forked from BigfootDev/flatbuffers
* starting Lua port of python implmention. Syncing commit * Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation * Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good * fixed binary set command that was extending the array improperly * continued improvement * Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic * Successful sample port from Python * working on testing Lua code with formal tests * continued to work on tests and fixes to code to make tests pass * Added reading buffer test * Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach. * Didn't need encode module as it just added another layer of indirection that isn't need * profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond * Writing profiler improvments. Get about ~2 monsters/millisecond building rate * removed Numpy generation from Lua (came from the Python port) * math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests * adding results of generate_code.bat * simple edits for code review in PR. * There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators. * fixed spacing issue * basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better * removed windows-specific build step in Lua tests
54 lines
1.4 KiB
Lua
54 lines
1.4 KiB
Lua
-- automatically generated by the FlatBuffers compiler, do not modify
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-- namespace: Example
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local flatbuffers = require('flatbuffers')
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local Vec3 = {} -- the module
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local Vec3_mt = {} -- the class metatable
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function Vec3.New()
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local o = {}
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setmetatable(o, {__index = Vec3_mt})
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return o
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end
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function Vec3_mt:Init(buf, pos)
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self.view = flatbuffers.view.New(buf, pos)
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end
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function Vec3_mt:X()
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return self.view:Get(flatbuffers.N.Float32, self.view.pos + 0)
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end
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function Vec3_mt:Y()
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return self.view:Get(flatbuffers.N.Float32, self.view.pos + 4)
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end
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function Vec3_mt:Z()
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return self.view:Get(flatbuffers.N.Float32, self.view.pos + 8)
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end
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function Vec3_mt:Test1()
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return self.view:Get(flatbuffers.N.Float64, self.view.pos + 16)
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end
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function Vec3_mt:Test2()
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return self.view:Get(flatbuffers.N.Int8, self.view.pos + 24)
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end
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function Vec3_mt:Test3(obj)
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obj:Init(self.view.bytes, self.view.pos + 26)
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return obj
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end
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function Vec3.CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b)
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builder:Prep(16, 32)
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builder:Pad(2)
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builder:Prep(2, 4)
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builder:Pad(1)
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builder:PrependInt8(test3_b)
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builder:PrependInt16(test3_a)
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builder:Pad(1)
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builder:PrependInt8(test2)
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builder:PrependFloat64(test1)
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builder:Pad(4)
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builder:PrependFloat32(z)
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builder:PrependFloat32(y)
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builder:PrependFloat32(x)
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return builder:Offset()
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end
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return Vec3 -- return the module |