// Run this using JavaScriptTest.sh var assert = require('assert'); var fs = require('fs'); var flatbuffers = require('../js/flatbuffers').flatbuffers; var MyGame = require('./monster_test_generated').MyGame; function main() { // First, let's test reading a FlatBuffer generated by C++ code: // This file was generated from monsterdata_test.json var data = new Uint8Array(fs.readFileSync('monsterdata_test.mon')); // Now test it: var bb = new flatbuffers.ByteBuffer(data); testBuffer(bb); // Second, let's create a FlatBuffer from scratch in JavaScript, and test it also. // We use an initial size of 1 to exercise the reallocation algorithm, // normally a size larger than the typical FlatBuffer you generate would be // better for performance. var fbb = new flatbuffers.Builder(1); // We set up the same values as monsterdata.json: var str = fbb.createString('MyMonster'); var inv = MyGame.Example.Monster.createInventoryVector(fbb, [0, 1, 2, 3, 4]); var fred = fbb.createString('Fred'); MyGame.Example.Monster.startMonster(fbb); MyGame.Example.Monster.addName(fbb, fred); var mon2 = MyGame.Example.Monster.endMonster(fbb); MyGame.Example.Monster.startTest4Vector(fbb, 2); MyGame.Example.Test.createTest(fbb, 10, 20); MyGame.Example.Test.createTest(fbb, 30, 40); var test4 = fbb.endVector(); var testArrayOfString = MyGame.Example.Monster.createTestarrayofstringVector(fbb, [ fbb.createString('test1'), fbb.createString('test2') ]); MyGame.Example.Monster.startMonster(fbb); MyGame.Example.Monster.addPos(fbb, MyGame.Example.Vec3.createVec3(fbb, 1, 2, 3, 3, MyGame.Example.Color.Green, 5, 6)); MyGame.Example.Monster.addHp(fbb, 80); MyGame.Example.Monster.addName(fbb, str); MyGame.Example.Monster.addInventory(fbb, inv); MyGame.Example.Monster.addTestType(fbb, MyGame.Example.Any.Monster); MyGame.Example.Monster.addTest(fbb, mon2); MyGame.Example.Monster.addTest4(fbb, test4); MyGame.Example.Monster.addTestarrayofstring(fbb, testArrayOfString); MyGame.Example.Monster.addTestbool(fbb, false); var mon = MyGame.Example.Monster.endMonster(fbb); MyGame.Example.Monster.finishMonsterBuffer(fbb, mon); // Write the result to a file for debugging purposes: // Note that the binaries are not necessarily identical, since the JSON // parser may serialize in a slightly different order than the above // JavaScript code. They are functionally equivalent though. fs.writeFileSync('monsterdata_javascript_wire.mon', new Buffer(fbb.asUint8Array())); // Test it: testBuffer(fbb.dataBuffer()); testUnicode(); console.log('FlatBuffers test: completed successfully'); } function testBuffer(bb) { assert.ok(MyGame.Example.Monster.bufferHasIdentifier(bb)); var monster = MyGame.Example.Monster.getRootAsMonster(bb); assert.strictEqual(monster.hp(), 80); assert.strictEqual(monster.mana(), 150); // default assert.strictEqual(monster.name(), 'MyMonster'); var pos = monster.pos(); assert.strictEqual(pos.x(), 1); assert.strictEqual(pos.y(), 2); assert.strictEqual(pos.z(), 3); assert.strictEqual(pos.test1(), 3); assert.strictEqual(pos.test2(), MyGame.Example.Color.Green); var t = pos.test3(); assert.strictEqual(t.a(), 5); assert.strictEqual(t.b(), 6); assert.strictEqual(monster.testType(), MyGame.Example.Any.Monster); var monster2 = new MyGame.Example.Monster(); assert.strictEqual(monster.test(monster2) != null, true); assert.strictEqual(monster2.name(), 'Fred'); assert.strictEqual(monster.inventoryLength(), 5); var invsum = 0; for (var i = 0; i < monster.inventoryLength(); i++) { invsum += monster.inventory(i); } assert.strictEqual(invsum, 10); var test_0 = monster.test4(0); var test_1 = monster.test4(1); assert.strictEqual(monster.test4Length(), 2); assert.strictEqual(test_0.a() + test_0.b() + test_1.a() + test_1.b(), 100); assert.strictEqual(monster.testarrayofstringLength(), 2); assert.strictEqual(monster.testarrayofstring(0), 'test1'); assert.strictEqual(monster.testarrayofstring(1), 'test2'); assert.strictEqual(monster.testbool(), false); } function testUnicode() { var correct = fs.readFileSync('unicode_test.mon'); var json = JSON.parse(fs.readFileSync('unicode_test.json', 'utf8')); // Test reading var bb = new flatbuffers.ByteBuffer(new Uint8Array(correct)); var monster = MyGame.Example.Monster.getRootAsMonster(bb); assert.strictEqual(monster.name(), json.name); assert.strictEqual(monster.testarrayofstringLength(), json.testarrayofstring.length); json.testarrayofstring.forEach(function(string, i) { assert.strictEqual(monster.testarrayofstring(i), string); }); // Test writing var fbb = new flatbuffers.Builder(); var name = fbb.createString(json.name); var testarrayofstringOffset = MyGame.Example.Monster.createTestarrayofstringVector(fbb, json.testarrayofstring.map(function(string) { return fbb.createString(string); })); MyGame.Example.Monster.startMonster(fbb); MyGame.Example.Monster.addTestarrayofstring(fbb, testarrayofstringOffset); MyGame.Example.Monster.addName(fbb, name); MyGame.Example.Monster.finishMonsterBuffer(fbb, MyGame.Example.Monster.endMonster(fbb)); assert.deepEqual(new Buffer(fbb.asUint8Array()), correct); } main();