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Default file name now has _generated in it,
so we need to rename all the generated test files tests/namespace_test/NamespaceA/TableInC.* are no longer used, so these can be deleted
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83
tests/MyGame/Example/StructOfStructs_generated.cs
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83
tests/MyGame/Example/StructOfStructs_generated.cs
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@@ -0,0 +1,83 @@
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct StructOfStructs : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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public StructOfStructs __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public MyGame.Example.Ability A { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 0, __p.bb); } }
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public MyGame.Example.Test B { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 8, __p.bb); } }
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public MyGame.Example.Ability C { get { return (new MyGame.Example.Ability()).__assign(__p.bb_pos + 12, __p.bb); } }
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public static Offset<MyGame.Example.StructOfStructs> CreateStructOfStructs(FlatBufferBuilder builder, uint a_Id, uint a_Distance, short b_A, sbyte b_B, uint c_Id, uint c_Distance) {
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builder.Prep(4, 20);
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builder.Prep(4, 8);
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builder.PutUint(c_Distance);
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builder.PutUint(c_Id);
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builder.Prep(2, 4);
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builder.Pad(1);
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builder.PutSbyte(b_B);
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builder.PutShort(b_A);
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builder.Prep(4, 8);
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builder.PutUint(a_Distance);
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builder.PutUint(a_Id);
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return new Offset<MyGame.Example.StructOfStructs>(builder.Offset);
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}
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public StructOfStructsT UnPack() {
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var _o = new StructOfStructsT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(StructOfStructsT _o) {
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_o.A = this.A.UnPack();
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_o.B = this.B.UnPack();
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_o.C = this.C.UnPack();
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}
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public static Offset<MyGame.Example.StructOfStructs> Pack(FlatBufferBuilder builder, StructOfStructsT _o) {
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if (_o == null) return default(Offset<MyGame.Example.StructOfStructs>);
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var _a_id = _o.A.Id;
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var _a_distance = _o.A.Distance;
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var _b_a = _o.B.A;
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var _b_b = _o.B.B;
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var _c_id = _o.C.Id;
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var _c_distance = _o.C.Distance;
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return CreateStructOfStructs(
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builder,
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_a_id,
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_a_distance,
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_b_a,
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_b_b,
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_c_id,
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_c_distance);
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}
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};
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public class StructOfStructsT
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{
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[Newtonsoft.Json.JsonProperty("a")]
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public MyGame.Example.AbilityT A { get; set; }
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[Newtonsoft.Json.JsonProperty("b")]
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public MyGame.Example.TestT B { get; set; }
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[Newtonsoft.Json.JsonProperty("c")]
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public MyGame.Example.AbilityT C { get; set; }
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public StructOfStructsT() {
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this.A = new MyGame.Example.AbilityT();
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this.B = new MyGame.Example.TestT();
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this.C = new MyGame.Example.AbilityT();
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}
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}
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}
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