* fix for rust build
* Rust: Implement Serialize on generated types
For debugging convenience it is really handy to be able to dump out
types as another format (ie: json). For example, if we are logging a
type to a structured logging system, or even printing it out in a
structured way to the console.
Right now we handle this by shelling out to `flatc` which is not ideal;
by implementing Serialize on the generated types we can use any of the
Serializer-implementing packages for our structured debug output.
* clang-format
* Make the flatbuffers Rust crate only have an optional dependency on the `serde` packages.
* fix warning
* fix rust test build
* Oh yeah this needs to be initialized
* fix toml syntax
* code review feedback
* rebuild test data
Augment the C++ generator to emit a C++ copy constructor and a by-value
copy assignment operator. This is enabled by default when the C++
standard is C++11 or later. These additional functions are only emitted
for objects that need it, typically tables containing other tables.
These new functions are declared in the object table type and are
defined as inline functions after table declarations.
When these new functions are declared, a user-defined
explicitly-defaulted default constructor and move constructor are also
emitted.
The copy assignment operator uses the copy-and-swap idiom to provide
strong exception safety, at the expense of keeping 2 full table copies
in memory temporarily.
fixes#5783
* initial hack to get new Lua generator into flatc
* Starting to output enum defs for Lua
* Continue to work on table generation for Lua
* Finished basic getter access for Lua
* Added ability to get object by index
* Finished struct builder
* aliased reflection to r
* finish table builder generation
* register requiring files
* better generated header info
* Tying up loose ends
* Updated reflection to handle struct padding
* Addd type sizes to reflection
* Fixed some vector indirect issues
* Lua tests passed
* Misc cleanup
* ci fixes 1
* ci fixes 2
* renaming
* up size of type sizes
* manually ran clang-format-11 -i src/idl_parser.cpp
* fixed some windows casting
* remove stupid auto import
* more static_casting
* remove std
* update other build environments
* remove scoped enums
* replaced std::to_string with NumToString
* more win fixes
* more win fixes
* replaced old lua with new
* removed auto import
* review responses
* more style fixes
* refactor bfbs_gen_len to use code +=
* added consts
* fix lambda capture for windows
* remove unused return type
* CPP Default Value Generation in Mutators
If the mutator is for a value that is compatible with having a default value, then the single parameter becomes a default parameter. With this, a value can be mutated to it's default value without storing the default value, as that will be stored with the mutate function.
Fixed Casting When Generating Default for Enum Value
Added support for typecasting an int default value into the correct enum type in the default parameter. This fixed the issue of trying to use set a strongly typed enum parameter to an int which fails type checking.
Fixed Boolean Edge Case
Boolean types generate 0 != 0 when generating the underlying type which appears to be unique to the boolean type so it is now checked and the proper default value generated. It may be beneficial to check if it is instead an enum type, however the seeming edge case nature is why boolean was chosen to be checked.
Updated Generated Files
Regenerated the auto generated files to reflect the new changes.
Updated Remaining Files
Should fix auto generated header files that were not updated.
* Unified Repeated Code
Relocated identical append code to outside of conditional. Also changed 'casted' default value name from FIELD to INTERFACE to more accurately describe it.
* Moved Field Name Outside Conditional
Removed duplicate _{{FIELD_NAME}} and moved to unified append.
* added --bfbs-builtins
* update generate_code.bat
* forgot the .
* updated checking scripts
* added bypass for the monster_test.bfbs and arrays_test.bfbs diff issue
* removed check on windows for now
* flattests_cpp17 doesn't compile with Visual Studio 2017: warning C4100: 'indent': unreferenced formal parameter
stringify_util.h(127): error C2220: warning treated as error - no 'object' file generated
stringify_util.h(127): warning C4100: 'indent': unreferenced formal parameter
stringify_util.h(85): warning C4100: 'indent': unreferenced formal parameter
stringify_util.h(85): warning C4100: 'fbs': unreferenced formal parameter
* [C++] Add GetMutableSizePrefixedRoot() and generate a GetMutableSizePrefixed function
When using the mutable API together with size prefixed buffers these functions should be present.
