forked from BigfootDev/flatbuffers
* support json serialization
* fix invalid json format.
* string must be written with double quotes.
* remove commma after the last object member.
* fix indent
* Revert "fix invalid json format."
This reverts commit d6820ed50c.
* quated string value.
* add cs-gen-json-serializer flag.
* fix preprocessor indent
* ENABLE_JSON_SERIALIZATION -> ENABLE_JSON_SERIALIZATION_TEST
* share TestBuffer method
* remove ENABLE_JSON_SERIALIZATION
* remove duplicated test data
* [windows] add nuget restore and copy test data.
* [docker mono] share msbuild settings with windows. add nuget restore and copy test data.
* add some note for json api.
23 lines
470 B
C#
23 lines
470 B
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame.Example
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{
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/// Composite components of Monster color.
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[Newtonsoft.Json.JsonConverter(typeof(Newtonsoft.Json.Converters.StringEnumConverter))]
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[System.FlagsAttribute]
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public enum Color : byte
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{
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Red = 1,
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/// \brief color Green
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/// Green is bit_flag with value (1u << 1)
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Green = 2,
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/// \brief color Blue (1u << 3)
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Blue = 8,
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};
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}
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