forked from BigfootDev/flatbuffers
Formats the swift project Update Sample files Update docc documentation Updates swift docs in the website Updates code for Wasm
84 lines
2.7 KiB
Swift
84 lines
2.7 KiB
Swift
/*
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* Copyright 2023 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import FlatBuffers
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typealias Monster = MyGame_Sample_Monster
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typealias Weapon = MyGame_Sample_Weapon
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typealias Color = MyGame_Sample_Color
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typealias Vec3 = MyGame_Sample_Vec3
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func main() {
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let expectedDMG: [Int16] = [3, 5]
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let expectedNames = ["Sword", "Axe"]
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var builder = FlatBufferBuilder(initialSize: 1024)
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let weapon1Name = builder.create(string: expectedNames[0])
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let weapon2Name = builder.create(string: expectedNames[1])
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let weapon1Start = Weapon.startWeapon(&builder)
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Weapon.add(name: weapon1Name, &builder)
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Weapon.add(damage: expectedDMG[0], &builder)
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let sword = Weapon.endWeapon(&builder, start: weapon1Start)
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let weapon2Start = Weapon.startWeapon(&builder)
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Weapon.add(name: weapon2Name, &builder)
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Weapon.add(damage: expectedDMG[1], &builder)
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let axe = Weapon.endWeapon(&builder, start: weapon2Start)
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let name = builder.create(string: "Orc")
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let inventory: [Byte] = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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let inventoryOffset = builder.createVector(inventory)
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let weaponsOffset = builder.createVector(ofOffsets: [sword, axe])
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let orc = Monster.createMonster(
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&builder,
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pos: MyGame_Sample_Vec3(x: 1, y: 2, z: 3),
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hp: 300,
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nameOffset: name,
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inventoryVectorOffset: inventoryOffset,
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color: .red,
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weaponsVectorOffset: weaponsOffset,
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equippedType: .weapon,
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equippedOffset: axe)
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builder.finish(offset: orc)
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var buf = ByteBuffer(bytes: builder.sizedByteArray)
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let monster: Monster = try! getCheckedRoot(byteBuffer: &buffer)
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assert(monster.mana == 150)
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assert(monster.hp == 300)
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assert(monster.name == "Orc")
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assert(monster.color == MyGame.Sample.Color.red)
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assert(monster.pos != nil)
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assert(monster.mutablePos != nil)
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for i in 0..<monster.inventoryCount {
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assert(i == monster.inventory(at: i))
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}
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for i in 0..<monster.weaponsCount {
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let weap = monster.weapons(at: i)
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let index = Int(i)
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assert(weap?.damage == expectedDMG[index])
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assert(weap?.name == expectedNames[index])
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}
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assert(monster.equippedType == .weapon)
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let equipped = monster.equipped(type: Weapon.self)
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assert(equipped?.name == "Axe")
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assert(equipped?.damage == 5)
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print("Monster Object is Verified")
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}
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