Files
flatbuffers-bigfoot/tests/monster_test_my_game.example2_generated.dart
Frank Benkstein efbb11e093 CI check generate code (#4998)
* call reflection code generation from tests

This simplifies instructions to contributors so they don't forget to update
reflection code.

* add error handling to generate_code scripts

Let them propagate their errors instead of swallowing them so they show
up when called in CI.

* apply editorconfig to shell scripts

* use ordered map in dart codegen

Using an unordered map in the codegen can lead to spurious diffs in the
generated dart code.

* add CI check for generate_code being run

* update reflection_generated.h

* disable diff-check for monster_test.bfbs

Work around #5008.
2018-10-22 15:41:12 -07:00

61 lines
1.5 KiB
Dart

// automatically generated by the FlatBuffers compiler, do not modify
// ignore_for_file: unused_import, unused_field, unused_local_variable
library my_game.example2;
import 'dart:typed_data' show Uint8List;
import 'package:flat_buffers/flat_buffers.dart' as fb;
import './monster_test_my_game_generated.dart' as my_game;
import './monster_test_my_game.example_generated.dart' as my_game_example;
class Monster {
Monster._(this._bc, this._bcOffset);
factory Monster(List<int> bytes) {
fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes);
return reader.read(rootRef, 0);
}
static const fb.Reader<Monster> reader = const _MonsterReader();
final fb.BufferContext _bc;
final int _bcOffset;
@override
String toString() {
return 'Monster{}';
}
}
class _MonsterReader extends fb.TableReader<Monster> {
const _MonsterReader();
@override
Monster createObject(fb.BufferContext bc, int offset) =>
new Monster._(bc, offset);
}
class MonsterObjectBuilder extends fb.ObjectBuilder {
MonsterObjectBuilder();
/// Finish building, and store into the [fbBuilder].
@override
int finish(
fb.Builder fbBuilder) {
assert(fbBuilder != null);
fbBuilder.startTable();
return fbBuilder.endTable();
}
/// Convenience method to serialize to byte list.
@override
Uint8List toBytes([String fileIdentifier]) {
fb.Builder fbBuilder = new fb.Builder();
int offset = finish(fbBuilder);
return fbBuilder.finish(offset, fileIdentifier);
}
}