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https://github.com/google/flatbuffers.git
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Allow access to underlying ByteBuffer
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@@ -10,6 +10,7 @@ using FlatBuffers;
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public struct Monster : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
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public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public static bool MonsterBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MONS"); }
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@@ -9,6 +9,7 @@ using FlatBuffers;
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public struct Stat : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
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public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
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@@ -9,6 +9,7 @@ using FlatBuffers;
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public struct Test : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
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public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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@@ -9,6 +9,7 @@ using FlatBuffers;
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public partial struct TestSimpleTableWithEnum : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb) { return GetRootAsTestSimpleTableWithEnum(_bb, new TestSimpleTableWithEnum()); }
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public static TestSimpleTableWithEnum GetRootAsTestSimpleTableWithEnum(ByteBuffer _bb, TestSimpleTableWithEnum obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
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@@ -9,6 +9,7 @@ using FlatBuffers;
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public struct Vec3 : IFlatbufferObject
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{
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private Struct __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
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public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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