Files
flatbuffers-bigfoot/tests/MyGame/Example/Stat.lua
Derek Bailey 061d61f3f8 Lua Generator using IR. (#6940)
* initial hack to get new Lua generator into flatc

* Starting to output enum defs for Lua

* Continue to work on table generation for Lua

* Finished basic getter access for Lua

* Added ability to get object by index

* Finished struct builder

* aliased reflection to r

* finish table builder generation

* register requiring files

* better generated header info

* Tying up loose ends

* Updated reflection to handle struct padding

* Addd type sizes to reflection

* Fixed some vector indirect issues

* Lua tests passed

* Misc cleanup

* ci fixes 1

* ci fixes 2

* renaming

* up size of type sizes

* manually ran clang-format-11 -i src/idl_parser.cpp

* fixed some windows casting

* remove stupid auto import

* more static_casting

* remove std

* update other build environments

* remove scoped enums

* replaced std::to_string with NumToString

* more win fixes

* more win fixes

* replaced old lua with new

* removed auto import

* review responses

* more style fixes

* refactor bfbs_gen_len to use code +=

* added consts

* fix lambda capture for windows

* remove unused return type
2021-12-02 21:29:19 -08:00

71 lines
1.3 KiB
Lua

--[[ MyGame.Example.Stat
Automatically generated by the FlatBuffers compiler, do not modify.
Or modify. I'm a message, not a cop.
flatc version: 2.0.0
Declared by : //monster_test.fbs
Rooting type : MyGame.Example.Monster (//monster_test.fbs)
--]]
local flatbuffers = require('flatbuffers')
local Stat = {}
local mt = {}
function Stat.New()
local o = {}
setmetatable(o, {__index = mt})
return o
end
function mt:Init(buf, pos)
self.view = flatbuffers.view.New(buf, pos)
end
function mt:Id()
local o = self.view:Offset(4)
if o ~= 0 then
return self.view:String(self.view.pos + o)
end
end
function mt:Val()
local o = self.view:Offset(6)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Int64, self.view.pos + o)
end
return 0
end
function mt:Count()
local o = self.view:Offset(8)
if o ~= 0 then
return self.view:Get(flatbuffers.N.Uint16, self.view.pos + o)
end
return 0
end
function Stat.Start(builder)
builder:StartObject(3)
end
function Stat.AddId(builder, id)
builder:PrependUOffsetTRelativeSlot(0, id, 0)
end
function Stat.AddVal(builder, val)
builder:PrependInt64Slot(1, val, 0)
end
function Stat.AddCount(builder, count)
builder:PrependUint16Slot(2, count, 0)
end
function Stat.End(builder)
return builder:EndObject()
end
return Stat