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Default file name now has _generated in it,
so we need to rename all the generated test files tests/namespace_test/NamespaceA/TableInC.* are no longer used, so these can be deleted
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50
tests/MyGame/Example2/Monster_generated.cs
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50
tests/MyGame/Example2/Monster_generated.cs
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@@ -0,0 +1,50 @@
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example2
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct Monster : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
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public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
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public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public static void StartMonster(FlatBufferBuilder builder) { builder.StartTable(0); }
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public static Offset<MyGame.Example2.Monster> EndMonster(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<MyGame.Example2.Monster>(o);
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}
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public MonsterT UnPack() {
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var _o = new MonsterT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(MonsterT _o) {
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}
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public static Offset<MyGame.Example2.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) {
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if (_o == null) return default(Offset<MyGame.Example2.Monster>);
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StartMonster(builder);
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return EndMonster(builder);
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}
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};
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public class MonsterT
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{
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public MonsterT() {
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}
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}
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}
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