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Default file name now has _generated in it,
so we need to rename all the generated test files tests/namespace_test/NamespaceA/TableInC.* are no longer used, so these can be deleted
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63
tests/MyGame/Example/Test_generated.cs
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63
tests/MyGame/Example/Test_generated.cs
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@@ -0,0 +1,63 @@
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct Test : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } }
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public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); }
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public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } }
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public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); }
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public static Offset<MyGame.Example.Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) {
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builder.Prep(2, 4);
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builder.Pad(1);
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builder.PutSbyte(B);
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builder.PutShort(A);
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return new Offset<MyGame.Example.Test>(builder.Offset);
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}
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public TestT UnPack() {
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var _o = new TestT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(TestT _o) {
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_o.A = this.A;
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_o.B = this.B;
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}
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public static Offset<MyGame.Example.Test> Pack(FlatBufferBuilder builder, TestT _o) {
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if (_o == null) return default(Offset<MyGame.Example.Test>);
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return CreateTest(
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builder,
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_o.A,
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_o.B);
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}
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};
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public class TestT
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{
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[Newtonsoft.Json.JsonProperty("a")]
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public short A { get; set; }
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[Newtonsoft.Json.JsonProperty("b")]
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public sbyte B { get; set; }
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public TestT() {
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this.A = 0;
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this.B = 0;
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}
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}
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}
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