Files
flatbuffers-bigfoot/appveyor.yml
Olivier Le Doeuff d9fecc3327 [CMake] : Add precompiled header support with FLATBUFFERS_ENABLE_PCH (#5827)
* [CMake] : Add precompiled header support with FLATBUFFERS_ENABLE_PCH

FLATBUFFERS_ENABLE_PCH enable precompile headers support for 'flatbuffers' and 'flatc'. Default if OFF.
You need to set it to ON to make it work. 'cmake -DFLATBUFFERS_ENABLE_PCH=ON ..'
This will only work if CMake version is >= 3.16, because target_precompile_headers is used.
If CMake doesn't have target_precompile_headers, then nothing will happen.
This can speed up compilation time.
Precompiled header file for 'flatbuffers' is 'pch.h'
Precompiled header file for 'flatc' is 'flatc_pch.h'

* Enable FLATBUFFERS_ENABLE_PCH for VC 2017 and VS2019 builds

* [CMake]: Fix error in FLATBUFFERS_ENABLE_PCH description

* Add a function add_pch_to_target to avoid copy and pasting the same code like add_fsanitize_to_target
Move pch.h and flatc_pch.h from include/flatbuffers to include/flatbuffers/pch
Make flatc_pch.h depends on pch.h since it extend it
2020-03-27 08:35:44 -07:00

128 lines
4.4 KiB
YAML

branches:
only:
- master
environment:
global:
# Workaround for https://github.com/conda/conda-build/issues/636
PYTHONIOENCODING: UTF-8
CONDA_INSTALL_LOCN: "C:\\Miniconda35-x64"
CMAKE_OPTIONS: ""
CPP_TEST_OPTIONS: ""
matrix:
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
CMAKE_VS_VERSION: "10 2010"
CMAKE_OPTIONS: "-DFLATBUFFERS_BUILD_LEGACY=1"
CPP_TEST_OPTIONS: "--std-cpp c++0x"
MONSTER_EXTRA: "skip"
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
CMAKE_VS_VERSION: "12 2013"
MONSTER_EXTRA: "skip"
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2015
CMAKE_VS_VERSION: "14 2015"
MONSTER_EXTRA: ""
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
CMAKE_VS_VERSION: "15 2017"
CMAKE_OPTIONS: "-DFLATBUFFERS_ENABLE_PCH=1"
MONSTER_EXTRA: ""
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
CMAKE_VS_VERSION: "16 2019"
CMAKE_OPTIONS: "-DFLATBUFFERS_ENABLE_PCH=1"
MONSTER_EXTRA: ""
platform:
- x86
- x64
configuration:
- Debug
- Release
before_build:
- set MONSTER_EXTRA=%MONSTER_EXTRA%
- cmake . -G"Visual Studio %CMAKE_VS_VERSION%" -DFLATBUFFERS_CODE_SANITIZE=1 %CMAKE_OPTIONS%
# This cuts down on a lot of noise generated by xamarin warnings.
- if exist "C:\Program Files (x86)\MSBuild\14.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets" del "C:\Program Files (x86)\MSBuild\14.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets"
- if exist "C:\Program Files (x86)\MSBuild\15.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets" del "C:\Program Files (x86)\MSBuild\15.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets"
- if exist "C:\Program Files (x86)\MSBuild\16.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets" del "C:\Program Files (x86)\MSBuild\16.0\Microsoft.Common.targets\ImportAfter\Xamarin.Common.targets"
build:
project: ALL_BUILD.vcxproj
verbosity: minimal
after_build:
- python conan/appveyor/install.py
- python conan/appveyor/build.py
install:
- set PATH=%CONDA_INSTALL_LOCN%;%CONDA_INSTALL_LOCN%\scripts;%PATH%;
- curl -sSf -o rustup-init.exe https://win.rustup.rs/
- rustup-init.exe -y
- set PATH=%PATH%;C:\Users\appveyor\.cargo\bin
- rustc -V
- cargo -V
test_script:
- call .appveyor\check-generate-code.bat -b %CONFIGURATION%
- "cd tests"
- rem "Building all code"
- generate_code.bat -b %CONFIGURATION% %CPP_TEST_OPTIONS%
- 7z a GeneratedMyGameCode.zip MyGame\
- rem "---------------- C++ -----------------"
- "cd .."
- "%CONFIGURATION%\\flattests.exe"
- "cd tests"
- rem "---------------- Java -----------------"
- "java -version"
- "JavaTest.bat"
- rem "---------------- Rust ----------------"
- "RustTest.bat"
- rem "---------------- JS -----------------"
- "node --version"
- "..\\%CONFIGURATION%\\flatc -b -I include_test monster_test.fbs unicode_test.json"
- "node JavaScriptTest ./monster_test_generated"
- rem "-------------- Python ---------------"
- where python
- python --version
- where pip
- pip --version
- where conda
- conda --version
- rem "installing flatbuffers python library"
- pip install ../python
- rem "testing without installing Numpy"
- python py_test.py 0 0 0
- rem "testing after installing Numpy - disabled"
# FIXME: This has a LOT of unnecessary dependencies and makes the tests fail
# with timeouts.
# - conda install --yes numpy
# - python py_test.py 0 0 0
- rem "---------------- C# -----------------"
# Have to compile this here rather than in "build" above because AppVeyor only
# supports building one project??
- "cd FlatBuffers.Test"
- "copy ..\\monsterdata_test.mon Resources\\"
- "copy ..\\monsterdata_test.json Resources\\"
- "dotnet new sln"
- "dotnet sln add FlatBuffers.Test.csproj"
- "nuget restore"
- "msbuild.exe /property:Configuration=Release;OutputPath=tempcs /verbosity:minimal FlatBuffers.Test.csproj"
- "tempcs\\FlatBuffers.Test.exe"
# Run tests with UNSAFE_BYTEBUFFER
- "msbuild.exe /property:Configuration=Release;UnsafeByteBuffer=true;OutputPath=tempcsUnsafe /verbosity:minimal FlatBuffers.Test.csproj"
- "tempcsUnsafe\\FlatBuffers.Test.exe"
# TODO: add more languages.
- "cd ..\\.."
artifacts:
- path: $(CONFIGURATION)\flatc.exe
name: flatc.exe
- path: tests\GeneratedMyGameCode.zip
name: GeneratedMyGameCode.zip