forked from BigfootDev/flatbuffers
* Formats files & adds licence * Revert arrays * Keeps array indentation as is * Adds licence to code formatter * Updates code generators
98 lines
5.3 KiB
Swift
98 lines
5.3 KiB
Swift
// Generated GRPC code for FlatBuffers swift!
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/// The following code is generated by the Flatbuffers library which might not be in sync with grpc-swift
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/// in case of an issue please open github issue, though it would be maintained
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// swiftlint:disable all
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// swiftformat:disable all
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import Foundation
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import GRPC
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import NIO
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import NIOHTTP1
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import FlatBuffers
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public protocol GRPCFlatBufPayload: GRPCPayload, FlatBufferGRPCMessage {}
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public extension GRPCFlatBufPayload {
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init(serializedByteBuffer: inout NIO.ByteBuffer) throws {
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self.init(byteBuffer: FlatBuffers.ByteBuffer(contiguousBytes: serializedByteBuffer.readableBytesView, count: serializedByteBuffer.readableBytes))
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}
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func serialize(into buffer: inout NIO.ByteBuffer) throws {
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let buf = UnsafeRawBufferPointer(start: self.rawPointer, count: Int(self.size))
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buffer.writeBytes(buf)
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}
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}
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extension Message: GRPCFlatBufPayload {}
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/// Usage: instantiate MyGame_Example_MonsterStorageServiceClient, then call methods of this protocol to make API calls.
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public protocol MyGame_Example_MonsterStorageService {
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func Store(_ request: Message<MyGame_Example_Monster>, callOptions: CallOptions?) -> UnaryCall<Message<MyGame_Example_Monster>,Message<MyGame_Example_Stat>>
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func Retrieve(_ request: Message<MyGame_Example_Stat>, callOptions: CallOptions?, handler: @escaping (Message<MyGame_Example_Monster>) -> Void) -> ServerStreamingCall<Message<MyGame_Example_Stat>, Message<MyGame_Example_Monster>>
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func GetMaxHitPoint(callOptions: CallOptions?) -> ClientStreamingCall<Message<MyGame_Example_Monster>,Message<MyGame_Example_Stat>>
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func GetMinMaxHitPoints(callOptions: CallOptions?, handler: @escaping (Message<MyGame_Example_Stat>) -> Void) -> BidirectionalStreamingCall<Message<MyGame_Example_Monster>, Message<MyGame_Example_Stat>>
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}
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public final class MyGame_Example_MonsterStorageServiceClient: GRPCClient, MyGame_Example_MonsterStorageService {
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public let channel: GRPCChannel
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public var defaultCallOptions: CallOptions
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public init(channel: GRPCChannel, defaultCallOptions: CallOptions = CallOptions()) {
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self.channel = channel
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self.defaultCallOptions = defaultCallOptions
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}
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public func Store(_ request: Message<MyGame_Example_Monster>, callOptions: CallOptions? = nil) -> UnaryCall<Message<MyGame_Example_Monster>,Message<MyGame_Example_Stat>> {
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return self.makeUnaryCall(path: "/MyGame.Example.MonsterStorage/Store", request: request, callOptions: callOptions ?? self.defaultCallOptions)
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}
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public func Retrieve(_ request: Message<MyGame_Example_Stat>, callOptions: CallOptions? = nil, handler: @escaping (Message<MyGame_Example_Monster>) -> Void) -> ServerStreamingCall<Message<MyGame_Example_Stat>, Message<MyGame_Example_Monster>> {
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return self.makeServerStreamingCall(path: "/MyGame.Example.MonsterStorage/Retrieve", request: request, callOptions: callOptions ?? self.defaultCallOptions, handler: handler)
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}
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public func GetMaxHitPoint(callOptions: CallOptions? = nil) -> ClientStreamingCall<Message<MyGame_Example_Monster>,Message<MyGame_Example_Stat>> {
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return self.makeClientStreamingCall(path: "/MyGame.Example.MonsterStorage/GetMaxHitPoint", callOptions: callOptions ?? self.defaultCallOptions)
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}
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public func GetMinMaxHitPoints(callOptions: CallOptions? = nil, handler: @escaping (Message<MyGame_Example_Stat>) -> Void) -> BidirectionalStreamingCall<Message<MyGame_Example_Monster>, Message<MyGame_Example_Stat>> {
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return self.makeBidirectionalStreamingCall(path: "/MyGame.Example.MonsterStorage/GetMinMaxHitPoints", callOptions: callOptions ?? self.defaultCallOptions, handler: handler)
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}
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}
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public protocol MyGame_Example_MonsterStorageProvider: CallHandlerProvider {
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func Store(_ request: Message<MyGame_Example_Monster>, context: StatusOnlyCallContext) -> EventLoopFuture<Message<MyGame_Example_Stat>>
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func Retrieve(request: Message<MyGame_Example_Stat>, context: StreamingResponseCallContext<Message<MyGame_Example_Monster>>) -> EventLoopFuture<GRPCStatus>
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func GetMaxHitPoint(context: UnaryResponseCallContext<Message<MyGame_Example_Stat>>) -> EventLoopFuture<(StreamEvent<Message<MyGame_Example_Monster>>) -> Void>
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func GetMinMaxHitPoints(context: StreamingResponseCallContext<Message<MyGame_Example_Stat>>) -> EventLoopFuture<(StreamEvent<Message<MyGame_Example_Monster>>) -> Void>
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}
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public extension MyGame_Example_MonsterStorageProvider {
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var serviceName: Substring { return "MyGame.Example.MonsterStorage" }
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func handleMethod(_ methodName: Substring, callHandlerContext: CallHandlerContext) -> GRPCCallHandler? {
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switch methodName {
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case "Store":
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return CallHandlerFactory.makeUnary(callHandlerContext: callHandlerContext) { context in
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return { request in
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self.Store(request, context: context)
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}
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}
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case "Retrieve":
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return CallHandlerFactory.makeServerStreaming(callHandlerContext: callHandlerContext) { context in
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return { request in
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self.Retrieve(request: request, context: context)
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}
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}
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case "GetMaxHitPoint":
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return CallHandlerFactory.makeClientStreaming(callHandlerContext: callHandlerContext) { context in
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self.GetMaxHitPoint(context: context)
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}
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case "GetMinMaxHitPoints":
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return CallHandlerFactory.makeBidirectionalStreaming(callHandlerContext: callHandlerContext) { context in
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self.GetMinMaxHitPoints(context: context)
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}
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default: return nil;
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}
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}
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}
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