forked from BigfootDev/flatbuffers
* Formats files & adds licence * Revert arrays * Keeps array indentation as is * Adds licence to code formatter * Updates code generators
1486 lines
85 KiB
Swift
1486 lines
85 KiB
Swift
// automatically generated by the FlatBuffers compiler, do not modify
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// swiftlint:disable all
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// swiftformat:disable all
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import FlatBuffers
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/// Composite components of Monster color.
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public enum MyGame_Example_Color: UInt8, Enum {
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public typealias T = UInt8
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case red = 1
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/// \brief color Green
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/// Green is bit_flag with value (1u << 1)
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case green = 2
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/// \brief color Blue (1u << 3)
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case blue = 8
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public static var max: MyGame_Example_Color { return .blue }
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public static var min: MyGame_Example_Color { return .red }
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}
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public enum MyGame_Example_Race: Int8, Enum {
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public typealias T = Int8
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public static var byteSize: Int { return MemoryLayout<Int8>.size }
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public var value: Int8 { return self.rawValue }
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case none_ = -1
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case human = 0
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case dwarf = 1
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case elf = 2
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public static var max: MyGame_Example_Race { return .elf }
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public static var min: MyGame_Example_Race { return .none_ }
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}
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public enum MyGame_Example_Any_: UInt8, Enum {
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public typealias T = UInt8
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case none_ = 0
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case monster = 1
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case testsimpletablewithenum = 2
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case mygameExample2Monster = 3
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public static var max: MyGame_Example_Any_ { return .mygameExample2Monster }
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public static var min: MyGame_Example_Any_ { return .none_ }
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}
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public struct MyGame_Example_Any_Union {
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public var type: MyGame_Example_Any_
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public var value: NativeTable?
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public init(_ v: NativeTable?, type: MyGame_Example_Any_) {
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self.type = type
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self.value = v
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}
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public func pack(builder: inout FlatBufferBuilder) -> Offset<UOffset> {
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switch type {
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case .monster:
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var __obj = value as? MyGame_Example_MonsterT
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return MyGame_Example_Monster.pack(&builder, obj: &__obj)
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case .testsimpletablewithenum:
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var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT
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return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
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case .mygameExample2Monster:
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var __obj = value as? MyGame_Example2_MonsterT
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return MyGame_Example2_Monster.pack(&builder, obj: &__obj)
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default: return Offset()
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}
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}
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}
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public enum MyGame_Example_AnyUniqueAliases: UInt8, Enum {
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public typealias T = UInt8
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case none_ = 0
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case m = 1
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case ts = 2
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case m2 = 3
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public static var max: MyGame_Example_AnyUniqueAliases { return .m2 }
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public static var min: MyGame_Example_AnyUniqueAliases { return .none_ }
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}
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public struct MyGame_Example_AnyUniqueAliasesUnion {
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public var type: MyGame_Example_AnyUniqueAliases
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public var value: NativeTable?
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public init(_ v: NativeTable?, type: MyGame_Example_AnyUniqueAliases) {
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self.type = type
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self.value = v
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}
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public func pack(builder: inout FlatBufferBuilder) -> Offset<UOffset> {
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switch type {
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case .m:
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var __obj = value as? MyGame_Example_MonsterT
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return MyGame_Example_Monster.pack(&builder, obj: &__obj)
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case .ts:
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var __obj = value as? MyGame_Example_TestSimpleTableWithEnumT
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return MyGame_Example_TestSimpleTableWithEnum.pack(&builder, obj: &__obj)
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case .m2:
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var __obj = value as? MyGame_Example2_MonsterT
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return MyGame_Example2_Monster.pack(&builder, obj: &__obj)
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default: return Offset()
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}
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}
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}
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public enum MyGame_Example_AnyAmbiguousAliases: UInt8, Enum {
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public typealias T = UInt8
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public static var byteSize: Int { return MemoryLayout<UInt8>.size }
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public var value: UInt8 { return self.rawValue }
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case none_ = 0
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case m1 = 1
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case m2 = 2
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case m3 = 3
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public static var max: MyGame_Example_AnyAmbiguousAliases { return .m3 }
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public static var min: MyGame_Example_AnyAmbiguousAliases { return .none_ }
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}
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public struct MyGame_Example_AnyAmbiguousAliasesUnion {
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public var type: MyGame_Example_AnyAmbiguousAliases
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public var value: NativeTable?
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public init(_ v: NativeTable?, type: MyGame_Example_AnyAmbiguousAliases) {
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self.type = type
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self.value = v
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}
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public func pack(builder: inout FlatBufferBuilder) -> Offset<UOffset> {
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switch type {
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case .m1:
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var __obj = value as? MyGame_Example_MonsterT
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return MyGame_Example_Monster.pack(&builder, obj: &__obj)
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case .m2:
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var __obj = value as? MyGame_Example_MonsterT
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return MyGame_Example_Monster.pack(&builder, obj: &__obj)
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case .m3:
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var __obj = value as? MyGame_Example_MonsterT
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return MyGame_Example_Monster.pack(&builder, obj: &__obj)
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default: return Offset()
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}
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}
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}
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public struct MyGame_Example_Test: Readable {
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static func validateVersion() { FlatBuffersVersion_1_12_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public static var size = 4
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public static var alignment = 2
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var a: Int16 { return _accessor.readBuffer(of: Int16.self, at: 0) }
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@discardableResult public func mutate(a: Int16) -> Bool { return _accessor.mutate(a, index: 0) }
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public var b: Int8 { return _accessor.readBuffer(of: Int8.self, at: 2) }
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@discardableResult public func mutate(b: Int8) -> Bool { return _accessor.mutate(b, index: 2) }
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public mutating func unpack() -> MyGame_Example_TestT {
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return MyGame_Example_TestT(&self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestT?) -> Offset<UOffset> {
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guard var obj = obj else { return Offset<UOffset>() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestT) -> Offset<UOffset> {
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return createTest(builder: &builder, a: obj.a, b: obj.b)
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}
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}
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public class MyGame_Example_TestT: NativeTable {
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public var a: Int16
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public var b: Int8
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public init(_ _t: inout MyGame_Example_Test) {
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a = _t.a
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b = _t.b
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}
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public init() {
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a = 0
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b = 0
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}
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}
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public struct MyGame_Example_Vec3: Readable {
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static func validateVersion() { FlatBuffersVersion_1_12_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public static var size = 32
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public static var alignment = 8
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var x: Float32 { return _accessor.readBuffer(of: Float32.self, at: 0) }
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@discardableResult public func mutate(x: Float32) -> Bool { return _accessor.mutate(x, index: 0) }
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public var y: Float32 { return _accessor.readBuffer(of: Float32.self, at: 4) }
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@discardableResult public func mutate(y: Float32) -> Bool { return _accessor.mutate(y, index: 4) }
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public var z: Float32 { return _accessor.readBuffer(of: Float32.self, at: 8) }
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@discardableResult public func mutate(z: Float32) -> Bool { return _accessor.mutate(z, index: 8) }
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public var test1: Double { return _accessor.readBuffer(of: Double.self, at: 16) }
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@discardableResult public func mutate(test1: Double) -> Bool { return _accessor.mutate(test1, index: 16) }
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public var test2: MyGame_Example_Color { return MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: 24)) ?? .red }
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public var test3: MyGame_Example_Test { return MyGame_Example_Test(_accessor.bb, o: _accessor.postion + 26) }
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public mutating func unpack() -> MyGame_Example_Vec3T {
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return MyGame_Example_Vec3T(&self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3T?) -> Offset<UOffset> {
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guard var obj = obj else { return Offset<UOffset>() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_Vec3T) -> Offset<UOffset> {
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return createVec3(builder: &builder, x: obj.x, y: obj.y, z: obj.z, test1: obj.test1, test2: obj.test2, test3a: obj.test3.a, test3b: obj.test3.b)
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}
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}
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public class MyGame_Example_Vec3T: NativeTable {
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public var x: Float32
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public var y: Float32
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public var z: Float32
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public var test1: Double
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public var test2: MyGame_Example_Color
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public var test3: MyGame_Example_TestT
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public init(_ _t: inout MyGame_Example_Vec3) {
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x = _t.x
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y = _t.y
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z = _t.z
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test1 = _t.test1
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test2 = _t.test2
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var __test3 = _t.test3
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test3 = __test3.unpack()
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}
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public init() {
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x = 0.0
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y = 0.0
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z = 0.0
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test1 = 0.0
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test2 = .red
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test3 = MyGame_Example_TestT()
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}
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}