* clang-format
* Cleanup branch for PR
Revert "flattests_cpp17 doesn't compile with Visual Studio 2017: warning C4100: 'indent': unreferenced formal parameter"
This reverts commit a92055203e.
* Remove dead code in idl_gen_rust
* Use 2space indentation in mod.rs
* use In/DecrementIdentValue in idl_gen_rust
Fix some whitespace too in generated code.
* make default fn 2space ident
* More 2space formatting
* git clang format
* make vs2015 happy
Co-authored-by: Casper Neo <cneo@google.com>
Causes generated code to check for existing pointers in an object (when using the object based api) and use UnPackTo(existingPointer) rather than just using UnPack() to replace the pointer. This is a performance issue when unpacking to existing objects when using large buffer fields (e.g. image frames)
Co-authored-by: RobWauson <robwauson@gmail.com>
* Refactored Rust Generated code into a module directory.
Each symbol will be generated into one file and then
imported into a module. This breaks the "out_dir"
pattern where some users would generate code in their
target/ directory. Also, these objects are best used
in their own module. It will be hard for users to share
their own module structure with flatbuffers namespaces.
There may be solutions to these drawbacks but that should
be discussed. I don't want to overengineer here.
* shadow error
* try fix .bat file
* fix .bat 2
* Restore accidentally deleted files
* Fixed some DONOTSUBMITs and made Rust outdir pattern use symlinks.
* fixed binary files
* git clang format
* make generated onefiles not public and fix .bat
* reduced diff with master in generate_code.sh
* fix shadowed variable
* add object api flags to .bat
* space
* Removed extern crate and extra &
* use statement
* more clippy lints
* format
* Undo extern crate -> use change, it actually matters to our tests
Co-authored-by: Casper Neo <cneo@google.com>
* Improve generated comparisons for tables
Previously, the generated code called std::unique_ptr<>::operator== on
non-scalar members, which would be correct only if the member was null
on both sides. After this CL, comparison is done on the pointed-to
values (including using a default-constructed value if the pointer is
null).
* Don't equate null Tables with all defaults
Also removes the cost of default-constructing tables for comparisons.
* Regenerate code
* fix formatting
* Replace filenames in reflection with filenames+includes.
This is needed for some use cases and may be just useful metadata.
* deser files_included_per_file_
* check project_root
* fix bazel
* git clang format
Co-authored-by: Casper Neo <cneo@google.com>
* Add the file a symbol is declared in to Reflection
If we move a code-generator to depend on Reflection,
it may need to know which file something was declared in
to properly name generated files.
* Doc comments in reflection, and more precise tests
* Add --project-root flag to flatc, normalize declaraion_file to this root
* fix --project-root stuff
* posixpath
* fix scripts
* format
* rename --project-root to --bfbs-filenames
Also, make it optional, rather than defaulting to `./`, if its not
specified, then don't serialize the filenames.
* bfbs generation
* fix some tests
* uncomment a thing
* add to project root directory conditionally
* fix
* git clang format
* Added help description and removed != nullptr
* "
* Remove accidental change to docs
* Remove accidental change to docs
* Pool strings
Co-authored-by: Casper Neo <cneo@google.com>
* Mark endian_scalar as unsafe.
Also
- removed the deprecated flexbuffer slice from example
- fixed some cargo warnings
* Assertions and read_scalar made unsafe
* Clippy lints
* Add to Safety
Co-authored-by: Casper Neo <cneo@google.com>
* Add support for fixed size arrays
* clang-format
* Update rust image to 1.51 to support const generics
* Handle correctly big endian
* Add fuzz tests and clean code
* Add struct fuzz test and optimize struct arrays for api
* Bump flatbuffers crate version
* remove inner attributes
* Added test for outdir in Rust
* add bin/outdir
* Moved outdir test to its own package and only run it if flatc is available
Co-authored-by: Casper Neo <cneo@google.com>
* Add codegen test for namespaced unions
* [Rust] Handle cross-namespace union use
* [Rust] Test namespace handling
* [Rust] Drop trailing whitespace in codegen
* [Rust] Set flags in generate_code.bat to match .sh
* [C#] Add additional namespace test file
* Fix miri problems by assuming alignment is 1 in rust
* Removed is_aligned fn from rust verifier.
