Files
flatbuffers-bigfoot/samples/monster_generated.rs
Robert 3c54fd964b Port FlatBuffers to Rust (#4898)
This is a port of FlatBuffers to Rust. It provides code generation and a
runtime library derived from the C++ implementation. It utilizes the
Rust type system to provide safe and fast traversal of FlatBuffers data.

There are 188 tests, including many fuzz tests of roundtrips for various
serialization scenarios. Initial benchmarks indicate that the canonical
example payload can be written in ~700ns, and traversed in ~100ns.

Rustaceans may be interested in the Follow, Push, and SafeSliceAccess
traits. These traits lift traversals, reads, writes, and slice accesses
into the type system, providing abstraction with no runtime penalty.
2018-09-02 18:26:55 -07:00

508 lines
14 KiB
Rust

// automatically generated by the FlatBuffers compiler, do not modify
pub mod my_game {
#![allow(dead_code)]
#![allow(unused_imports)]
use std::mem;
use std::marker::PhantomData;
use std::cmp::Ordering;
extern crate flatbuffers;
use self::flatbuffers::EndianScalar;
pub mod sample {
#![allow(dead_code)]
#![allow(unused_imports)]
use std::mem;
use std::marker::PhantomData;
use std::cmp::Ordering;
extern crate flatbuffers;
use self::flatbuffers::EndianScalar;
#[allow(non_camel_case_types)]
#[repr(i8)]
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum Color {
Red = 0,
Green = 1,
Blue = 2
}
const ENUM_MIN_COLOR: i8 = 0;
const ENUM_MAX_COLOR: i8 = 2;
impl<'a> flatbuffers::Follow<'a> for Color {
type Inner = Self;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
flatbuffers::read_scalar_at::<Self>(buf, loc)
}
}
impl flatbuffers::EndianScalar for Color {
#[inline]
fn to_little_endian(self) -> Self {
let n = i8::to_le(self as i8);
let p = &n as *const i8 as *const Color;
unsafe { *p }
}
#[inline]
fn from_little_endian(self) -> Self {
let n = i8::from_le(self as i8);
let p = &n as *const i8 as *const Color;
unsafe { *p }
}
}
impl flatbuffers::Push for Color {
type Output = Color;
#[inline]
fn push(&self, dst: &mut [u8], _rest: &[u8]) {
flatbuffers::emplace_scalar::<Color>(dst, *self);
}
}
#[allow(non_camel_case_types)]
const ENUM_VALUES_COLOR:[Color; 3] = [
Color::Red,
Color::Green,
Color::Blue
];
#[allow(non_camel_case_types)]
const ENUM_NAMES_COLOR:[&'static str; 3] = [
"Red",
"Green",
"Blue"
];
pub fn enum_name_color(e: Color) -> &'static str {
let index: usize = e as usize;
ENUM_NAMES_COLOR[index]
}
#[allow(non_camel_case_types)]
#[repr(u8)]
#[derive(Clone, Copy, PartialEq, Debug)]
pub enum Equipment {
NONE = 0,
Weapon = 1
}
const ENUM_MIN_EQUIPMENT: u8 = 0;
const ENUM_MAX_EQUIPMENT: u8 = 1;
impl<'a> flatbuffers::Follow<'a> for Equipment {
type Inner = Self;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
flatbuffers::read_scalar_at::<Self>(buf, loc)
}
}
impl flatbuffers::EndianScalar for Equipment {
#[inline]
fn to_little_endian(self) -> Self {
let n = u8::to_le(self as u8);
let p = &n as *const u8 as *const Equipment;
unsafe { *p }
}
#[inline]
fn from_little_endian(self) -> Self {
let n = u8::from_le(self as u8);
let p = &n as *const u8 as *const Equipment;
unsafe { *p }
}
}
impl flatbuffers::Push for Equipment {
type Output = Equipment;
#[inline]
fn push(&self, dst: &mut [u8], _rest: &[u8]) {
flatbuffers::emplace_scalar::<Equipment>(dst, *self);
}
}
#[allow(non_camel_case_types)]
const ENUM_VALUES_EQUIPMENT:[Equipment; 2] = [
Equipment::NONE,
Equipment::Weapon
];
