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Default file name now has _generated in it,
so we need to rename all the generated test files tests/namespace_test/NamespaceA/TableInC.* are no longer used, so these can be deleted
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62
tests/MyGame/Example/Ability_generated.cs
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62
tests/MyGame/Example/Ability_generated.cs
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@@ -0,0 +1,62 @@
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// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct Ability : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
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public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } }
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public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); }
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public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } }
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public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); }
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public static Offset<MyGame.Example.Ability> CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) {
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builder.Prep(4, 8);
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builder.PutUint(Distance);
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builder.PutUint(Id);
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return new Offset<MyGame.Example.Ability>(builder.Offset);
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}
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public AbilityT UnPack() {
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var _o = new AbilityT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(AbilityT _o) {
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_o.Id = this.Id;
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_o.Distance = this.Distance;
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}
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public static Offset<MyGame.Example.Ability> Pack(FlatBufferBuilder builder, AbilityT _o) {
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if (_o == null) return default(Offset<MyGame.Example.Ability>);
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return CreateAbility(
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builder,
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_o.Id,
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_o.Distance);
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}
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};
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public class AbilityT
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{
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[Newtonsoft.Json.JsonProperty("id")]
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public uint Id { get; set; }
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[Newtonsoft.Json.JsonProperty("distance")]
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public uint Distance { get; set; }
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public AbilityT() {
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this.Id = 0;
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this.Distance = 0;
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}
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}
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}
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