* Fix C/C++ Create<Type>Direct with sorted vectors
If a struct has a key the vector has to be sorted. To sort the vector
you can't use "const".
* Changes due to code review
* Improve code readability
* Add generate of JSON schema to string to lib
* option indent_step is supported
* Remove unused variables
* Fix break in test
* Fix style to be consistent with rest of the code
* [TS] Fix reserved words as arguments (#6955)
* [TS] Fix generation of reserved words in object api (#7106)
* [TS] Fix generation of object api
* [TS] Fix MakeCamel -> ConvertCase
* [C#] Fix collision of field name and type name
* [TS] Add test for struct of struct of struct
* Update generated files
* Add missing files
* [TS] Fix query of null/undefined fields in object api
* Add .Net verfier
* Add some fuzz tests for .Net
* Remove additional files
* Fix .net test
* Changes due to PR
* Fix generated files
---------
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Add overloads to Add/Put for ArraySegment and IntPtr
In order to allow using code to reduce memory allocations, add overloads to ByteBuffer's and FlatBuffersBuilder's Put/Add methods that take ArraySegment<T> or IntPtr respectively.
Also, adaptions to the c# code generator in flatc to emit corresponding CreateVectorBlock() overloads
* Add missing files generated with generate_code.py
The previous commit changed the C# code generate, but didn't contain the updated generated test files.
* Incorporate review findings
(1) Adhere to 80 characters limit.
(2) In FlatBufferBuilder.Add(IntPtr,int), move zero length check topmost and add sanity check against negative input
* [C#] Fix and improve project files
* "net35" target included for Unity 5
* "net46" target included for Unity 2017
* "netstandard2.0" target included for Unity 2018 and general use
* "netstandard2.1" target included for Span<T> support
Included project properties for defining UNSAFE_BYTEBUFFER, BYTEBUFFER_NO_BOUNDS_CHECK, and ENABLE_SPAN_T conditional compilation symbols.
* Add documentation on building for C#
* ENABLE_SPAN_T doesn't require UNSAFE_BYTEBUFFER.
Change to ENABLE_SPAN_T that doesn't require UNSAFE_BYTEBUFFER.
* Selectable framework.
Changed target framework to allow selection of 2.0 or 2.1 (or higher)
* Added target framework version check.
* Add core test project.
* Added run on .Net Core.
* [C#] Fix and improve project files
* "net35" target included for Unity 5
* "net46" target included for Unity 2017
* "netstandard2.0" target included for Unity 2018 and general use
* "netstandard2.1" target included for Span<T> support
Included project properties for defining UNSAFE_BYTEBUFFER, BYTEBUFFER_NO_BOUNDS_CHECK, and ENABLE_SPAN_T conditional compiler constants.
* Add documentation on building for C#
* Fixed refractoring issue in reflection/generate_code.sh. Also, mv deletes the original file, so I don't need to clean it up manually in that case.
* Thread safe reads of Double and Floats from ByteBuffer
* Add element size parameter to __vector_as_arraysegment
Add element size parameter to __vector_as_arraysegment fixing issue where VectorAsBytes returns incorrect size span for multibyte element types.
* Update codegen
Update codegen and Table to return typed span.
* update test files
update test files
* Add FLATBUFFERS_COMPATIBILITY string
- Add a new __reset method NET/JAVA which hides internal state
* Resolve PR notes
* Use operator new() to __init of Struct and Table
* Restrict visibility of C# Table/Struct to internal level
This is done on purpose, to avoid API version mismatches that
can cause bad decoding results, see:
https://github.com/google/flatbuffers/issues/5368
Change-Id: I2c857438377e080caad0e2d8bcc758c9b19bd6ec