#[allow(non_camel_case_types)]
const ENUM_NAMES_EQUIPMENT:[&'static str; 2] = [
"NONE",
"Weapon"
];
pub fn enum_name_equipment(e: Equipment) -> &'static str {
let index: usize = e as usize;
ENUM_NAMES_EQUIPMENT[index]
}
pub struct EquipmentUnionTableOffset {}
// struct Vec3, aligned to 4
#[repr(C, align(4))]
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct Vec3 {
x_: f32,
y_: f32,
z_: f32,
} // pub struct Vec3
impl flatbuffers::SafeSliceAccess for Vec3 {}
impl<'a> flatbuffers::Follow<'a> for Vec3 {
type Inner = &'a Vec3;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
<&'a Vec3>::follow(buf, loc)
//flatbuffers::follow_cast_ref::<Vec3>(buf, loc)
}
}
impl<'a> flatbuffers::Follow<'a> for &'a Vec3 {
type Inner = &'a Vec3;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
flatbuffers::follow_cast_ref::<Vec3>(buf, loc)
}
}
impl<'b> flatbuffers::Push for Vec3 {
type Output = Vec3;
#[inline]
fn push(&self, dst: &mut [u8], _rest: &[u8]) {
let src = unsafe {
::std::slice::from_raw_parts(self as *const Vec3 as *const u8, Self::size())
};
dst.copy_from_slice(src);
}
}
impl<'b> flatbuffers::Push for &'b Vec3 {
type Output = Vec3;
#[inline]
fn push(&self, dst: &mut [u8], _rest: &[u8]) {
let src = unsafe {
::std::slice::from_raw_parts(*self as *const Vec3 as *const u8, Self::size())
};
dst.copy_from_slice(src);
}
}
impl Vec3 {
pub fn new<'a>(_x: f32, _y: f32, _z: f32) -> Self {
Vec3 {
x_: _x.to_little_endian(),
y_: _y.to_little_endian(),
z_: _z.to_little_endian(),
}
}
pub fn x<'a>(&'a self) -> f32 {
self.x_.from_little_endian()
}
pub fn y<'a>(&'a self) -> f32 {
self.y_.from_little_endian()
}
pub fn z<'a>(&'a self) -> f32 {
self.z_.from_little_endian()
}
}
pub enum MonsterOffset {}
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Monster<'a> {
pub _tab: flatbuffers::Table<'a>,
}
impl<'a> flatbuffers::Follow<'a> for Monster<'a> {
type Inner = Monster<'a>;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
Self {
_tab: flatbuffers::Table { buf: buf, loc: loc },
}
}
}
impl<'a> Monster<'a> {
#[inline]
pub fn init_from_table(table: flatbuffers::Table<'a>) -> Self {
Monster {
_tab: table,
}
}
#[allow(unused_mut)]
pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr>(
_fbb: &'mut_bldr mut flatbuffers::FlatBufferBuilder<'bldr>,
args: &'args MonsterArgs<'args>) -> flatbuffers::WIPOffset<Monster<'bldr>> {
let mut builder = MonsterBuilder::new(_fbb);
if let Some(x) = args.equipped { builder.add_equipped(x); }
if let Some(x) = args.weapons { builder.add_weapons(x); }
if let Some(x) = args.inventory { builder.add_inventory(x); }
if let Some(x) = args.name { builder.add_name(x); }
if let Some(x) = args.pos { builder.add_pos(x); }
builder.add_hp(args.hp);
builder.add_mana(args.mana);
builder.add_equipped_type(args.equipped_type);
builder.add_color(args.color);
builder.finish()
}
pub const VT_POS: flatbuffers::VOffsetT = 4;
pub const VT_MANA: flatbuffers::VOffsetT = 6;
pub const VT_HP: flatbuffers::VOffsetT = 8;
pub const VT_NAME: flatbuffers::VOffsetT = 10;
pub const VT_INVENTORY: flatbuffers::VOffsetT = 14;
pub const VT_COLOR: flatbuffers::VOffsetT = 16;
pub const VT_WEAPONS: flatbuffers::VOffsetT = 18;
pub const VT_EQUIPPED_TYPE: flatbuffers::VOffsetT = 20;
pub const VT_EQUIPPED: flatbuffers::VOffsetT = 22;
#[inline]
pub fn pos(&'a self) -> Option<&'a Vec3> {
self._tab.get::<Vec3>(Monster::VT_POS, None)
}
#[inline]
pub fn mana(&'a self) -> i16 {
