forked from BigfootDev/flatbuffers
* Cargo clippy lints * more lints * more lints * Restored a doc comment * Comment on float eps-eq and adjusted casting * Rust Flexbuffers * more serde tests, removed some unsafe * Redid serde to be map-like and Reader is Display * Moved iter from Reader to VectorReader * Serious quickcheck + bugs * wvo api * Made types smaller for a reasonable speedup * redid reading in a way that's a bit faster. Profiling shows the rust slowdown as building +10%, reading +20% * src/bin are developer binaries in rust * Root and Map width are not packed * key null check is debug only + doc changes * BuilderOptions * Documentation * Documentation * Moved tests to rust_usage_test * Moved rust flexbuffers samples to Flatbuffers/samples * Fixed RustTest * Fixed for Rust 1.37.0 * Upgraded to rust 1_40_0 * fixed a little-endian-only feature in a test * 1.40.0 * fixed some benchmarks for bigendian * Updated .bat file * misspelling * Gold Flexbuffer test. * Serialize,Deserialize, std::error::Error for Errors. * Undo rustfmt in integration_test.rs * from_slice instead of from_vec * Added comments to unsafe blocks * expanded on comment * bump Co-authored-by: CasperN <cneo@google.com>
28 lines
864 B
Rust
28 lines
864 B
Rust
extern crate flatbuffers;
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#[allow(dead_code, unused_imports)]
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#[path = "../../include_test/include_test1_generated.rs"]
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pub mod include_test1_generated;
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#[allow(dead_code, unused_imports)]
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#[path = "../../include_test/sub/include_test2_generated.rs"]
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pub mod include_test2_generated;
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#[allow(dead_code, unused_imports)]
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#[path = "../../monster_test_generated.rs"]
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mod monster_test_generated;
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pub use monster_test_generated::my_game;
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use std::io::Read;
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fn main() {
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let mut f = std::fs::File::open("../monsterdata_test.mon").unwrap();
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let mut buf = Vec::new();
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f.read_to_end(&mut buf).expect("file reading failed");
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let monster = my_game::example::get_root_as_monster(&buf[..]);
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println!("{}", monster.hp()); // `80`
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println!("{}", monster.mana()); // default value of `150`
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println!("{:?}", monster.name()); // Some("MyMonster")
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}
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