* Add back is_aligned, but make it w.r.t. buffer[0]
* touch unused variable
* touch unused variable
* +nightly
* Move Rust miri testing into its own docker
* fix bash
* missing one endian conversion
* fix endianness2
* format stuff
Co-authored-by: Casper Neo <cneo@google.com>
* Rebuild the way swift handles structs from scratch
* Updates docs, and sample binary
* Replaces InMemory to Mutable
* Migrates docs from inmemory
* use inline for some functions
* Renamed Mutable objects
* Updates documentation
* Updated comments and fixed a fundemental type error.
* bump rust flatbuffers semver
* Initial commit with verifier, need to clean up
* Verifier tested. Needs clean up and refactoring.
* Display for InvalidFlatbuffer and better errors for strings
* SimpleToVerify, some refactoring
* Combined VerifierType TableAccessorFuncBody into FollowType
* scrub todos
* Update Rust get_root functions.
There are 6 variants, with verifier options, default verifier options
and no verification "fast".
* Rename root fns
* inline
* Update to use thiserror
* fix for bad compiler
* improve error formatting
* Replace multiply with saturating_multiply
* saturating adds too
* Add docs disclaiming experimental verification system
Co-authored-by: Casper Neo <cneo@google.com>
Prior to this commit the default C++ code generator was `c++0x`.
A code generated with `c++0x` code-gen might have a vulnerability (undefined behavior) connected evolution of enums in a schema. This UB could break the backward compatibility if previously generated code casts an unknown enumerator to enum type that knows nothing about future enumerators added to the schema.
The main differences between `c++0x` and `c++11`:
- generated enums use explicitly declared underlying type;
- generated object-API tables don't declare default ctor() explicitly, instead of it default data member initializers are generated.
Please use `flatc --cpp-std c++0x` option for backward compatibility with old compilers.
Android build was dated, using the Android.mk approach. Current
project configuration on Android encourages the usage of CMake, so we
are updating the android project as an example on how to use either the
Java/Kotlin generate code or the native C++ one.
* Refactor idl_gen_rust to a ForAllX continuation pattern.
* Removed unneeded SetValue and updated sample rust gencode
* Make Rust flatbuffers print right
* Generated code and removed unnecessary trait constraint
* bumped rust version. Release required
* removed an unwrap in Rust Debug-print unions
* Tested formatting flatbuffers in rust.
* Set float precision in flaky debug-print test
* impl Debug for structs too
Co-authored-by: Casper Neo <cneo@google.com>
* Rework enums in rust.
They're now a unit struct, rather than an enum. This is a
backwards incompatible change but the previous version had UB
and was also backwards incompatible so...
* Update and test sample rust flatbuffers
* Use bitflags crate to properly support rust enums.
Previously, the bitflags attribute was just ignored. This is a breaking change
as the bitflgs API is not like a normal rust enum (duh).
* variant_name() -> Option<_>
* repr transparent
* Reexport bitflags from flatbuffers
* Make bitflags constants CamelCase, matching normal enums
* Deprecate c-style associated enum constants
Co-authored-by: Casper Neo <cneo@google.com>
* Fixed rust nested flatbuffers for tables other than self
* replaced lifetimes
* Use WrapInNameSpace and also update samples
Co-authored-by: Casper Neo <cneo@google.com>
UnpackTo copies vector elements one-by-one, which can be very inefficient depending on the quality of the compiler optimizations performed. This change updates the operation for vectors of bytes that aren't enums to use 'std::copy', which is usually highly optimized.
vectors of types that are more than one byte can't be optimized in this way because of the endianness of the serialized bytes vs. the target architecture endianness.
vectors of enums can't be optimized because they are required to be static_cast into the appropriate enum type when stored in the vector.
vectors of bools can be optimized in most cases, but since the standard
allows std::vector<bool> template specialization for space-savings,
std::copy doesn't work on every implementation (looking at you
Microsoft). Thus, this optimization is skipped for vector<bool>.
For a specific example, this improves the latency of unpacking large buffers on the Hexagon DSP by about 10x.
Co-authored-by: Matthew Markwell <markwell@google.com>