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public struct MyGame_Example_Ability: Readable {
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static func validateVersion() { FlatBuffersVersion_1_12_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Struct
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public static var size = 8
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public static var alignment = 4
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Struct(bb: bb, position: o) }
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public var id: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 0) }
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@discardableResult public func mutate(id: UInt32) -> Bool { return _accessor.mutate(id, index: 0) }
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public var distance: UInt32 { return _accessor.readBuffer(of: UInt32.self, at: 4) }
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@discardableResult public func mutate(distance: UInt32) -> Bool { return _accessor.mutate(distance, index: 4) }
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public mutating func unpack() -> MyGame_Example_AbilityT {
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return MyGame_Example_AbilityT(&self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_AbilityT?) -> Offset<UOffset> {
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guard var obj = obj else { return Offset<UOffset>() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_AbilityT) -> Offset<UOffset> {
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return createAbility(builder: &builder, id: obj.id, distance: obj.distance)
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}
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}
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public class MyGame_Example_AbilityT: NativeTable {
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public var id: UInt32
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public var distance: UInt32
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public init(_ _t: inout MyGame_Example_Ability) {
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id = _t.id
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distance = _t.distance
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}
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public init() {
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id = 0
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distance = 0
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}
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}
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extension MyGame_Example_Test {
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@discardableResult
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public static func createTest(builder: inout FlatBufferBuilder, a: Int16 = 0, b: Int8 = 0) -> Offset<UOffset> {
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builder.createStructOf(size: MyGame_Example_Test.size, alignment: MyGame_Example_Test.alignment)
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builder.reverseAdd(v: a, postion: 0)
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builder.reverseAdd(v: b, postion: 2)
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return builder.endStruct()
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}
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}
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extension MyGame_Example_Vec3 {
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@discardableResult
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public static func createVec3(builder: inout FlatBufferBuilder, x: Float32 = 0.0, y: Float32 = 0.0, z: Float32 = 0.0, test1: Double = 0.0, test2: MyGame_Example_Color, test3a: Int16 = 0, test3b: Int8 = 0) -> Offset<UOffset> {
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builder.createStructOf(size: MyGame_Example_Vec3.size, alignment: MyGame_Example_Vec3.alignment)
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builder.reverseAdd(v: x, postion: 0)
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builder.reverseAdd(v: y, postion: 4)
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builder.reverseAdd(v: z, postion: 8)
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builder.reverseAdd(v: test1, postion: 16)
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builder.reverseAdd(v: test2.rawValue, postion: 24)
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builder.reverseAdd(v: test3a, postion: 26)
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builder.reverseAdd(v: test3b, postion: 28)
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return builder.endStruct()
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}
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}
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extension MyGame_Example_Ability {
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@discardableResult
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public static func createAbility(builder: inout FlatBufferBuilder, id: UInt32 = 0, distance: UInt32 = 0) -> Offset<UOffset> {
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builder.createStructOf(size: MyGame_Example_Ability.size, alignment: MyGame_Example_Ability.alignment)
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builder.reverseAdd(v: id, postion: 0)
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builder.reverseAdd(v: distance, postion: 4)
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return builder.endStruct()
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}
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}
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public struct MyGame_InParentNamespace: FlatBufferObject, ObjectAPI {
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static func validateVersion() { FlatBuffersVersion_1_12_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Table
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public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
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public static func getRootAsInParentNamespace(bb: ByteBuffer) -> MyGame_InParentNamespace { return MyGame_InParentNamespace(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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public static func startInParentNamespace(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
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public static func endInParentNamespace(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
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public mutating func unpack() -> MyGame_InParentNamespaceT {
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return MyGame_InParentNamespaceT(&self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT?) -> Offset<UOffset> {
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guard var obj = obj else { return Offset<UOffset>() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_InParentNamespaceT) -> Offset<UOffset> {
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let __root = MyGame_InParentNamespace.startInParentNamespace(&builder)
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return MyGame_InParentNamespace.endInParentNamespace(&builder, start: __root)
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}
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}
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public class MyGame_InParentNamespaceT: NativeTable {
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public init(_ _t: inout MyGame_InParentNamespace) {
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}
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public init() {
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}
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public func serialize() -> ByteBuffer { return serialize(type: MyGame_InParentNamespace.self) }
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}
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public struct MyGame_Example2_Monster: FlatBufferObject, ObjectAPI {
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static func validateVersion() { FlatBuffersVersion_1_12_0() }
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public var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Table
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public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
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public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Example2_Monster { return MyGame_Example2_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 0) }
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public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
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public mutating func unpack() -> MyGame_Example2_MonsterT {
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return MyGame_Example2_MonsterT(&self)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT?) -> Offset<UOffset> {
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guard var obj = obj else { return Offset<UOffset>() }
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return pack(&builder, obj: &obj)
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}
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public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example2_MonsterT) -> Offset<UOffset> {
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let __root = MyGame_Example2_Monster.startMonster(&builder)
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return MyGame_Example2_Monster.endMonster(&builder, start: __root)
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}
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}
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public class MyGame_Example2_MonsterT: NativeTable {
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public init(_ _t: inout MyGame_Example2_Monster) {
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}
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public init() {
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}
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public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example2_Monster.self) }
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}
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internal struct MyGame_Example_TestSimpleTableWithEnum: FlatBufferObject, ObjectAPI {
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static func validateVersion() { FlatBuffersVersion_1_12_0() }
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internal var __buffer: ByteBuffer! { return _accessor.bb }
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private var _accessor: Table
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internal static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
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internal static func getRootAsTestSimpleTableWithEnum(bb: ByteBuffer) -> MyGame_Example_TestSimpleTableWithEnum { return MyGame_Example_TestSimpleTableWithEnum(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
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private init(_ t: Table) { _accessor = t }
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internal init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
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private enum VTOFFSET: VOffset {
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case color = 4
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var v: Int32 { Int32(self.rawValue) }
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var p: VOffset { self.rawValue }
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}
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|
|
internal var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .green : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .green }
|
|
@discardableResult internal func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
|
|
internal static func startTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
|
|
internal static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 2, at: VTOFFSET.color.p) }
|
|
internal static func endTestSimpleTableWithEnum(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
|
|
internal static func createTestSimpleTableWithEnum(
|
|
_ fbb: inout FlatBufferBuilder,
|
|
color: MyGame_Example_Color = .green
|
|
) -> Offset<UOffset> {
|
|
let __start = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&fbb)
|
|
MyGame_Example_TestSimpleTableWithEnum.add(color: color, &fbb)
|
|
return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&fbb, start: __start)
|
|
}
|
|
|
|
|
|
internal mutating func unpack() -> MyGame_Example_TestSimpleTableWithEnumT {
|
|
return MyGame_Example_TestSimpleTableWithEnumT(&self)
|
|
}
|
|
internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT?) -> Offset<UOffset> {
|
|
guard var obj = obj else { return Offset<UOffset>() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
internal static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TestSimpleTableWithEnumT) -> Offset<UOffset> {
|
|
let __root = MyGame_Example_TestSimpleTableWithEnum.startTestSimpleTableWithEnum(&builder)
|
|
MyGame_Example_TestSimpleTableWithEnum.add(color: obj.color, &builder)
|
|
return MyGame_Example_TestSimpleTableWithEnum.endTestSimpleTableWithEnum(&builder, start: __root)
|
|
}
|
|
}
|
|
|
|
internal class MyGame_Example_TestSimpleTableWithEnumT: NativeTable {
|
|
|
|
internal var color: MyGame_Example_Color
|
|
|
|
internal init(_ _t: inout MyGame_Example_TestSimpleTableWithEnum) {
|
|
color = _t.color
|
|
}
|
|
|
|
internal init() {
|
|
color = .green
|
|
}
|
|
|
|
internal func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TestSimpleTableWithEnum.self) }
|
|
|
|
}
|
|
public struct MyGame_Example_Stat: FlatBufferObject, ObjectAPI {
|
|
|
|
static func validateVersion() { FlatBuffersVersion_1_12_0() }
|
|
public var __buffer: ByteBuffer! { return _accessor.bb }
|
|
private var _accessor: Table
|
|
|
|
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
|
|
public static func getRootAsStat(bb: ByteBuffer) -> MyGame_Example_Stat { return MyGame_Example_Stat(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
|
|
|
|
private init(_ t: Table) { _accessor = t }
|
|
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
private enum VTOFFSET: VOffset {
|
|
case id = 4
|
|
case val = 6
|
|
case count = 8
|
|
var v: Int32 { Int32(self.rawValue) }
|
|
var p: VOffset { self.rawValue }
|
|
}
|
|
|
|
public var id: String? { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? nil : _accessor.string(at: o) }
|
|
public var idSegmentArray: [UInt8]? { return _accessor.getVector(at: VTOFFSET.id.v) }
|
|
public var val: Int64 { let o = _accessor.offset(VTOFFSET.val.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
|
|
@discardableResult public func mutate(val: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.val.v); return _accessor.mutate(val, index: o) }
|
|
public var count: UInt16 { let o = _accessor.offset(VTOFFSET.count.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
|
|
@discardableResult public func mutate(count: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.count.v); return _accessor.mutate(count, index: o) }
|
|
public static func startStat(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 3) }
|
|
public static func add(id: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: id, at: VTOFFSET.id.p) }
|
|
public static func add(val: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: val, def: 0, at: VTOFFSET.val.p) }
|
|
public static func add(count: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: count, def: 0, at: VTOFFSET.count.p) }
|
|
public static func endStat(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
|
|
public static func createStat(
|
|
_ fbb: inout FlatBufferBuilder,
|
|
offsetOfId id: Offset<String> = Offset(),
|
|
val: Int64 = 0,
|
|
count: UInt16 = 0
|
|
) -> Offset<UOffset> {
|
|
let __start = MyGame_Example_Stat.startStat(&fbb)
|
|
MyGame_Example_Stat.add(id: id, &fbb)
|
|
MyGame_Example_Stat.add(val: val, &fbb)
|
|
MyGame_Example_Stat.add(count: count, &fbb)
|
|
return MyGame_Example_Stat.endStat(&fbb, start: __start)
|
|
}
|
|
|
|
|
|
public mutating func unpack() -> MyGame_Example_StatT {
|
|
return MyGame_Example_StatT(&self)
|
|
}
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT?) -> Offset<UOffset> {
|
|
guard var obj = obj else { return Offset<UOffset>() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_StatT) -> Offset<UOffset> {
|
|
let __id: Offset<String>
|
|
if let s = obj.id {
|
|
__id = builder.create(string: s)
|
|
} else {
|
|
__id = Offset<String>()
|
|
}
|
|
|
|
let __root = MyGame_Example_Stat.startStat(&builder)
|
|
MyGame_Example_Stat.add(id: __id, &builder)
|
|
MyGame_Example_Stat.add(val: obj.val, &builder)
|
|
MyGame_Example_Stat.add(count: obj.count, &builder)
|
|
return MyGame_Example_Stat.endStat(&builder, start: __root)
|
|
}
|
|
}
|
|
|
|
public class MyGame_Example_StatT: NativeTable {
|
|
|
|
public var id: String?
