forked from BigfootDev/flatbuffers
Adding support for windows requires the code generations to add a compiler statement to completely ignore GRPC code generation on windows Cleanup the project to use the main Package.swift to run tests instead of having it separate and includes the imports for GRPC within it. Adds windows swift ci
44 lines
1.3 KiB
Swift
44 lines
1.3 KiB
Swift
/*
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* Copyright 2024 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import Common
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import FlexBuffers
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import XCTest
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final class FlexBuffersStringTests: XCTestCase {
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func testEncodingUnicodeString() {
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let text = "プ画をみて✋"
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let bytes = text.data(using: .unicode, allowLossyConversion: true)
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var flx = FlexBuffersWriter()
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flx.map { writer in
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writer.add(blob: bytes!, key: "text", length: bytes!.count)
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}
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flx.finish()
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let byteBuffer = flx.sizedByteBuffer
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let reference = try! getRoot(buffer: byteBuffer)
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let root = reference?.map?["text"]
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let builtString = root?.blob {
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let data = Data(bytes: $0.baseAddress!, count: Int($0.count))
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return String(data: data, encoding: .unicode)
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}
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XCTAssertEqual(builtString, text)
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}
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}
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