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C#: Added <autogenerated> in cs generator file header comment (#4291)
* Added <autogenerated> in cs generator file header comment #4287 * CS: Added xml-correct file header comment including "<auto-generated>...</auto-generated>" code_generators.cpp: FlatBuffersGeneratedWarning() function replaced by compile time constant "GeneratedWarning" also removed extra newlines at end of GeneratedWarning to be able to generate a xml well formed file comment for cs files #4291 * code_generators: Changed static string GeneratedWarning back to function FlatBuffersGeneratedWarning() #4291 * Added modified Unit-Test files #4291 * idl_gen_general: Add autogenerated only in C# code #4291
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
90daabd5b1
commit
0f5f7faa9f
@@ -1,4 +1,6 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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@@ -1,4 +1,6 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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@@ -1,4 +1,6 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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@@ -1,4 +1,6 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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@@ -1,4 +1,6 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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@@ -1,4 +1,6 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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@@ -1,4 +1,6 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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@@ -1,4 +1,6 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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