|
|
public var val: Int64
|
|
public var count: UInt16
|
|
|
|
public init(_ _t: inout MyGame_Example_Stat) {
|
|
id = _t.id
|
|
val = _t.val
|
|
count = _t.count
|
|
}
|
|
|
|
public init() {
|
|
val = 0
|
|
count = 0
|
|
}
|
|
|
|
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Stat.self) }
|
|
|
|
}
|
|
public struct MyGame_Example_Referrable: FlatBufferObject, ObjectAPI {
|
|
|
|
static func validateVersion() { FlatBuffersVersion_1_12_0() }
|
|
public var __buffer: ByteBuffer! { return _accessor.bb }
|
|
private var _accessor: Table
|
|
|
|
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
|
|
public static func getRootAsReferrable(bb: ByteBuffer) -> MyGame_Example_Referrable { return MyGame_Example_Referrable(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
|
|
|
|
private init(_ t: Table) { _accessor = t }
|
|
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
private enum VTOFFSET: VOffset {
|
|
case id = 4
|
|
var v: Int32 { Int32(self.rawValue) }
|
|
var p: VOffset { self.rawValue }
|
|
}
|
|
|
|
public var id: UInt64 { let o = _accessor.offset(VTOFFSET.id.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(id: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.id.v); return _accessor.mutate(id, index: o) }
|
|
public static func startReferrable(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 1) }
|
|
public static func add(id: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: id, def: 0, at: VTOFFSET.id.p) }
|
|
public static func endReferrable(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
|
|
public static func createReferrable(
|
|
_ fbb: inout FlatBufferBuilder,
|
|
id: UInt64 = 0
|
|
) -> Offset<UOffset> {
|
|
let __start = MyGame_Example_Referrable.startReferrable(&fbb)
|
|
MyGame_Example_Referrable.add(id: id, &fbb)
|
|
return MyGame_Example_Referrable.endReferrable(&fbb, start: __start)
|
|
}
|
|
public static func sortVectorOfReferrable(offsets:[Offset<UOffset>], _ fbb: inout FlatBufferBuilder) -> Offset<UOffset> {
|
|
var off = offsets
|
|
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 4, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 4, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
|
|
return fbb.createVector(ofOffsets: off)
|
|
}
|
|
fileprivate static func lookupByKey(vector: Int32, key: UInt64, fbb: ByteBuffer) -> MyGame_Example_Referrable? {
|
|
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
|
|
var start: Int32 = 0
|
|
while span != 0 {
|
|
var middle = span / 2
|
|
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
|
|
let comp = fbb.read(def: UInt64.self, position: Int(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 4, fbb: fbb)))
|
|
if comp > 0 {
|
|
span = middle
|
|
} else if comp < 0 {
|
|
middle += 1
|
|
start += middle
|
|
span -= middle
|
|
} else {
|
|
return MyGame_Example_Referrable(fbb, o: tableOffset)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
|
|
public mutating func unpack() -> MyGame_Example_ReferrableT {
|
|
return MyGame_Example_ReferrableT(&self)
|
|
}
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT?) -> Offset<UOffset> {
|
|
guard var obj = obj else { return Offset<UOffset>() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_ReferrableT) -> Offset<UOffset> {
|
|
let __root = MyGame_Example_Referrable.startReferrable(&builder)
|
|
MyGame_Example_Referrable.add(id: obj.id, &builder)
|
|
return MyGame_Example_Referrable.endReferrable(&builder, start: __root)
|
|
}
|
|
}
|
|
|
|
public class MyGame_Example_ReferrableT: NativeTable {
|
|
|
|
public var id: UInt64
|
|
|
|
public init(_ _t: inout MyGame_Example_Referrable) {
|
|
id = _t.id
|
|
}
|
|
|
|
public init() {
|
|
id = 0
|
|
}
|
|
|
|
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Referrable.self) }
|
|
|
|
}
|
|
/// an example documentation comment: "monster object"
|
|
public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPI {
|
|
|
|
static func validateVersion() { FlatBuffersVersion_1_12_0() }
|
|
public var __buffer: ByteBuffer! { return _accessor.bb }
|
|
private var _accessor: Table
|
|
|
|
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
|
|
public static func getRootAsMonster(bb: ByteBuffer) -> MyGame_Example_Monster { return MyGame_Example_Monster(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
|
|
|
|
private init(_ t: Table) { _accessor = t }
|
|
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
private enum VTOFFSET: VOffset {
|
|
case pos = 4
|
|
case mana = 6
|
|
case hp = 8
|
|
case name = 10
|
|
case inventory = 14
|
|
case color = 16
|
|
case testType = 18
|
|
case test = 20
|
|
case test4 = 22
|
|
case testarrayofstring = 24
|
|
case testarrayoftables = 26
|
|
case enemy = 28
|
|
case testnestedflatbuffer = 30
|
|
case testempty = 32
|
|
case testbool = 34
|
|
case testhashs32Fnv1 = 36
|
|
case testhashu32Fnv1 = 38
|
|
case testhashs64Fnv1 = 40
|
|
case testhashu64Fnv1 = 42
|
|
case testhashs32Fnv1a = 44
|
|
case testhashu32Fnv1a = 46
|
|
case testhashs64Fnv1a = 48
|
|
case testhashu64Fnv1a = 50
|
|
case testarrayofbools = 52
|
|
case testf = 54
|
|
case testf2 = 56
|
|
case testf3 = 58
|
|
case testarrayofstring2 = 60
|
|
case testarrayofsortedstruct = 62
|
|
case flex = 64
|
|
case test5 = 66
|
|
case vectorOfLongs = 68
|
|
case vectorOfDoubles = 70
|
|
case parentNamespaceTest = 72
|
|
case vectorOfReferrables = 74
|
|
case singleWeakReference = 76
|
|
case vectorOfWeakReferences = 78
|
|
case vectorOfStrongReferrables = 80
|
|
case coOwningReference = 82
|
|
case vectorOfCoOwningReferences = 84
|
|
case nonOwningReference = 86
|
|
case vectorOfNonOwningReferences = 88
|
|
case anyUniqueType = 90
|
|
case anyUnique = 92
|
|
case anyAmbiguousType = 94
|
|
case anyAmbiguous = 96
|
|
case vectorOfEnums = 98
|
|
case signedEnum = 100
|
|
case testrequirednestedflatbuffer = 102
|
|
var v: Int32 { Int32(self.rawValue) }
|
|
var p: VOffset { self.rawValue }
|
|
}
|
|
|
|
public var pos: MyGame_Example_Vec3? { let o = _accessor.offset(VTOFFSET.pos.v); return o == 0 ? nil : MyGame_Example_Vec3(_accessor.bb, o: o + _accessor.postion) }
|
|
public var mana: Int16 { let o = _accessor.offset(VTOFFSET.mana.v); return o == 0 ? 150 : _accessor.readBuffer(of: Int16.self, at: o) }
|
|
@discardableResult public func mutate(mana: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.mana.v); return _accessor.mutate(mana, index: o) }
|
|
public var hp: Int16 { let o = _accessor.offset(VTOFFSET.hp.v); return o == 0 ? 100 : _accessor.readBuffer(of: Int16.self, at: o) }
|
|
@discardableResult public func mutate(hp: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.hp.v); return _accessor.mutate(hp, index: o) }
|
|
public var name: String! { let o = _accessor.offset(VTOFFSET.name.v); return _accessor.string(at: o) }
|
|
public var nameSegmentArray: [UInt8]! { return _accessor.getVector(at: VTOFFSET.name.v) }
|
|
public var inventoryCount: Int32 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func inventory(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.inventory.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var inventory: [UInt8] { return _accessor.getVector(at: VTOFFSET.inventory.v) ?? [] }
|
|
public func mutate(inventory: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.inventory.v); return _accessor.directMutate(inventory, index: _accessor.vector(at: o) + index * 1) }
|
|
public var color: MyGame_Example_Color { let o = _accessor.offset(VTOFFSET.color.v); return o == 0 ? .blue : MyGame_Example_Color(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .blue }
|
|
@discardableResult public func mutate(color: MyGame_Example_Color) -> Bool {let o = _accessor.offset(VTOFFSET.color.v); return _accessor.mutate(color.rawValue, index: o) }
|
|
public var testType: MyGame_Example_Any_ { let o = _accessor.offset(VTOFFSET.testType.v); return o == 0 ? .none_ : MyGame_Example_Any_(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
|
|
public func test<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.test.v); return o == 0 ? nil : _accessor.union(o) }
|
|
public var test4Count: Int32 { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func test4(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test4.v); return o == 0 ? nil : MyGame_Example_Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
|
|
public var testarrayofstringCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testarrayofstring(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
|
|
/// an example documentation comment: this will end up in the generated code
|
|
/// multiline too
|
|
public var testarrayoftablesCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testarrayoftables(at index: Int32) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
|
|
public func testarrayoftablesBy(key: String) -> MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.testarrayoftables.v); return o == 0 ? nil : MyGame_Example_Monster.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
|
|
public var enemy: MyGame_Example_Monster? { let o = _accessor.offset(VTOFFSET.enemy.v); return o == 0 ? nil : MyGame_Example_Monster(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
|
|
public var testnestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testnestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var testnestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testnestedflatbuffer.v) ?? [] }
|
|
public func mutate(testnestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testnestedflatbuffer.v); return _accessor.directMutate(testnestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
|
|
public var testempty: MyGame_Example_Stat? { let o = _accessor.offset(VTOFFSET.testempty.v); return o == 0 ? nil : MyGame_Example_Stat(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
|
|
public var testbool: Bool { let o = _accessor.offset(VTOFFSET.testbool.v); return o == 0 ? false : 0 != _accessor.readBuffer(of: Byte.self, at: o) }
|
|
@discardableResult public func mutate(testbool: Byte) -> Bool {let o = _accessor.offset(VTOFFSET.testbool.v); return _accessor.mutate(testbool, index: o) }
|
|
public var testhashs32Fnv1: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
|
|
@discardableResult public func mutate(testhashs32Fnv1: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1.v); return _accessor.mutate(testhashs32Fnv1, index: o) }
|
|
public var testhashu32Fnv1: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
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@discardableResult public func mutate(testhashu32Fnv1: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1.v); return _accessor.mutate(testhashu32Fnv1, index: o) }
