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https://github.com/google/flatbuffers.git
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Use the Google Style for clang-format without exceptions (#8706)
This reduces the friction when merging from github and google repos by using the exact same clang style guide. MARKDOWN=true
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@@ -22,7 +22,7 @@ using namespace MyGame::Sample;
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// This is an example of parsing text straight into a buffer and then
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// generating flatbuffer (JSON) text from the buffer.
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int main(int /*argc*/, const char * /*argv*/[]) {
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int main(int /*argc*/, const char* /*argv*/[]) {
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// load FlatBuffer schema (.fbs) and JSON from disk
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std::string schema_file;
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std::string json_file;
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@@ -37,8 +37,8 @@ int main(int /*argc*/, const char * /*argv*/[]) {
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return 1;
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}
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const char *include_directories[] = { "samples", "tests",
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"tests/include_test", nullptr };
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const char* include_directories[] = {"samples", "tests", "tests/include_test",
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nullptr};
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// parse fbs schema
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flatbuffers::Parser parser1;
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ok = parser1.Parse(schema_file.c_str(), include_directories);
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@@ -46,7 +46,7 @@ int main(int /*argc*/, const char * /*argv*/[]) {
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// inizialize parser by deserializing bfbs schema
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flatbuffers::Parser parser2;
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ok = parser2.Deserialize(reinterpret_cast<const uint8_t *>(bfbs_file.c_str()),
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ok = parser2.Deserialize(reinterpret_cast<const uint8_t*>(bfbs_file.c_str()),
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bfbs_file.length());
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assert(ok);
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@@ -20,7 +20,7 @@ using namespace MyGame::Sample;
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// Example how to use FlatBuffers to create and read binary buffers.
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int main(int /*argc*/, const char * /*argv*/[]) {
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int main(int /*argc*/, const char* /*argv*/[]) {
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// Build up a serialized buffer algorithmically:
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flatbuffers::FlatBufferBuilder builder;
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@@ -46,7 +46,7 @@ int main(int /*argc*/, const char * /*argv*/[]) {
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auto name = builder.CreateString("MyMonster");
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unsigned char inv_data[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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unsigned char inv_data[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
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auto inventory = builder.CreateVector(inv_data, 10);
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// Shortcut for creating monster with all fields set:
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@@ -83,8 +83,8 @@ int main(int /*argc*/, const char * /*argv*/[]) {
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(void)inv;
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// Get and test the `weapons` FlatBuffers's `vector`.
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std::string expected_weapon_names[] = { "Sword", "Axe" };
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short expected_weapon_damages[] = { 3, 5 };
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std::string expected_weapon_names[] = {"Sword", "Axe"};
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short expected_weapon_damages[] = {3, 5};
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auto weps = monster->weapons();
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for (unsigned int i = 0; i < weps->size(); i++) {
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assert(weps->Get(i)->name()->str() == expected_weapon_names[i]);
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@@ -95,7 +95,7 @@ int main(int /*argc*/, const char * /*argv*/[]) {
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// Get and test the `Equipment` union (`equipped` field).
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assert(monster->equipped_type() == Equipment_Weapon);
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auto equipped = static_cast<const Weapon *>(monster->equipped());
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auto equipped = static_cast<const Weapon*>(monster->equipped());
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assert(equipped->name()->str() == "Axe");
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assert(equipped->damage() == 5);
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(void)equipped;
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@@ -22,7 +22,7 @@ using namespace MyGame::Sample;
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// This is an example of parsing text straight into a buffer and then
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// generating flatbuffer (JSON) text from the buffer.
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int main(int /*argc*/, const char * /*argv*/[]) {
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int main(int /*argc*/, const char* /*argv*/[]) {
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// load FlatBuffer schema (.fbs) and JSON from disk
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std::string schemafile;
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std::string jsonfile;
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@@ -35,7 +35,7 @@ int main(int /*argc*/, const char * /*argv*/[]) {
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// parse schema first, so we can use it to parse the data after
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flatbuffers::Parser parser;
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const char *include_directories[] = { "samples", nullptr };
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const char* include_directories[] = {"samples", nullptr};
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ok = parser.Parse(schemafile.c_str(), include_directories) &&
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parser.Parse(jsonfile.c_str(), include_directories);
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assert(ok);
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