self._tab.get::<i16>(Monster::VT_MANA, Some(150)).unwrap()
}
#[inline]
pub fn hp(&'a self) -> i16 {
self._tab.get::<i16>(Monster::VT_HP, Some(100)).unwrap()
}
#[inline]
pub fn name(&'a self) -> Option<&'a str> {
self._tab.get::<flatbuffers::ForwardsUOffset<&str>>(Monster::VT_NAME, None)
}
#[inline]
pub fn inventory(&'a self) -> Option<&'a [u8]> {
self._tab.get::<flatbuffers::ForwardsUOffset<flatbuffers::Vector<'a, u8>>>(Monster::VT_INVENTORY, None).map(|v| v.safe_slice())
}
#[inline]
pub fn color(&'a self) -> Color {
self._tab.get::<Color>(Monster::VT_COLOR, Some(Color::Blue)).unwrap()
}
#[inline]
pub fn weapons(&'a self) -> Option<flatbuffers::Vector<flatbuffers::ForwardsUOffset<Weapon<'a>>>> {
self._tab.get::<flatbuffers::ForwardsUOffset<flatbuffers::Vector<flatbuffers::ForwardsUOffset<Weapon<'a>>>>>(Monster::VT_WEAPONS, None)
}
#[inline]
pub fn equipped_type(&'a self) -> Equipment {
self._tab.get::<Equipment>(Monster::VT_EQUIPPED_TYPE, Some(Equipment::NONE)).unwrap()
}
#[inline]
pub fn equipped(&'a self) -> Option<flatbuffers::Table<'a>> {
self._tab.get::<flatbuffers::ForwardsUOffset<flatbuffers::Table<'a>>>(Monster::VT_EQUIPPED, None)
}
#[inline]
#[allow(non_snake_case)]
pub fn equipped_as_weapon(&'a self) -> Option<Weapon> {
if self.equipped_type() == Equipment::Weapon {
self.equipped().map(|u| Weapon::init_from_table(u))
} else {
None
}
}
}
pub struct MonsterArgs<'a> {
pub pos: Option<&'a Vec3>,
pub mana: i16,
pub hp: i16,
pub name: Option<flatbuffers::WIPOffset<&'a str>>,
pub inventory: Option<flatbuffers::WIPOffset<flatbuffers::Vector<'a , u8>>>,
pub color: Color,
pub weapons: Option<flatbuffers::WIPOffset<flatbuffers::Vector<'a , flatbuffers::ForwardsUOffset<Weapon<'a >>>>>,
pub equipped_type: Equipment,
pub equipped: Option<flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>>,
}
impl<'a> Default for MonsterArgs<'a> {
#[inline]
fn default() -> Self {
MonsterArgs {
pos: None,
mana: 150,
hp: 100,
name: None,
inventory: None,
color: Color::Blue,
weapons: None,
equipped_type: Equipment::NONE,
equipped: None,
}
}
}
pub struct MonsterBuilder<'a: 'b, 'b> {
fbb_: &'b mut flatbuffers::FlatBufferBuilder<'a>,
start_: flatbuffers::WIPOffset<flatbuffers::TableUnfinishedWIPOffset>,
}
impl<'a: 'b, 'b> MonsterBuilder<'a, 'b> {
#[inline]
pub fn add_pos(&mut self, pos: &'b Vec3) {
self.fbb_.push_slot_always::<&Vec3>(Monster::VT_POS, pos);
}
#[inline]
pub fn add_mana(&mut self, mana: i16) {
self.fbb_.push_slot::<i16>(Monster::VT_MANA, mana, 150);
}
#[inline]
pub fn add_hp(&mut self, hp: i16) {
self.fbb_.push_slot::<i16>(Monster::VT_HP, hp, 100);
}
#[inline]
pub fn add_name(&mut self, name: flatbuffers::WIPOffset<&'b str>) {
self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Monster::VT_NAME, name);
}
#[inline]
pub fn add_inventory(&mut self, inventory: flatbuffers::WIPOffset<flatbuffers::Vector<'b , u8>>) {
self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Monster::VT_INVENTORY, inventory);
}
#[inline]
pub fn add_color(&mut self, color: Color) {
self.fbb_.push_slot::<Color>(Monster::VT_COLOR, color, Color::Blue);
}
#[inline]
pub fn add_weapons(&mut self, weapons: flatbuffers::WIPOffset<flatbuffers::Vector<'b , flatbuffers::ForwardsUOffset<Weapon<'b >>>>) {
self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Monster::VT_WEAPONS, weapons);
}
#[inline]
pub fn add_equipped_type(&mut self, equipped_type: Equipment) {