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public var testhashs64Fnv1: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
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|
@discardableResult public func mutate(testhashs64Fnv1: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1.v); return _accessor.mutate(testhashs64Fnv1, index: o) }
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public var testhashu64Fnv1: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
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@discardableResult public func mutate(testhashu64Fnv1: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1.v); return _accessor.mutate(testhashu64Fnv1, index: o) }
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public var testhashs32Fnv1a: Int32 { let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
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|
@discardableResult public func mutate(testhashs32Fnv1a: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs32Fnv1a.v); return _accessor.mutate(testhashs32Fnv1a, index: o) }
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public var testhashu32Fnv1a: UInt32 { let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
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@discardableResult public func mutate(testhashu32Fnv1a: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu32Fnv1a.v); return _accessor.mutate(testhashu32Fnv1a, index: o) }
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public var testhashs64Fnv1a: Int64 { let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
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|
@discardableResult public func mutate(testhashs64Fnv1a: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashs64Fnv1a.v); return _accessor.mutate(testhashs64Fnv1a, index: o) }
|
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public var testhashu64Fnv1a: UInt64 { let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(testhashu64Fnv1a: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.testhashu64Fnv1a.v); return _accessor.mutate(testhashu64Fnv1a, index: o) }
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public var testarrayofboolsCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? 0 : _accessor.vector(count: o) }
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|
public func testarrayofbools(at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return o == 0 ? true : 0 != _accessor.directRead(of: Byte.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var testarrayofbools: [Byte] { return _accessor.getVector(at: VTOFFSET.testarrayofbools.v) ?? [] }
|
|
public func mutate(testarrayofbools: Byte, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testarrayofbools.v); return _accessor.directMutate(testarrayofbools, index: _accessor.vector(at: o) + index * 1) }
|
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public var testf: Float32 { let o = _accessor.offset(VTOFFSET.testf.v); return o == 0 ? 3.14159 : _accessor.readBuffer(of: Float32.self, at: o) }
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@discardableResult public func mutate(testf: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf.v); return _accessor.mutate(testf, index: o) }
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public var testf2: Float32 { let o = _accessor.offset(VTOFFSET.testf2.v); return o == 0 ? 3.0 : _accessor.readBuffer(of: Float32.self, at: o) }
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@discardableResult public func mutate(testf2: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf2.v); return _accessor.mutate(testf2, index: o) }
|
|
public var testf3: Float32 { let o = _accessor.offset(VTOFFSET.testf3.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
|
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@discardableResult public func mutate(testf3: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.testf3.v); return _accessor.mutate(testf3, index: o) }
|
|
public var testarrayofstring2Count: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? 0 : _accessor.vector(count: o) }
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|
public func testarrayofstring2(at index: Int32) -> String? { let o = _accessor.offset(VTOFFSET.testarrayofstring2.v); return o == 0 ? nil : _accessor.directString(at: _accessor.vector(at: o) + index * 4) }
|
|
public var testarrayofsortedstructCount: Int32 { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? 0 : _accessor.vector(count: o) }
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|
public func testarrayofsortedstruct(at index: Int32) -> MyGame_Example_Ability? { let o = _accessor.offset(VTOFFSET.testarrayofsortedstruct.v); return o == 0 ? nil : MyGame_Example_Ability(_accessor.bb, o: _accessor.vector(at: o) + index * 8) }
|
|
public var flexCount: Int32 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func flex(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.flex.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var flex: [UInt8] { return _accessor.getVector(at: VTOFFSET.flex.v) ?? [] }
|
|
public func mutate(flex: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.flex.v); return _accessor.directMutate(flex, index: _accessor.vector(at: o) + index * 1) }
|
|
public var test5Count: Int32 { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? 0 : _accessor.vector(count: o) }
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|
public func test5(at index: Int32) -> MyGame_Example_Test? { let o = _accessor.offset(VTOFFSET.test5.v); return o == 0 ? nil : MyGame_Example_Test(_accessor.bb, o: _accessor.vector(at: o) + index * 4) }
|
|
public var vectorOfLongsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfLongs(at index: Int32) -> Int64 { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return o == 0 ? 0 : _accessor.directRead(of: Int64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfLongs: [Int64] { return _accessor.getVector(at: VTOFFSET.vectorOfLongs.v) ?? [] }
|
|
public func mutate(vectorOfLongs: Int64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfLongs.v); return _accessor.directMutate(vectorOfLongs, index: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfDoublesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfDoubles(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfDoubles: [Double] { return _accessor.getVector(at: VTOFFSET.vectorOfDoubles.v) ?? [] }
|
|
public func mutate(vectorOfDoubles: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfDoubles.v); return _accessor.directMutate(vectorOfDoubles, index: _accessor.vector(at: o) + index * 8) }
|
|
public var parentNamespaceTest: MyGame_InParentNamespace? { let o = _accessor.offset(VTOFFSET.parentNamespaceTest.v); return o == 0 ? nil : MyGame_InParentNamespace(_accessor.bb, o: _accessor.indirect(o + _accessor.postion)) }
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|
public var vectorOfReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
|
|
public func vectorOfReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
|
|
public var singleWeakReference: UInt64 { let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(singleWeakReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.singleWeakReference.v); return _accessor.mutate(singleWeakReference, index: o) }
|
|
public var vectorOfWeakReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
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|
public func vectorOfWeakReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfWeakReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfWeakReferences.v) ?? [] }
|
|
public func mutate(vectorOfWeakReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfWeakReferences.v); return _accessor.directMutate(vectorOfWeakReferences, index: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfStrongReferrablesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfStrongReferrables(at index: Int32) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable(_accessor.bb, o: _accessor.indirect(_accessor.vector(at: o) + index * 4)) }
|
|
public func vectorOfStrongReferrablesBy(key: UInt64) -> MyGame_Example_Referrable? { let o = _accessor.offset(VTOFFSET.vectorOfStrongReferrables.v); return o == 0 ? nil : MyGame_Example_Referrable.lookupByKey(vector: _accessor.vector(at: o), key: key, fbb: _accessor.bb) }
|
|
public var coOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.coOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
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|
@discardableResult public func mutate(coOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.coOwningReference.v); return _accessor.mutate(coOwningReference, index: o) }
|
|
public var vectorOfCoOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
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|
public func vectorOfCoOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfCoOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfCoOwningReferences.v) ?? [] }
|
|
public func mutate(vectorOfCoOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfCoOwningReferences.v); return _accessor.directMutate(vectorOfCoOwningReferences, index: _accessor.vector(at: o) + index * 8) }
|
|
public var nonOwningReference: UInt64 { let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(nonOwningReference: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.nonOwningReference.v); return _accessor.mutate(nonOwningReference, index: o) }
|
|
public var vectorOfNonOwningReferencesCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfNonOwningReferences(at index: Int32) -> UInt64 { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return o == 0 ? 0 : _accessor.directRead(of: UInt64.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vectorOfNonOwningReferences: [UInt64] { return _accessor.getVector(at: VTOFFSET.vectorOfNonOwningReferences.v) ?? [] }
|
|
public func mutate(vectorOfNonOwningReferences: UInt64, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vectorOfNonOwningReferences.v); return _accessor.directMutate(vectorOfNonOwningReferences, index: _accessor.vector(at: o) + index * 8) }
|
|
public var anyUniqueType: MyGame_Example_AnyUniqueAliases { let o = _accessor.offset(VTOFFSET.anyUniqueType.v); return o == 0 ? .none_ : MyGame_Example_AnyUniqueAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
|
|
public func anyUnique<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyUnique.v); return o == 0 ? nil : _accessor.union(o) }
|
|
