forked from BigfootDev/flatbuffers
* Bfbs Nim Generator * Remove commented out tests * add missing line to idl.h * Commit python reflection changes * Commit python reflection changes and move tests * Remove default string addition * Move tests to python file * Fix element size check when element is table * remove whitespace changes * add element_type docs and commit further to namer and remove kkeep * Bfbs Nim Generator * Remove commented out tests * add missing line to idl.h * Commit python reflection changes * Commit python reflection changes and move tests * Remove default string addition * Move tests to python file * Fix element size check when element is table * remove whitespace changes * add element_type docs and commit further to namer and remove kkeep * remove unused variables * added tests to ci * added tests to ci * fixes * Added reflection type Field, Variable to namer * Moved reflection namer impl to bfbsnamer * Remove whitespace at end of line * Added nim to generated code * Revert whitespace removal Co-authored-by: Derek Bailey <derekbailey@google.com>
26 lines
764 B
Nim
26 lines
764 B
Nim
#[ MyGame.OtherNameSpace.TableB
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Automatically generated by the FlatBuffers compiler, do not modify.
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Or modify. I'm a message, not a cop.
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flatc version: 22.9.29
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Declared by :
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Rooting type : MyGame.Example.Monster ()
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]#
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import ../../TableA as TableA
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import flatbuffers
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import std/options
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type TableB* = object of FlatObj
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func a*(self: TableB): Option[TableA.TableA] =
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let o = self.tab.Offset(4)
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if o != 0:
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return some(TableA.TableA(tab: Vtable(Bytes: self.tab.Bytes, Pos: self.tab.Pos + o)))
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proc TableBstart*(builder: var Builder) =
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builder.StartObject(1)
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proc TableBadda*(builder: var Builder, a: uoffset) =
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builder.PrependStructSlot(0, a, default(uoffset))
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proc TableBend*(builder: var Builder): uoffset =
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return builder.EndObject()
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