Files
flatbuffers-bigfoot/tests/my-game/example/ability.js
Björn Harrtell 408e4db4af [TS] Add Build TS to CI jobs (#6524)
* Add Build TS to CI jobs

* Add npm compile step

* Fix syntax

* Add required code gen for TS

* Exit on failure

* Make TS code gen identical to test run

* Remove duplicate TS code gen artifacts

* Remove bad gitignore

* Forgot parts of generate_code and make sure same settings for test run

* Don't forget about the bat

* Try and fix flatc args

* Another attempt to fix args

* Fix typo

* Commit up to date code gen

* Another attempt to fix sh/bat

* Move -o param to after -I

* Commit missing code gen file

* Fix grpc code gen and test

* Another grpc code gen fix

* Rework to not use ts folder

* Fix env vars in bat and make less churn

* Move TS code gen to dedicated folder

* Fix transpilation output folder and module paths

* Fixes to code gen

* Include generated js

* Moved ts code gen

* Remove test ts code gen folder
2021-04-12 10:41:59 -07:00

55 lines
1.3 KiB
JavaScript

// automatically generated by the FlatBuffers compiler, do not modify
export class Ability {
constructor() {
this.bb = null;
this.bb_pos = 0;
}
__init(i, bb) {
this.bb_pos = i;
this.bb = bb;
return this;
}
id() {
return this.bb.readUint32(this.bb_pos);
}
mutate_id(value) {
this.bb.writeUint32(this.bb_pos + 0, value);
return true;
}
distance() {
return this.bb.readUint32(this.bb_pos + 4);
}
mutate_distance(value) {
this.bb.writeUint32(this.bb_pos + 4, value);
return true;
}
static getFullyQualifiedName() {
return 'MyGame.Example.Ability';
}
static sizeOf() {
return 8;
}
static createAbility(builder, id, distance) {
builder.prep(4, 8);
builder.writeInt32(distance);
builder.writeInt32(id);
return builder.offset();
}
unpack() {
return new AbilityT(this.id(), this.distance());
}
unpackTo(_o) {
_o.id = this.id();
_o.distance = this.distance();
}
}
export class AbilityT {
constructor(id = 0, distance = 0) {
this.id = id;
this.distance = distance;
}
pack(builder) {
return Ability.createAbility(builder, this.id, this.distance);
}
}