public var anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases { let o = _accessor.offset(VTOFFSET.anyAmbiguousType.v); return o == 0 ? .none_ : MyGame_Example_AnyAmbiguousAliases(rawValue: _accessor.readBuffer(of: UInt8.self, at: o)) ?? .none_ }
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|
public func anyAmbiguous<T: FlatBufferObject>(type: T.Type) -> T? { let o = _accessor.offset(VTOFFSET.anyAmbiguous.v); return o == 0 ? nil : _accessor.union(o) }
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|
public var vectorOfEnumsCount: Int32 { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vectorOfEnums(at index: Int32) -> MyGame_Example_Color? { let o = _accessor.offset(VTOFFSET.vectorOfEnums.v); return o == 0 ? MyGame_Example_Color.red : MyGame_Example_Color(rawValue: _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1)) }
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|
public var signedEnum: MyGame_Example_Race { let o = _accessor.offset(VTOFFSET.signedEnum.v); return o == 0 ? .none_ : MyGame_Example_Race(rawValue: _accessor.readBuffer(of: Int8.self, at: o)) ?? .none_ }
|
|
@discardableResult public func mutate(signedEnum: MyGame_Example_Race) -> Bool {let o = _accessor.offset(VTOFFSET.signedEnum.v); return _accessor.mutate(signedEnum.rawValue, index: o) }
|
|
public var testrequirednestedflatbufferCount: Int32 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func testrequirednestedflatbuffer(at index: Int32) -> UInt8 { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return o == 0 ? 0 : _accessor.directRead(of: UInt8.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var testrequirednestedflatbuffer: [UInt8] { return _accessor.getVector(at: VTOFFSET.testrequirednestedflatbuffer.v) ?? [] }
|
|
public func mutate(testrequirednestedflatbuffer: UInt8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.testrequirednestedflatbuffer.v); return _accessor.directMutate(testrequirednestedflatbuffer, index: _accessor.vector(at: o) + index * 1) }
|
|
public static func startMonster(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 50) }
|
|
public static func add(pos: Offset<UOffset>?, _ fbb: inout FlatBufferBuilder) { guard pos != nil else { return }; fbb.add(structOffset: VTOFFSET.pos.p) }
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|
public static func add(mana: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: mana, def: 150, at: VTOFFSET.mana.p) }
|
|
public static func add(hp: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: hp, def: 100, at: VTOFFSET.hp.p) }
|
|
public static func add(name: Offset<String>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: name, at: VTOFFSET.name.p) }
|
|
public static func addVectorOf(inventory: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: inventory, at: VTOFFSET.inventory.p) }
|
|
public static func add(color: MyGame_Example_Color, _ fbb: inout FlatBufferBuilder) { fbb.add(element: color.rawValue, def: 8, at: VTOFFSET.color.p) }
|
|
public static func add(testType: MyGame_Example_Any_, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testType.rawValue, def: 0, at: VTOFFSET.testType.p) }
|
|
public static func add(test: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test, at: VTOFFSET.test.p) }
|
|
public static func addVectorOf(test4: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test4, at: VTOFFSET.test4.p) }
|
|
public static func startVectorOfTest4(_ size: Int, in builder: inout FlatBufferBuilder) {
|
|
builder.startVectorOfStructs(count: size, size: MyGame_Example_Test.size, alignment: MyGame_Example_Test.alignment)
|
|
}
|
|
public static func addVectorOf(testarrayofstring: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring, at: VTOFFSET.testarrayofstring.p) }
|
|
public static func addVectorOf(testarrayoftables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayoftables, at: VTOFFSET.testarrayoftables.p) }
|
|
public static func add(enemy: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: enemy, at: VTOFFSET.enemy.p) }
|
|
public static func addVectorOf(testnestedflatbuffer: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testnestedflatbuffer, at: VTOFFSET.testnestedflatbuffer.p) }
|
|
public static func add(testempty: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testempty, at: VTOFFSET.testempty.p) }
|
|
public static func add(testbool: Bool, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testbool, def: false,
|
|
at: VTOFFSET.testbool.p) }
|
|
public static func add(testhashs32Fnv1: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1, def: 0, at: VTOFFSET.testhashs32Fnv1.p) }
|
|
public static func add(testhashu32Fnv1: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1, def: 0, at: VTOFFSET.testhashu32Fnv1.p) }
|
|
public static func add(testhashs64Fnv1: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1, def: 0, at: VTOFFSET.testhashs64Fnv1.p) }
|
|
public static func add(testhashu64Fnv1: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1, def: 0, at: VTOFFSET.testhashu64Fnv1.p) }
|
|
public static func add(testhashs32Fnv1a: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs32Fnv1a, def: 0, at: VTOFFSET.testhashs32Fnv1a.p) }
|
|
public static func add(testhashu32Fnv1a: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu32Fnv1a, def: 0, at: VTOFFSET.testhashu32Fnv1a.p) }
|
|
public static func add(testhashs64Fnv1a: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashs64Fnv1a, def: 0, at: VTOFFSET.testhashs64Fnv1a.p) }
|
|
public static func add(testhashu64Fnv1a: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testhashu64Fnv1a, def: 0, at: VTOFFSET.testhashu64Fnv1a.p) }
|
|
public static func addVectorOf(testarrayofbools: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofbools, at: VTOFFSET.testarrayofbools.p) }
|
|
public static func add(testf: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf, def: 3.14159, at: VTOFFSET.testf.p) }
|
|
public static func add(testf2: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf2, def: 3.0, at: VTOFFSET.testf2.p) }
|
|
public static func add(testf3: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: testf3, def: 0.0, at: VTOFFSET.testf3.p) }
|
|
public static func addVectorOf(testarrayofstring2: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofstring2, at: VTOFFSET.testarrayofstring2.p) }
|
|
public static func addVectorOf(testarrayofsortedstruct: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testarrayofsortedstruct, at: VTOFFSET.testarrayofsortedstruct.p) }
|
|
public static func startVectorOfTestarrayofsortedstruct(_ size: Int, in builder: inout FlatBufferBuilder) {
|
|
builder.startVectorOfStructs(count: size, size: MyGame_Example_Ability.size, alignment: MyGame_Example_Ability.alignment)
|
|
}
|
|
public static func addVectorOf(flex: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: flex, at: VTOFFSET.flex.p) }
|
|
public static func addVectorOf(test5: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: test5, at: VTOFFSET.test5.p) }
|
|
public static func startVectorOfTest5(_ size: Int, in builder: inout FlatBufferBuilder) {
|
|
builder.startVectorOfStructs(count: size, size: MyGame_Example_Test.size, alignment: MyGame_Example_Test.alignment)
|
|
}
|
|
public static func addVectorOf(vectorOfLongs: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfLongs, at: VTOFFSET.vectorOfLongs.p) }
|
|
public static func addVectorOf(vectorOfDoubles: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfDoubles, at: VTOFFSET.vectorOfDoubles.p) }
|
|
public static func add(parentNamespaceTest: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: parentNamespaceTest, at: VTOFFSET.parentNamespaceTest.p) }
|
|
public static func addVectorOf(vectorOfReferrables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfReferrables, at: VTOFFSET.vectorOfReferrables.p) }
|
|
public static func add(singleWeakReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: singleWeakReference, def: 0, at: VTOFFSET.singleWeakReference.p) }
|
|
public static func addVectorOf(vectorOfWeakReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfWeakReferences, at: VTOFFSET.vectorOfWeakReferences.p) }
|
|
public static func addVectorOf(vectorOfStrongReferrables: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfStrongReferrables, at: VTOFFSET.vectorOfStrongReferrables.p) }
|
|
public static func add(coOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: coOwningReference, def: 0, at: VTOFFSET.coOwningReference.p) }
|
|
public static func addVectorOf(vectorOfCoOwningReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfCoOwningReferences, at: VTOFFSET.vectorOfCoOwningReferences.p) }
|
|
public static func add(nonOwningReference: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: nonOwningReference, def: 0, at: VTOFFSET.nonOwningReference.p) }
|
|
public static func addVectorOf(vectorOfNonOwningReferences: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfNonOwningReferences, at: VTOFFSET.vectorOfNonOwningReferences.p) }
|
|
public static func add(anyUniqueType: MyGame_Example_AnyUniqueAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyUniqueType.rawValue, def: 0, at: VTOFFSET.anyUniqueType.p) }
|
|
public static func add(anyUnique: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyUnique, at: VTOFFSET.anyUnique.p) }
|
|
public static func add(anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases, _ fbb: inout FlatBufferBuilder) { fbb.add(element: anyAmbiguousType.rawValue, def: 0, at: VTOFFSET.anyAmbiguousType.p) }
|
|
public static func add(anyAmbiguous: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: anyAmbiguous, at: VTOFFSET.anyAmbiguous.p) }
|
|
public static func addVectorOf(vectorOfEnums: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vectorOfEnums, at: VTOFFSET.vectorOfEnums.p) }
|
|
public static func add(signedEnum: MyGame_Example_Race, _ fbb: inout FlatBufferBuilder) { fbb.add(element: signedEnum.rawValue, def: -1, at: VTOFFSET.signedEnum.p) }
|
|
public static func addVectorOf(testrequirednestedflatbuffer: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: testrequirednestedflatbuffer, at: VTOFFSET.testrequirednestedflatbuffer.p) }
|
|
public static func endMonster(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); fbb.require(table: end, fields: [10]); return end }
|
|
public static func sortVectorOfMonster(offsets:[Offset<UOffset>], _ fbb: inout FlatBufferBuilder) -> Offset<UOffset> {
|
|
var off = offsets
|
|
off.sort { Table.compare(Table.offset(Int32($1.o), vOffset: 10, fbb: fbb.buffer), Table.offset(Int32($0.o), vOffset: 10, fbb: fbb.buffer), fbb: fbb.buffer) < 0 }
