forked from BigfootDev/flatbuffers
* Bfbs Nim Generator * Remove commented out tests * add missing line to idl.h * Commit python reflection changes * Commit python reflection changes and move tests * Remove default string addition * Move tests to python file * Fix element size check when element is table * remove whitespace changes * add element_type docs and commit further to namer and remove kkeep * Bfbs Nim Generator * Remove commented out tests * add missing line to idl.h * Commit python reflection changes * Commit python reflection changes and move tests * Remove default string addition * Move tests to python file * Fix element size check when element is table * remove whitespace changes * add element_type docs and commit further to namer and remove kkeep * remove unused variables * added tests to ci * added tests to ci * fixes * Added reflection type Field, Variable to namer * Moved reflection namer impl to bfbsnamer * Remove whitespace at end of line * Added nim to generated code * Revert whitespace removal Co-authored-by: Derek Bailey <derekbailey@google.com>
28 lines
995 B
Nim
28 lines
995 B
Nim
#[ MyGame.Example.TestSimpleTableWithEnum
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Automatically generated by the FlatBuffers compiler, do not modify.
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Or modify. I'm a message, not a cop.
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flatc version: 22.9.29
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Declared by :
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Rooting type : MyGame.Example.Monster ()
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]#
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import Color as MyGame_Example_Color
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import flatbuffers
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type TestSimpleTableWithEnum* = object of FlatObj
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func color*(self: TestSimpleTableWithEnum): MyGame_Example_Color.Color =
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let o = self.tab.Offset(4)
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if o != 0:
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return MyGame_Example_Color.Color(Get[uint8](self.tab, self.tab.Pos + o))
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return type(result)(2)
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func `color=`*(self: var TestSimpleTableWithEnum, n: MyGame_Example_Color.Color): bool =
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return self.tab.MutateSlot(4, n)
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proc TestSimpleTableWithEnumStart*(builder: var Builder) =
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builder.StartObject(1)
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proc TestSimpleTableWithEnumAddcolor*(builder: var Builder, color: uint8) =
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builder.PrependSlot(0, color, default(uint8))
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proc TestSimpleTableWithEnumEnd*(builder: var Builder): uoffset =
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return builder.EndObject()
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