Files
flatbuffers-bigfoot/samples/rust_generated/my_game/sample/vec_3_generated.rs
Casper f89e0b1a6c Refactor idl_gen_rust and Rust generated code to use consistent whitespace (#6809)
* Remove dead code in idl_gen_rust

* Use 2space indentation in mod.rs

* use In/DecrementIdentValue in idl_gen_rust

Fix some whitespace too in generated code.

* make default fn 2space ident

* More 2space formatting

* git clang format

* make vs2015 happy

Co-authored-by: Casper Neo <cneo@google.com>
2021-08-23 18:53:10 -04:00

185 lines
4.2 KiB
Rust

// automatically generated by the FlatBuffers compiler, do not modify
extern crate flatbuffers;
use std::mem;
use std::cmp::Ordering;
use self::flatbuffers::{EndianScalar, Follow};
use super::*;
// struct Vec3, aligned to 4
#[repr(transparent)]
#[derive(Clone, Copy, PartialEq)]
pub struct Vec3(pub [u8; 12]);
impl Default for Vec3 {
fn default() -> Self {
Self([0; 12])
}
}
impl std::fmt::Debug for Vec3 {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
f.debug_struct("Vec3")
.field("x", &self.x())
.field("y", &self.y())
.field("z", &self.z())
.finish()
}
}
impl flatbuffers::SimpleToVerifyInSlice for Vec3 {}
impl flatbuffers::SafeSliceAccess for Vec3 {}
impl<'a> flatbuffers::Follow<'a> for Vec3 {
type Inner = &'a Vec3;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
<&'a Vec3>::follow(buf, loc)
}
}
impl<'a> flatbuffers::Follow<'a> for &'a Vec3 {
type Inner = &'a Vec3;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
flatbuffers::follow_cast_ref::<Vec3>(buf, loc)
}
}
impl<'b> flatbuffers::Push for Vec3 {
type Output = Vec3;
#[inline]
fn push(&self, dst: &mut [u8], _rest: &[u8]) {
let src = unsafe {
::std::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size())
};
dst.copy_from_slice(src);
}
}
impl<'b> flatbuffers::Push for &'b Vec3 {
type Output = Vec3;
#[inline]
fn push(&self, dst: &mut [u8], _rest: &[u8]) {
let src = unsafe {
::std::slice::from_raw_parts(*self as *const Vec3 as *const u8, Self::size())
};
dst.copy_from_slice(src);
}
}
impl<'a> flatbuffers::Verifiable for Vec3 {
#[inline]
fn run_verifier(
v: &mut flatbuffers::Verifier, pos: usize
) -> Result<(), flatbuffers::InvalidFlatbuffer> {
use self::flatbuffers::Verifiable;
v.in_buffer::<Self>(pos)
}
}
impl<'a> Vec3 {
#[allow(clippy::too_many_arguments)]
pub fn new(
x: f32,
y: f32,
z: f32,
) -> Self {
let mut s = Self([0; 12]);
s.set_x(x);
s.set_y(y);
s.set_z(z);
s
}
pub const fn get_fully_qualified_name() -> &'static str {
"MyGame.Sample.Vec3"
}
pub fn x(&self) -> f32 {
let mut mem = core::mem::MaybeUninit::<f32>::uninit();
unsafe {
core::ptr::copy_nonoverlapping(
self.0[0..].as_ptr(),
mem.as_mut_ptr() as *mut u8,
core::mem::size_of::<f32>(),
);
mem.assume_init()
}.from_little_endian()
}
pub fn set_x(&mut self, x: f32) {
let x_le = x.to_little_endian();
unsafe {
core::ptr::copy_nonoverlapping(
&x_le as *const f32 as *const u8,
self.0[0..].as_mut_ptr(),
core::mem::size_of::<f32>(),
);
}
}
pub fn y(&self) -> f32 {
let mut mem = core::mem::MaybeUninit::<f32>::uninit();
unsafe {
core::ptr::copy_nonoverlapping(
self.0[4..].as_ptr(),
mem.as_mut_ptr() as *mut u8,
core::mem::size_of::<f32>(),
);
mem.assume_init()
}.from_little_endian()
}
pub fn set_y(&mut self, x: f32) {
let x_le = x.to_little_endian();
unsafe {
core::ptr::copy_nonoverlapping(
&x_le as *const f32 as *const u8,
self.0[4..].as_mut_ptr(),
core::mem::size_of::<f32>(),
);
}
}
pub fn z(&self) -> f32 {
let mut mem = core::mem::MaybeUninit::<f32>::uninit();
unsafe {
core::ptr::copy_nonoverlapping(
self.0[8..].as_ptr(),
mem.as_mut_ptr() as *mut u8,
core::mem::size_of::<f32>(),
);
mem.assume_init()
}.from_little_endian()
}
pub fn set_z(&mut self, x: f32) {
let x_le = x.to_little_endian();
unsafe {
core::ptr::copy_nonoverlapping(
&x_le as *const f32 as *const u8,
self.0[8..].as_mut_ptr(),
core::mem::size_of::<f32>(),
);
}
}
pub fn unpack(&self) -> Vec3T {
Vec3T {
x: self.x(),
y: self.y(),
z: self.z(),
}
}
}
#[derive(Debug, Clone, PartialEq, Default)]
pub struct Vec3T {
pub x: f32,
pub y: f32,
pub z: f32,
}
impl Vec3T {
pub fn pack(&self) -> Vec3 {
Vec3::new(
self.x,
self.y,
self.z,
)
}
}