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Default file name now has _generated in it,
so we need to rename all the generated test files tests/namespace_test/NamespaceA/TableInC.* are no longer used, so these can be deleted
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116
tests/MyGame/Example/Stat_generated.cs
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116
tests/MyGame/Example/Stat_generated.cs
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@@ -0,0 +1,116 @@
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct Stat : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
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public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
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public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
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#if ENABLE_SPAN_T
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public Span<byte> GetIdBytes() { return __p.__vector_as_span<byte>(4, 1); }
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#else
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public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
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#endif
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public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); }
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public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
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public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } }
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public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
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public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } }
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public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder,
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StringOffset idOffset = default(StringOffset),
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long val = 0,
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ushort count = 0) {
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builder.StartTable(3);
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Stat.AddVal(builder, val);
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Stat.AddId(builder, idOffset);
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Stat.AddCount(builder, count);
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return Stat.EndStat(builder);
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}
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public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); }
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public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
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public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
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public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
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public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<MyGame.Example.Stat>(o);
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}
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public static VectorOffset CreateSortedVectorOfStat(FlatBufferBuilder builder, Offset<Stat>[] offsets) {
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Array.Sort(offsets, (Offset<Stat> o1, Offset<Stat> o2) => builder.DataBuffer.GetUshort(Table.__offset(8, o1.Value, builder.DataBuffer)).CompareTo(builder.DataBuffer.GetUshort(Table.__offset(8, o2.Value, builder.DataBuffer))));
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return builder.CreateVectorOfTables(offsets);
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}
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public static Stat? __lookup_by_key(int vectorLocation, ushort key, ByteBuffer bb) {
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int span = bb.GetInt(vectorLocation - 4);
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int start = 0;
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while (span != 0) {
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int middle = span / 2;
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int tableOffset = Table.__indirect(vectorLocation + 4 * (start + middle), bb);
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int comp = bb.GetUshort(Table.__offset(8, bb.Length - tableOffset, bb)).CompareTo(key);
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if (comp > 0) {
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span = middle;
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} else if (comp < 0) {
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middle++;
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start += middle;
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span -= middle;
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} else {
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return new Stat().__assign(tableOffset, bb);
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}
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}
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return null;
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}
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public StatT UnPack() {
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var _o = new StatT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(StatT _o) {
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_o.Id = this.Id;
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_o.Val = this.Val;
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_o.Count = this.Count;
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}
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public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) {
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if (_o == null) return default(Offset<MyGame.Example.Stat>);
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var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id);
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return CreateStat(
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builder,
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_id,
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_o.Val,
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_o.Count);
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}
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};
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public class StatT
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{
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[Newtonsoft.Json.JsonProperty("id")]
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public string Id { get; set; }
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[Newtonsoft.Json.JsonProperty("val")]
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public long Val { get; set; }
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[Newtonsoft.Json.JsonProperty("count")]
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public ushort Count { get; set; }
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public StatT() {
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this.Id = null;
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this.Val = 0;
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this.Count = 0;
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}
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}
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}
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