|
|
return fbb.createVector(ofOffsets: off)
|
|
}
|
|
fileprivate static func lookupByKey(vector: Int32, key: String, fbb: ByteBuffer) -> MyGame_Example_Monster? {
|
|
let key = key.utf8.map { $0 }
|
|
var span = fbb.read(def: Int32.self, position: Int(vector - 4))
|
|
var start: Int32 = 0
|
|
while span != 0 {
|
|
var middle = span / 2
|
|
let tableOffset = Table.indirect(vector + 4 * (start + middle), fbb)
|
|
let comp = Table.compare(Table.offset(Int32(fbb.capacity) - tableOffset, vOffset: 10, fbb: fbb), key, fbb: fbb)
|
|
if comp > 0 {
|
|
span = middle
|
|
} else if comp < 0 {
|
|
middle += 1
|
|
start += middle
|
|
span -= middle
|
|
} else {
|
|
return MyGame_Example_Monster(fbb, o: tableOffset)
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
|
|
public mutating func unpack() -> MyGame_Example_MonsterT {
|
|
return MyGame_Example_MonsterT(&self)
|
|
}
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT?) -> Offset<UOffset> {
|
|
guard var obj = obj else { return Offset<UOffset>() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_MonsterT) -> Offset<UOffset> {
|
|
let __name = builder.create(string: obj.name)
|
|
let __inventory = builder.createVector(obj.inventory)
|
|
let __test = obj.test?.pack(builder: &builder) ?? Offset()
|
|
MyGame_Example_Monster.startVectorOfTest4(obj.test4.count, in: &builder)
|
|
for i in obj.test4 {
|
|
guard let _o = i else { continue }
|
|
MyGame_Example_Test.createTest(builder: &builder, a: _o.a, b: _o.b)
|
|
}
|
|
let __test4 = builder.endVectorOfStructs(count: obj.test4.count)
|
|
let __testarrayofstring = builder.createVector(ofStrings: obj.testarrayofstring.compactMap({ $0 }) )
|
|
var __testarrayoftables__: [Offset<UOffset>] = []
|
|
for var i in obj.testarrayoftables {
|
|
__testarrayoftables__.append(MyGame_Example_Monster.pack(&builder, obj: &i))
|
|
}
|
|
let __testarrayoftables = builder.createVector(ofOffsets: __testarrayoftables__)
|
|
let __enemy = MyGame_Example_Monster.pack(&builder, obj: &obj.enemy)
|
|
let __testnestedflatbuffer = builder.createVector(obj.testnestedflatbuffer)
|
|
let __testempty = MyGame_Example_Stat.pack(&builder, obj: &obj.testempty)
|
|
let __testarrayofbools = builder.createVector(obj.testarrayofbools)
|
|
let __testarrayofstring2 = builder.createVector(ofStrings: obj.testarrayofstring2.compactMap({ $0 }) )
|
|
MyGame_Example_Monster.startVectorOfTestarrayofsortedstruct(obj.testarrayofsortedstruct.count, in: &builder)
|
|
for i in obj.testarrayofsortedstruct {
|
|
guard let _o = i else { continue }
|
|
MyGame_Example_Ability.createAbility(builder: &builder, id: _o.id, distance: _o.distance)
|
|
}
|
|
let __testarrayofsortedstruct = builder.endVectorOfStructs(count: obj.testarrayofsortedstruct.count)
|
|
let __flex = builder.createVector(obj.flex)
|
|
MyGame_Example_Monster.startVectorOfTest5(obj.test5.count, in: &builder)
|
|
for i in obj.test5 {
|
|
guard let _o = i else { continue }
|
|
MyGame_Example_Test.createTest(builder: &builder, a: _o.a, b: _o.b)
|
|
}
|
|
let __test5 = builder.endVectorOfStructs(count: obj.test5.count)
|
|
let __vectorOfLongs = builder.createVector(obj.vectorOfLongs)
|
|
let __vectorOfDoubles = builder.createVector(obj.vectorOfDoubles)
|
|
let __parentNamespaceTest = MyGame_InParentNamespace.pack(&builder, obj: &obj.parentNamespaceTest)
|
|
var __vectorOfReferrables__: [Offset<UOffset>] = []
|
|
for var i in obj.vectorOfReferrables {
|
|
__vectorOfReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i))
|
|
}
|
|
let __vectorOfReferrables = builder.createVector(ofOffsets: __vectorOfReferrables__)
|
|
let __vectorOfWeakReferences = builder.createVector(obj.vectorOfWeakReferences)
|
|
var __vectorOfStrongReferrables__: [Offset<UOffset>] = []
|
|
for var i in obj.vectorOfStrongReferrables {
|
|
__vectorOfStrongReferrables__.append(MyGame_Example_Referrable.pack(&builder, obj: &i))
|
|
}
|
|
let __vectorOfStrongReferrables = builder.createVector(ofOffsets: __vectorOfStrongReferrables__)
|
|
let __vectorOfCoOwningReferences = builder.createVector(obj.vectorOfCoOwningReferences)
|
|
let __vectorOfNonOwningReferences = builder.createVector(obj.vectorOfNonOwningReferences)
|
|
let __anyUnique = obj.anyUnique?.pack(builder: &builder) ?? Offset()
|
|
let __anyAmbiguous = obj.anyAmbiguous?.pack(builder: &builder) ?? Offset()
|
|
let __vectorOfEnums = builder.createVector(obj.vectorOfEnums)
|
|
let __testrequirednestedflatbuffer = builder.createVector(obj.testrequirednestedflatbuffer)
|
|
let __root = MyGame_Example_Monster.startMonster(&builder)
|
|
MyGame_Example_Monster.add(pos: obj.pos.map { MyGame_Example_Vec3.createVec3(builder: &builder, x: $0.x, y: $0.y, z: $0.z, test1: $0.test1, test2: $0.test2, test3a: $0.test3.a, test3b: $0.test3.b) }, &builder)
|
|
MyGame_Example_Monster.add(mana: obj.mana, &builder)
|
|
MyGame_Example_Monster.add(hp: obj.hp, &builder)
|
|
MyGame_Example_Monster.add(name: __name, &builder)
|
|
MyGame_Example_Monster.addVectorOf(inventory: __inventory, &builder)
|
|
MyGame_Example_Monster.add(color: obj.color, &builder)
|
|
if let o = obj.test?.type {
|
|
MyGame_Example_Monster.add(testType: o, &builder)
|
|
MyGame_Example_Monster.add(test: __test, &builder)
|
|
}
|
|
|
|
MyGame_Example_Monster.addVectorOf(test4: __test4, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofstring: __testarrayofstring, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testarrayoftables: __testarrayoftables, &builder)
|
|
MyGame_Example_Monster.add(enemy: __enemy, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testnestedflatbuffer: __testnestedflatbuffer, &builder)
|
|
MyGame_Example_Monster.add(testempty: __testempty, &builder)
|
|
MyGame_Example_Monster.add(testbool: obj.testbool, &builder)
|
|
MyGame_Example_Monster.add(testhashs32Fnv1: obj.testhashs32Fnv1, &builder)
|
|
MyGame_Example_Monster.add(testhashu32Fnv1: obj.testhashu32Fnv1, &builder)
|
|
MyGame_Example_Monster.add(testhashs64Fnv1: obj.testhashs64Fnv1, &builder)
|
|
MyGame_Example_Monster.add(testhashu64Fnv1: obj.testhashu64Fnv1, &builder)
|
|
MyGame_Example_Monster.add(testhashs32Fnv1a: obj.testhashs32Fnv1a, &builder)
|
|
MyGame_Example_Monster.add(testhashu32Fnv1a: obj.testhashu32Fnv1a, &builder)
|
|
MyGame_Example_Monster.add(testhashs64Fnv1a: obj.testhashs64Fnv1a, &builder)
|
|
MyGame_Example_Monster.add(testhashu64Fnv1a: obj.testhashu64Fnv1a, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofbools: __testarrayofbools, &builder)
|
|
MyGame_Example_Monster.add(testf: obj.testf, &builder)
|
|
MyGame_Example_Monster.add(testf2: obj.testf2, &builder)
|
|
MyGame_Example_Monster.add(testf3: obj.testf3, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofstring2: __testarrayofstring2, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testarrayofsortedstruct: __testarrayofsortedstruct, &builder)
|
|
MyGame_Example_Monster.addVectorOf(flex: __flex, &builder)
|
|
MyGame_Example_Monster.addVectorOf(test5: __test5, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfLongs: __vectorOfLongs, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfDoubles: __vectorOfDoubles, &builder)
|
|
MyGame_Example_Monster.add(parentNamespaceTest: __parentNamespaceTest, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfReferrables: __vectorOfReferrables, &builder)
|
|
MyGame_Example_Monster.add(singleWeakReference: obj.singleWeakReference, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfWeakReferences: __vectorOfWeakReferences, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfStrongReferrables: __vectorOfStrongReferrables, &builder)
|
|
MyGame_Example_Monster.add(coOwningReference: obj.coOwningReference, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfCoOwningReferences: __vectorOfCoOwningReferences, &builder)
|
|
MyGame_Example_Monster.add(nonOwningReference: obj.nonOwningReference, &builder)
|
|
MyGame_Example_Monster.addVectorOf(vectorOfNonOwningReferences: __vectorOfNonOwningReferences, &builder)
|
|
if let o = obj.anyUnique?.type {
|
|
MyGame_Example_Monster.add(anyUniqueType: o, &builder)
|
|
MyGame_Example_Monster.add(anyUnique: __anyUnique, &builder)
|
|
}
|
|
|
|
if let o = obj.anyAmbiguous?.type {
|
|
MyGame_Example_Monster.add(anyAmbiguousType: o, &builder)
|
|
MyGame_Example_Monster.add(anyAmbiguous: __anyAmbiguous, &builder)
|
|
}
|
|
|
|
MyGame_Example_Monster.addVectorOf(vectorOfEnums: __vectorOfEnums, &builder)
|
|
MyGame_Example_Monster.add(signedEnum: obj.signedEnum, &builder)
|
|
MyGame_Example_Monster.addVectorOf(testrequirednestedflatbuffer: __testrequirednestedflatbuffer, &builder)
|
|
return MyGame_Example_Monster.endMonster(&builder, start: __root)
|
|
}
|
|
}
|
|
|
|
public class MyGame_Example_MonsterT: NativeTable {
|
|
|
|
public var pos: MyGame_Example_Vec3T?
|
|
public var mana: Int16
|
|
public var hp: Int16
|
|
public var name: String
|
|
public var inventory: [UInt8]
|
|
public var color: MyGame_Example_Color
|
|
public var test: MyGame_Example_Any_Union?
|
|
public var test4: [MyGame_Example_TestT?]
|
|
public var testarrayofstring: [String?]
|
|
public var testarrayoftables: [MyGame_Example_MonsterT?]
|
|
public var enemy: MyGame_Example_MonsterT?
|
|
public var testnestedflatbuffer: [UInt8]
|
|
public var testempty: MyGame_Example_StatT?
|
|
public var testbool: Bool
|
|
public var testhashs32Fnv1: Int32
|
|
public var testhashu32Fnv1: UInt32
|
|
public var testhashs64Fnv1: Int64
|
|
public var testhashu64Fnv1: UInt64
|
|
public var testhashs32Fnv1a: Int32
|
|
public var testhashu32Fnv1a: UInt32
|
|
public var testhashs64Fnv1a: Int64
|
|
public var testhashu64Fnv1a: UInt64
|
|
public var testarrayofbools: [Bool]
|
|
public var testf: Float32
|
|
public var testf2: Float32
|
|
public var testf3: Float32
|
|
public var testarrayofstring2: [String?]
|
|
public var testarrayofsortedstruct: [MyGame_Example_AbilityT?]
|
|
public var flex: [UInt8]
|
|
public var test5: [MyGame_Example_TestT?]
|
|
public var vectorOfLongs: [Int64]
|
|
public var vectorOfDoubles: [Double]
|
|
public var parentNamespaceTest: MyGame_InParentNamespaceT?
|
|
public var vectorOfReferrables: [MyGame_Example_ReferrableT?]
|
|
public var singleWeakReference: UInt64
|
|
public var vectorOfWeakReferences: [UInt64]
|
|
public var vectorOfStrongReferrables: [MyGame_Example_ReferrableT?]
|
|
public var coOwningReference: UInt64
|
|
public var vectorOfCoOwningReferences: [UInt64]
|
|
public var nonOwningReference: UInt64
|
|
public var vectorOfNonOwningReferences: [UInt64]
|
|
public var anyUnique: MyGame_Example_AnyUniqueAliasesUnion?
|
|
public var anyAmbiguous: MyGame_Example_AnyAmbiguousAliasesUnion?
