET Standard 2.1, .NET 6, .NET 8 only * Remove mono usage * Fix bat name ref * Up deps * Up deps * Reinstate build-windows * Fix name --------- Co-authored-by: Derek Bailey <derekbailey@google.com>
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@@ -24,17 +24,14 @@ FlatBuffers).
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## Building the FlatBuffers C# library
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The `FlatBuffers.csproj` project contains multitargeting for .NET Standard 2.1,
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.NET Standard 2.0, and .NET Framework 4.6 (Unity 2017). Support for .NET
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Framework 3.5 (Unity 5) is provided by the `FlatBuffers.net35.csproj` project.
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In most cases (including Unity 2018 and newer), .NET Standard 2.0 is
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recommended.
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.NET 6 and .NET 8.
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You can build for a specific framework target when using the cross-platform
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[.NET Core SDK](https://dotnet.microsoft.com/download) by adding the `-f`
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command line option:
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~~~{.sh}
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dotnet build -f netstandard2.0 "FlatBuffers.csproj"
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dotnet build -f netstandard2.1 "FlatBuffers.csproj"
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~~~
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The `FlatBuffers.csproj` project also provides support for defining various
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@@ -142,10 +139,10 @@ To use it:
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`ByKey` only works if the vector has been sorted, it will
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likely not find elements if it hasn't been sorted.
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## Buffer verification
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## Buffer verification
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As mentioned in [C++ Usage](@ref flatbuffers_guide_use_cpp) buffer
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accessor functions do not verify buffer offsets at run-time.
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accessor functions do not verify buffer offsets at run-time.
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If it is necessary, you can optionally use a buffer verifier before you
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access the data. This verifier will check all offsets, all sizes of
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fields, and null termination of strings to ensure that when a buffer
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@@ -158,17 +155,17 @@ e.g. `Monster.VerifyMonster`. This can be called as shown:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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if `ok` is true, the buffer is safe to read.
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For a more detailed control of verification `MonsterVerify.Verify`
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for `Monster` type can be used:
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For a more detailed control of verification `MonsterVerify.Verify`
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for `Monster` type can be used:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cs}
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# Sequence of calls
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FlatBuffers.Verifier verifier = new FlatBuffers.Verifier(buf);
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var ok = verifier.VerifyBuffer("MONS", false, MonsterVerify.Verify);
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# Or single line call
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# Or single line call
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var ok = new FlatBuffers.Verifier(bb).setStringCheck(true).\
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VerifyBuffer("MONS", false, MonsterVerify.Verify);
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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if `ok` is true, the buffer is safe to read.
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@@ -181,7 +178,7 @@ Verifier supports options that can be set using appropriate fluent methods:
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* SetMaxTables - total amount of tables the verifier may encounter. Default: 64
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* SetAlignmentCheck - check content alignment. Default: True
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* SetStringCheck - check if strings contain termination '0' character. Default: true
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## Text parsing
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