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Added user defined attribute declarations.
This is such that if you mis-spell an attribute, it doesn't get silently ignored. Bug: 18294628 Change-Id: I10013f5b2a21048b7daba2e9410678f528e09761 Tested: on Linux.
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@@ -9,6 +9,8 @@ first:
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namespace MyGame;
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attribute "priority";
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enum Color : byte { Red = 1, Green, Blue }
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union Any { Monster, Weapon, Pickup }
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@@ -211,7 +213,8 @@ in the corresponding C++ code. Multiple such lines per item are allowed.
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Attributes may be attached to a declaration, behind a field, or after
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the name of a table/struct/enum/union. These may either have a value or
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not. Some attributes like `deprecated` are understood by the compiler,
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others are simply ignored (like `priority` in the example above), but are
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user defined ones need to be declared with the attribute declaration
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(like `priority` in the example above), and are
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available to query if you parse the schema at runtime.
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This is useful if you write your own code generators/editors etc., and
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you wish to add additional information specific to your tool (such as a
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