Files
flatbuffers-bigfoot/tests/MyGame/Example/Vec3.lua
Derek Bailey ba5eb3b5cf Lua (5.3) Language addition (#4804)
* starting Lua port of python implmention. Syncing commit

* Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation

* Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good

* fixed binary set command that was extending the array improperly

* continued improvement

* Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic

* Successful sample port from Python

* working on testing Lua code with formal tests

* continued to work on tests and fixes to code to make tests pass

* Added reading buffer test

* Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach.

* Didn't need encode module as it just added another layer of indirection that isn't need

* profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond

* Writing profiler improvments. Get about
~2 monsters/millisecond building rate

* removed Numpy generation from Lua (came from the Python port)

* math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests

* adding results of generate_code.bat

* simple edits for code review in PR.

* There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators.

* fixed spacing issue

* basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better

* removed windows-specific build step in Lua tests
2018-07-05 15:55:57 -07:00

54 lines
1.4 KiB
Lua

-- automatically generated by the FlatBuffers compiler, do not modify
-- namespace: Example
local flatbuffers = require('flatbuffers')
local Vec3 = {} -- the module
local Vec3_mt = {} -- the class metatable
function Vec3.New()
local o = {}
setmetatable(o, {__index = Vec3_mt})
return o
end
function Vec3_mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function Vec3_mt:X()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 0)
end
function Vec3_mt:Y()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 4)
end
function Vec3_mt:Z()
return self.view:Get(flatbuffers.N.Float32, self.view.pos + 8)
end
function Vec3_mt:Test1()
return self.view:Get(flatbuffers.N.Float64, self.view.pos + 16)
end
function Vec3_mt:Test2()
return self.view:Get(flatbuffers.N.Int8, self.view.pos + 24)
end
function Vec3_mt:Test3(obj)
obj:Init(self.view.bytes, self.view.pos + 26)
return obj
end
function Vec3.CreateVec3(builder, x, y, z, test1, test2, test3_a, test3_b)
builder:Prep(16, 32)
builder:Pad(2)
builder:Prep(2, 4)
builder:Pad(1)
builder:PrependInt8(test3_b)
builder:PrependInt16(test3_a)
builder:Pad(1)
builder:PrependInt8(test2)
builder:PrependFloat64(test1)
builder:Pad(4)
builder:PrependFloat32(z)
builder:PrependFloat32(y)
builder:PrependFloat32(x)
return builder:Offset()
end
return Vec3 -- return the module