|
|
public var vectorOfEnums: [MyGame_Example_Color]
|
|
public var signedEnum: MyGame_Example_Race
|
|
public var testrequirednestedflatbuffer: [UInt8]
|
|
|
|
public init(_ _t: inout MyGame_Example_Monster) {
|
|
var __pos = _t.pos
|
|
pos = __pos?.unpack()
|
|
mana = _t.mana
|
|
hp = _t.hp
|
|
name = _t.name
|
|
inventory = []
|
|
for index in 0..<_t.inventoryCount {
|
|
inventory.append(_t.inventory(at: index))
|
|
}
|
|
color = _t.color
|
|
switch _t.testType {
|
|
case .monster:
|
|
var _v = _t.test(type: MyGame_Example_Monster.self)
|
|
test = MyGame_Example_Any_Union(_v?.unpack(), type: .monster)
|
|
case .testsimpletablewithenum:
|
|
var _v = _t.test(type: MyGame_Example_TestSimpleTableWithEnum.self)
|
|
test = MyGame_Example_Any_Union(_v?.unpack(), type: .testsimpletablewithenum)
|
|
case .mygameExample2Monster:
|
|
var _v = _t.test(type: MyGame_Example2_Monster.self)
|
|
test = MyGame_Example_Any_Union(_v?.unpack(), type: .mygameExample2Monster)
|
|
default: break
|
|
}
|
|
test4 = []
|
|
for index in 0..<_t.test4Count {
|
|
var __v_ = _t.test4(at: index)
|
|
test4.append(__v_?.unpack())
|
|
}
|
|
testarrayofstring = []
|
|
for index in 0..<_t.testarrayofstringCount {
|
|
testarrayofstring.append(_t.testarrayofstring(at: index))
|
|
}
|
|
testarrayoftables = []
|
|
for index in 0..<_t.testarrayoftablesCount {
|
|
var __v_ = _t.testarrayoftables(at: index)
|
|
testarrayoftables.append(__v_?.unpack())
|
|
}
|
|
var __enemy = _t.enemy
|
|
enemy = __enemy?.unpack()
|
|
testnestedflatbuffer = []
|
|
for index in 0..<_t.testnestedflatbufferCount {
|
|
testnestedflatbuffer.append(_t.testnestedflatbuffer(at: index))
|
|
}
|
|
var __testempty = _t.testempty
|
|
testempty = __testempty?.unpack()
|
|
testbool = _t.testbool
|
|
testhashs32Fnv1 = _t.testhashs32Fnv1
|
|
testhashu32Fnv1 = _t.testhashu32Fnv1
|
|
testhashs64Fnv1 = _t.testhashs64Fnv1
|
|
testhashu64Fnv1 = _t.testhashu64Fnv1
|
|
testhashs32Fnv1a = _t.testhashs32Fnv1a
|
|
testhashu32Fnv1a = _t.testhashu32Fnv1a
|
|
testhashs64Fnv1a = _t.testhashs64Fnv1a
|
|
testhashu64Fnv1a = _t.testhashu64Fnv1a
|
|
testarrayofbools = []
|
|
for index in 0..<_t.testarrayofboolsCount {
|
|
testarrayofbools.append(_t.testarrayofbools(at: index))
|
|
}
|
|
testf = _t.testf
|
|
testf2 = _t.testf2
|
|
testf3 = _t.testf3
|
|
testarrayofstring2 = []
|
|
for index in 0..<_t.testarrayofstring2Count {
|
|
testarrayofstring2.append(_t.testarrayofstring2(at: index))
|
|
}
|
|
testarrayofsortedstruct = []
|
|
for index in 0..<_t.testarrayofsortedstructCount {
|
|
var __v_ = _t.testarrayofsortedstruct(at: index)
|
|
testarrayofsortedstruct.append(__v_?.unpack())
|
|
}
|
|
flex = []
|
|
for index in 0..<_t.flexCount {
|
|
flex.append(_t.flex(at: index))
|
|
}
|
|
test5 = []
|
|
for index in 0..<_t.test5Count {
|
|
var __v_ = _t.test5(at: index)
|
|
test5.append(__v_?.unpack())
|
|
}
|
|
vectorOfLongs = []
|
|
for index in 0..<_t.vectorOfLongsCount {
|
|
vectorOfLongs.append(_t.vectorOfLongs(at: index))
|
|
}
|
|
vectorOfDoubles = []
|
|
for index in 0..<_t.vectorOfDoublesCount {
|
|
vectorOfDoubles.append(_t.vectorOfDoubles(at: index))
|
|
}
|
|
var __parentNamespaceTest = _t.parentNamespaceTest
|
|
parentNamespaceTest = __parentNamespaceTest?.unpack()
|
|
vectorOfReferrables = []
|
|
for index in 0..<_t.vectorOfReferrablesCount {
|
|
var __v_ = _t.vectorOfReferrables(at: index)
|
|
vectorOfReferrables.append(__v_?.unpack())
|
|
}
|
|
singleWeakReference = _t.singleWeakReference
|
|
vectorOfWeakReferences = []
|
|
for index in 0..<_t.vectorOfWeakReferencesCount {
|
|
vectorOfWeakReferences.append(_t.vectorOfWeakReferences(at: index))
|
|
}
|
|
vectorOfStrongReferrables = []
|
|
for index in 0..<_t.vectorOfStrongReferrablesCount {
|
|
var __v_ = _t.vectorOfStrongReferrables(at: index)
|
|
vectorOfStrongReferrables.append(__v_?.unpack())
|
|
}
|
|
coOwningReference = _t.coOwningReference
|
|
vectorOfCoOwningReferences = []
|
|
for index in 0..<_t.vectorOfCoOwningReferencesCount {
|
|
vectorOfCoOwningReferences.append(_t.vectorOfCoOwningReferences(at: index))
|
|
}
|
|
nonOwningReference = _t.nonOwningReference
|
|
vectorOfNonOwningReferences = []
|
|
for index in 0..<_t.vectorOfNonOwningReferencesCount {
|
|
vectorOfNonOwningReferences.append(_t.vectorOfNonOwningReferences(at: index))
|
|
}
|
|
switch _t.anyUniqueType {
|
|
case .m:
|
|
var _v = _t.anyUnique(type: MyGame_Example_Monster.self)
|
|
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m)
|
|
case .ts:
|
|
var _v = _t.anyUnique(type: MyGame_Example_TestSimpleTableWithEnum.self)
|
|
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .ts)
|
|
case .m2:
|
|
var _v = _t.anyUnique(type: MyGame_Example2_Monster.self)
|
|
anyUnique = MyGame_Example_AnyUniqueAliasesUnion(_v?.unpack(), type: .m2)
|
|
default: break
|
|
}
|
|
switch _t.anyAmbiguousType {
|
|
case .m1:
|
|
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
|
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m1)
|
|
case .m2:
|
|
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
|
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m2)
|
|
case .m3:
|
|
var _v = _t.anyAmbiguous(type: MyGame_Example_Monster.self)
|
|
anyAmbiguous = MyGame_Example_AnyAmbiguousAliasesUnion(_v?.unpack(), type: .m3)
|
|
default: break
|
|
}
|
|
vectorOfEnums = []
|
|
for index in 0..<_t.vectorOfEnumsCount {
|
|
vectorOfEnums.append(_t.vectorOfEnums(at: index)!)
|
|
}
|
|
signedEnum = _t.signedEnum
|
|
testrequirednestedflatbuffer = []
|
|
for index in 0..<_t.testrequirednestedflatbufferCount {
|
|
testrequirednestedflatbuffer.append(_t.testrequirednestedflatbuffer(at: index))
|
|
}
|
|
}
|
|
|
|
public init() {
|
|
pos = MyGame_Example_Vec3T()
|
|
mana = 150
|
|
hp = 100
|
|
name = ""
|
|
inventory = []
|
|
color = .blue
|
|
test4 = []
|
|
testarrayofstring = []
|
|
testarrayoftables = []
|
|
enemy = MyGame_Example_MonsterT()
|
|
testnestedflatbuffer = []
|
|
testempty = MyGame_Example_StatT()
|
|
testbool = false
|
|
testhashs32Fnv1 = 0
|
|
testhashu32Fnv1 = 0
|
|
testhashs64Fnv1 = 0
|
|
testhashu64Fnv1 = 0
|
|
testhashs32Fnv1a = 0
|
|
testhashu32Fnv1a = 0
|
|
testhashs64Fnv1a = 0
|
|
testhashu64Fnv1a = 0
|
|
testarrayofbools = []
|
|
testf = 3.14159
|
|
testf2 = 3.0
|
|
testf3 = 0.0
|
|
testarrayofstring2 = []
|
|
testarrayofsortedstruct = []
|
|
flex = []
|
|
test5 = []
|
|
vectorOfLongs = []
|
|
vectorOfDoubles = []
|
|
parentNamespaceTest = MyGame_InParentNamespaceT()
|
|
vectorOfReferrables = []
|
|
singleWeakReference = 0
|
|
vectorOfWeakReferences = []
|
|
vectorOfStrongReferrables = []
|
|
coOwningReference = 0
|
|
vectorOfCoOwningReferences = []
|
|
nonOwningReference = 0
|
|
vectorOfNonOwningReferences = []
|
|
vectorOfEnums = []
|
|
signedEnum = .none_
|
|
testrequirednestedflatbuffer = []
|
|
}
|
|
|
|
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_Monster.self) }
|
|
|
|
}
|
|
public struct MyGame_Example_TypeAliases: FlatBufferObject, ObjectAPI {
|
|
|
|
static func validateVersion() { FlatBuffersVersion_1_12_0() }
|
|
public var __buffer: ByteBuffer! { return _accessor.bb }
|
|
private var _accessor: Table
|
|
|
|
public static func finish(_ fbb: inout FlatBufferBuilder, end: Offset<UOffset>, prefix: Bool = false) { fbb.finish(offset: end, fileId: "MONS", addPrefix: prefix) }
|
|
public static func getRootAsTypeAliases(bb: ByteBuffer) -> MyGame_Example_TypeAliases { return MyGame_Example_TypeAliases(Table(bb: bb, position: Int32(bb.read(def: UOffset.self, position: bb.reader)) + Int32(bb.reader))) }
|
|
|
|
private init(_ t: Table) { _accessor = t }
|
|
public init(_ bb: ByteBuffer, o: Int32) { _accessor = Table(bb: bb, position: o) }
|
|
|
|
private enum VTOFFSET: VOffset {
|
|
case i8 = 4
|
|
case u8 = 6
|
|
case i16 = 8
|
|
case u16 = 10
|
|
case i32 = 12
|
|
case u32 = 14
|
|
case i64 = 16
|
|
case u64 = 18
|
|
case f32 = 20
|
|
case f64 = 22
|
|
case v8 = 24
|
|
case vf64 = 26
|
|
var v: Int32 { Int32(self.rawValue) }
|
|
var p: VOffset { self.rawValue }
|
|
}
|
|
|
|
public var i8: Int8 { let o = _accessor.offset(VTOFFSET.i8.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int8.self, at: o) }
|
|
@discardableResult public func mutate(i8: Int8) -> Bool {let o = _accessor.offset(VTOFFSET.i8.v); return _accessor.mutate(i8, index: o) }
|
|
public var u8: UInt8 { let o = _accessor.offset(VTOFFSET.u8.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt8.self, at: o) }
|
|
@discardableResult public func mutate(u8: UInt8) -> Bool {let o = _accessor.offset(VTOFFSET.u8.v); return _accessor.mutate(u8, index: o) }
|
|
public var i16: Int16 { let o = _accessor.offset(VTOFFSET.i16.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int16.self, at: o) }
