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Add FLATBUFFERS_COMPATIBILITY string (#5381)
* Add FLATBUFFERS_COMPATIBILITY string - Add a new __reset method NET/JAVA which hides internal state * Resolve PR notes * Use operator new() to __init of Struct and Table * Restrict visibility of C# Table/Struct to internal level
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committed by
Wouter van Oortmerssen
parent
a80db8538c
commit
0d2cebccfe
@@ -13,10 +13,11 @@ public struct Monster : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
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public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
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public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { FlatBufferConstants.FLATBUFFERS_1_11_1(); return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); }
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public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public MyGame.Example.Vec3? Pos { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.Vec3?)(new MyGame.Example.Vec3()).__assign(o + __p.bb_pos, __p.bb) : null; } }
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