Files
flatbuffers-bigfoot/tests/MyGame/Example2/Monster.php
Wouter van Oortmerssen 3639032d1e Allow unions of table types with the same name but from different namespaces.
Also fixed most codegenerators using the wrong namespace when multiple
namespace were used in a file, with some files not being generated.

Change-Id: Ib42969221239d7244e431cbd667ef69200fc415f
Tested: on Linux.
Bug: 29338474
2016-06-20 11:47:04 -07:00

80 lines
1.7 KiB
PHP

<?php
// automatically generated by the FlatBuffers compiler, do not modify
namespace MyGame\Example2;
use \Google\FlatBuffers\Struct;
use \Google\FlatBuffers\Table;
use \Google\FlatBuffers\ByteBuffer;
use \Google\FlatBuffers\FlatBufferBuilder;
class Monster extends Table
{
/**
* @param ByteBuffer $bb
* @return Monster
*/
public static function getRootAsMonster(ByteBuffer $bb)
{
$obj = new Monster();
return ($obj->init($bb->getInt($bb->getPosition()) + $bb->getPosition(), $bb));
}
public static function MonsterIdentifier()
{
return "MONS";
}
public static function MonsterBufferHasIdentifier(ByteBuffer $buf)
{
return self::__has_identifier($buf, self::MonsterIdentifier());
}
public static function MonsterExtension()
{
return "mon";
}
/**
* @param int $_i offset
* @param ByteBuffer $_bb
* @return Monster
**/
public function init($_i, ByteBuffer $_bb)
{
$this->bb_pos = $_i;
$this->bb = $_bb;
return $this;
}
/**
* @param FlatBufferBuilder $builder
* @return void
*/
public static function startMonster(FlatBufferBuilder $builder)
{
$builder->StartObject(0);
}
/**
* @param FlatBufferBuilder $builder
* @return Monster
*/
public static function createMonster(FlatBufferBuilder $builder, )
{
$builder->startObject(0);
$o = $builder->endObject();
return $o;
}
/**
* @param FlatBufferBuilder $builder
* @return int table offset
*/
public static function endMonster(FlatBufferBuilder $builder)
{
$o = $builder->endObject();
return $o;
}
}