self.fbb_.push_slot::<Equipment>(Monster::VT_EQUIPPED_TYPE, equipped_type, Equipment::NONE);
}
#[inline]
pub fn add_equipped(&mut self, equipped: flatbuffers::WIPOffset<flatbuffers::UnionWIPOffset>) {
self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Monster::VT_EQUIPPED, equipped);
}
#[inline]
pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>) -> MonsterBuilder<'a, 'b> {
let start = _fbb.start_table();
MonsterBuilder {
fbb_: _fbb,
start_: start,
}
}
#[inline]
pub fn finish(self) -> flatbuffers::WIPOffset<Monster<'a>> {
let o = self.fbb_.end_table(self.start_);
flatbuffers::WIPOffset::new(o.value())
}
}
pub enum WeaponOffset {}
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Weapon<'a> {
pub _tab: flatbuffers::Table<'a>,
}
impl<'a> flatbuffers::Follow<'a> for Weapon<'a> {
type Inner = Weapon<'a>;
#[inline]
fn follow(buf: &'a [u8], loc: usize) -> Self::Inner {
Self {
_tab: flatbuffers::Table { buf: buf, loc: loc },
}
}
}
impl<'a> Weapon<'a> {
#[inline]
pub fn init_from_table(table: flatbuffers::Table<'a>) -> Self {
Weapon {
_tab: table,
}
}
#[allow(unused_mut)]
pub fn create<'bldr: 'args, 'args: 'mut_bldr, 'mut_bldr>(
_fbb: &'mut_bldr mut flatbuffers::FlatBufferBuilder<'bldr>,
args: &'args WeaponArgs<'args>) -> flatbuffers::WIPOffset<Weapon<'bldr>> {
let mut builder = WeaponBuilder::new(_fbb);
if let Some(x) = args.name { builder.add_name(x); }
builder.add_damage(args.damage);
builder.finish()
}
pub const VT_NAME: flatbuffers::VOffsetT = 4;
pub const VT_DAMAGE: flatbuffers::VOffsetT = 6;
#[inline]
pub fn name(&'a self) -> Option<&'a str> {
self._tab.get::<flatbuffers::ForwardsUOffset<&str>>(Weapon::VT_NAME, None)
}
#[inline]
pub fn damage(&'a self) -> i16 {
self._tab.get::<i16>(Weapon::VT_DAMAGE, Some(0)).unwrap()
}
}
pub struct WeaponArgs<'a> {
pub name: Option<flatbuffers::WIPOffset<&'a str>>,
pub damage: i16,
}
impl<'a> Default for WeaponArgs<'a> {
#[inline]
fn default() -> Self {
WeaponArgs {
name: None,
damage: 0,
}
}
}
pub struct WeaponBuilder<'a: 'b, 'b> {
fbb_: &'b mut flatbuffers::FlatBufferBuilder<'a>,
start_: flatbuffers::WIPOffset<flatbuffers::TableUnfinishedWIPOffset>,
}
impl<'a: 'b, 'b> WeaponBuilder<'a, 'b> {
#[inline]
pub fn add_name(&mut self, name: flatbuffers::WIPOffset<&'b str>) {
self.fbb_.push_slot_always::<flatbuffers::WIPOffset<_>>(Weapon::VT_NAME, name);
}
#[inline]
pub fn add_damage(&mut self, damage: i16) {
self.fbb_.push_slot::<i16>(Weapon::VT_DAMAGE, damage, 0);
}
#[inline]
pub fn new(_fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>) -> WeaponBuilder<'a, 'b> {
let start = _fbb.start_table();
WeaponBuilder {
fbb_: _fbb,
start_: start,
}
}
#[inline]
pub fn finish(self) -> flatbuffers::WIPOffset<Weapon<'a>> {
let o = self.fbb_.end_table(self.start_);
flatbuffers::WIPOffset::new(o.value())
}
}
#[inline]
pub fn get_root_as_monster<'a>(buf: &'a [u8]) -> Monster<'a> {
flatbuffers::get_root::<Monster<'a>>(buf)
}
#[inline]
pub fn get_size_prefixed_root_as_monster<'a>(buf: &'a [u8]) -> Monster<'a> {
flatbuffers::get_size_prefixed_root::<Monster<'a>>(buf)
}
#[inline]
pub fn finish_monster_buffer<'a, 'b>(
fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>,
root: flatbuffers::WIPOffset<Monster<'a>>) {
fbb.finish(root, None);
}
#[inline]
pub fn finish_size_prefixed_monster_buffer<'a, 'b>(fbb: &'b mut flatbuffers::FlatBufferBuilder<'a>, root: flatbuffers::WIPOffset<Monster<'a>>) {
fbb.finish_size_prefixed(root, None);
}
} // pub mod Sample
} // pub mod MyGame