|
|
@discardableResult public func mutate(i16: Int16) -> Bool {let o = _accessor.offset(VTOFFSET.i16.v); return _accessor.mutate(i16, index: o) }
|
|
public var u16: UInt16 { let o = _accessor.offset(VTOFFSET.u16.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt16.self, at: o) }
|
|
@discardableResult public func mutate(u16: UInt16) -> Bool {let o = _accessor.offset(VTOFFSET.u16.v); return _accessor.mutate(u16, index: o) }
|
|
public var i32: Int32 { let o = _accessor.offset(VTOFFSET.i32.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int32.self, at: o) }
|
|
@discardableResult public func mutate(i32: Int32) -> Bool {let o = _accessor.offset(VTOFFSET.i32.v); return _accessor.mutate(i32, index: o) }
|
|
public var u32: UInt32 { let o = _accessor.offset(VTOFFSET.u32.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt32.self, at: o) }
|
|
@discardableResult public func mutate(u32: UInt32) -> Bool {let o = _accessor.offset(VTOFFSET.u32.v); return _accessor.mutate(u32, index: o) }
|
|
public var i64: Int64 { let o = _accessor.offset(VTOFFSET.i64.v); return o == 0 ? 0 : _accessor.readBuffer(of: Int64.self, at: o) }
|
|
@discardableResult public func mutate(i64: Int64) -> Bool {let o = _accessor.offset(VTOFFSET.i64.v); return _accessor.mutate(i64, index: o) }
|
|
public var u64: UInt64 { let o = _accessor.offset(VTOFFSET.u64.v); return o == 0 ? 0 : _accessor.readBuffer(of: UInt64.self, at: o) }
|
|
@discardableResult public func mutate(u64: UInt64) -> Bool {let o = _accessor.offset(VTOFFSET.u64.v); return _accessor.mutate(u64, index: o) }
|
|
public var f32: Float32 { let o = _accessor.offset(VTOFFSET.f32.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Float32.self, at: o) }
|
|
@discardableResult public func mutate(f32: Float32) -> Bool {let o = _accessor.offset(VTOFFSET.f32.v); return _accessor.mutate(f32, index: o) }
|
|
public var f64: Double { let o = _accessor.offset(VTOFFSET.f64.v); return o == 0 ? 0.0 : _accessor.readBuffer(of: Double.self, at: o) }
|
|
@discardableResult public func mutate(f64: Double) -> Bool {let o = _accessor.offset(VTOFFSET.f64.v); return _accessor.mutate(f64, index: o) }
|
|
public var v8Count: Int32 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func v8(at index: Int32) -> Int8 { let o = _accessor.offset(VTOFFSET.v8.v); return o == 0 ? 0 : _accessor.directRead(of: Int8.self, offset: _accessor.vector(at: o) + index * 1) }
|
|
public var v8: [Int8] { return _accessor.getVector(at: VTOFFSET.v8.v) ?? [] }
|
|
public func mutate(v8: Int8, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.v8.v); return _accessor.directMutate(v8, index: _accessor.vector(at: o) + index * 1) }
|
|
public var vf64Count: Int32 { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.vector(count: o) }
|
|
public func vf64(at index: Int32) -> Double { let o = _accessor.offset(VTOFFSET.vf64.v); return o == 0 ? 0 : _accessor.directRead(of: Double.self, offset: _accessor.vector(at: o) + index * 8) }
|
|
public var vf64: [Double] { return _accessor.getVector(at: VTOFFSET.vf64.v) ?? [] }
|
|
public func mutate(vf64: Double, at index: Int32) -> Bool { let o = _accessor.offset(VTOFFSET.vf64.v); return _accessor.directMutate(vf64, index: _accessor.vector(at: o) + index * 8) }
|
|
public static func startTypeAliases(_ fbb: inout FlatBufferBuilder) -> UOffset { fbb.startTable(with: 12) }
|
|
public static func add(i8: Int8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i8, def: 0, at: VTOFFSET.i8.p) }
|
|
public static func add(u8: UInt8, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u8, def: 0, at: VTOFFSET.u8.p) }
|
|
public static func add(i16: Int16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i16, def: 0, at: VTOFFSET.i16.p) }
|
|
public static func add(u16: UInt16, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u16, def: 0, at: VTOFFSET.u16.p) }
|
|
public static func add(i32: Int32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i32, def: 0, at: VTOFFSET.i32.p) }
|
|
public static func add(u32: UInt32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u32, def: 0, at: VTOFFSET.u32.p) }
|
|
public static func add(i64: Int64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: i64, def: 0, at: VTOFFSET.i64.p) }
|
|
public static func add(u64: UInt64, _ fbb: inout FlatBufferBuilder) { fbb.add(element: u64, def: 0, at: VTOFFSET.u64.p) }
|
|
public static func add(f32: Float32, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f32, def: 0.0, at: VTOFFSET.f32.p) }
|
|
public static func add(f64: Double, _ fbb: inout FlatBufferBuilder) { fbb.add(element: f64, def: 0.0, at: VTOFFSET.f64.p) }
|
|
public static func addVectorOf(v8: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: v8, at: VTOFFSET.v8.p) }
|
|
public static func addVectorOf(vf64: Offset<UOffset>, _ fbb: inout FlatBufferBuilder) { fbb.add(offset: vf64, at: VTOFFSET.vf64.p) }
|
|
public static func endTypeAliases(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
|
|
public static func createTypeAliases(
|
|
_ fbb: inout FlatBufferBuilder,
|
|
i8: Int8 = 0,
|
|
u8: UInt8 = 0,
|
|
i16: Int16 = 0,
|
|
u16: UInt16 = 0,
|
|
i32: Int32 = 0,
|
|
u32: UInt32 = 0,
|
|
i64: Int64 = 0,
|
|
u64: UInt64 = 0,
|
|
f32: Float32 = 0.0,
|
|
f64: Double = 0.0,
|
|
vectorOfV8 v8: Offset<UOffset> = Offset(),
|
|
vectorOfVf64 vf64: Offset<UOffset> = Offset()
|
|
) -> Offset<UOffset> {
|
|
let __start = MyGame_Example_TypeAliases.startTypeAliases(&fbb)
|
|
MyGame_Example_TypeAliases.add(i8: i8, &fbb)
|
|
MyGame_Example_TypeAliases.add(u8: u8, &fbb)
|
|
MyGame_Example_TypeAliases.add(i16: i16, &fbb)
|
|
MyGame_Example_TypeAliases.add(u16: u16, &fbb)
|
|
MyGame_Example_TypeAliases.add(i32: i32, &fbb)
|
|
MyGame_Example_TypeAliases.add(u32: u32, &fbb)
|
|
MyGame_Example_TypeAliases.add(i64: i64, &fbb)
|
|
MyGame_Example_TypeAliases.add(u64: u64, &fbb)
|
|
MyGame_Example_TypeAliases.add(f32: f32, &fbb)
|
|
MyGame_Example_TypeAliases.add(f64: f64, &fbb)
|
|
MyGame_Example_TypeAliases.addVectorOf(v8: v8, &fbb)
|
|
MyGame_Example_TypeAliases.addVectorOf(vf64: vf64, &fbb)
|
|
return MyGame_Example_TypeAliases.endTypeAliases(&fbb, start: __start)
|
|
}
|
|
|
|
|
|
public mutating func unpack() -> MyGame_Example_TypeAliasesT {
|
|
return MyGame_Example_TypeAliasesT(&self)
|
|
}
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT?) -> Offset<UOffset> {
|
|
guard var obj = obj else { return Offset<UOffset>() }
|
|
return pack(&builder, obj: &obj)
|
|
}
|
|
|
|
public static func pack(_ builder: inout FlatBufferBuilder, obj: inout MyGame_Example_TypeAliasesT) -> Offset<UOffset> {
|
|
let __v8 = builder.createVector(obj.v8)
|
|
let __vf64 = builder.createVector(obj.vf64)
|
|
let __root = MyGame_Example_TypeAliases.startTypeAliases(&builder)
|
|
MyGame_Example_TypeAliases.add(i8: obj.i8, &builder)
|
|
MyGame_Example_TypeAliases.add(u8: obj.u8, &builder)
|
|
MyGame_Example_TypeAliases.add(i16: obj.i16, &builder)
|
|
MyGame_Example_TypeAliases.add(u16: obj.u16, &builder)
|
|
MyGame_Example_TypeAliases.add(i32: obj.i32, &builder)
|
|
MyGame_Example_TypeAliases.add(u32: obj.u32, &builder)
|
|
MyGame_Example_TypeAliases.add(i64: obj.i64, &builder)
|
|
MyGame_Example_TypeAliases.add(u64: obj.u64, &builder)
|
|
MyGame_Example_TypeAliases.add(f32: obj.f32, &builder)
|
|
MyGame_Example_TypeAliases.add(f64: obj.f64, &builder)
|
|
MyGame_Example_TypeAliases.addVectorOf(v8: __v8, &builder)
|
|
MyGame_Example_TypeAliases.addVectorOf(vf64: __vf64, &builder)
|
|
return MyGame_Example_TypeAliases.endTypeAliases(&builder, start: __root)
|
|
}
|
|
}
|
|
|
|
public class MyGame_Example_TypeAliasesT: NativeTable {
|
|
|
|
public var i8: Int8
|
|
public var u8: UInt8
|
|
public var i16: Int16
|
|
public var u16: UInt16
|
|
public var i32: Int32
|
|
public var u32: UInt32
|
|
public var i64: Int64
|
|
public var u64: UInt64
|
|
public var f32: Float32
|
|
public var f64: Double
|
|
public var v8: [Int8]
|
|
public var vf64: [Double]
|
|
|
|
public init(_ _t: inout MyGame_Example_TypeAliases) {
|
|
i8 = _t.i8
|
|
u8 = _t.u8
|
|
i16 = _t.i16
|
|
u16 = _t.u16
|
|
i32 = _t.i32
|
|
u32 = _t.u32
|
|
i64 = _t.i64
|
|
u64 = _t.u64
|
|
f32 = _t.f32
|
|
f64 = _t.f64
|
|
v8 = []
|
|
for index in 0..<_t.v8Count {
|
|
v8.append(_t.v8(at: index))
|
|
}
|
|
vf64 = []
|
|
for index in 0..<_t.vf64Count {
|
|
vf64.append(_t.vf64(at: index))
|
|
}
|
|
}
|
|
|
|
public init() {
|
|
i8 = 0
|
|
u8 = 0
|
|
i16 = 0
|
|
u16 = 0
|
|
i32 = 0
|
|
u32 = 0
|
|
i64 = 0
|
|
u64 = 0
|
|
f32 = 0.0
|
|
f64 = 0.0
|
|
v8 = []
|
|
vf64 = []
|
|
}
|
|
|
|
public func serialize() -> ByteBuffer { return serialize(type: MyGame_Example_TypeAliases.self) }
|
|
|
|
}
|