* Start using pnpm
* Add @npm
* get more stuff set up
* Get the analysis phase passing.
* Get esbuild working?
* Get it compiling?
$ bazel build //tests/ts/...
* Try to get the test working
* test is passing
* Get the other tests working
* clarify comment
* clean up a bit
* Try to add another test
* Add another test
* clean up more
* remove unused reference
* Add e2e test
* Get more of the test working
* add lock file
* Get test working on its own
* Get e2e test passing
* fix infinite recursion
* Add comments
* clean up some more
* clean up more again
* Source typescript version from package.json
* run buildifier
* lint
* Fix unset `extra_env`
* Incorporate feedback
* run buildifier
---------
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Add code generator for proto files
* Update
* Add --proto to script
* Remove cmt
* Move proto parsing logic into else block to share same set up logic for code_generator
* Remove IsValidCodeGenerator
* Refactor to use CodeGenerator interface.
- Move code to its own header file to be included in flatc_main.cpp
- Refactor code to use CodeGenerator interface for all languages
* Format all files
* remove lua code generator since it doesn't support bfbs generator
* Update CMakeLists file with new idl_gen_*.cpp and idl_gen_*.h files
* Add idl_gen_swift header file
* Add idl_gen_swift header file and update bazel file
* Remove CodeGenerator interface for idl_gen_text.*. Remove comments and extern declaration
* Reorder header and implementation files in CMakeLists.txt
* Add idl_gen_* header files to implementation files
* Update CMakeLists and remove unused import
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Bfbs Nim Generator
* Remove commented out tests
* add missing line to idl.h
* Commit python reflection changes
* Commit python reflection changes and move tests
* Remove default string addition
* Move tests to python file
* Fix element size check when element is table
* remove whitespace changes
* add element_type docs and commit further to namer and remove kkeep
* Bfbs Nim Generator
* Remove commented out tests
* add missing line to idl.h
* Commit python reflection changes
* Commit python reflection changes and move tests
* Remove default string addition
* Move tests to python file
* Fix element size check when element is table
* remove whitespace changes
* add element_type docs and commit further to namer and remove kkeep
* remove unused variables
* added tests to ci
* added tests to ci
* fixes
* Added reflection type Field, Variable to namer
* Moved reflection namer impl to bfbsnamer
* Remove whitespace at end of line
* Added nim to generated code
* Revert whitespace removal
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Apply Namer to Lua bfbs code gen
* refactor namer into IdlNamer to keep idl includes separate
* remove commented out code
* added bfbs_namer
* remove Enum case
* add to bazel
* initial hack to get new Lua generator into flatc
* Starting to output enum defs for Lua
* Continue to work on table generation for Lua
* Finished basic getter access for Lua
* Added ability to get object by index
* Finished struct builder
* aliased reflection to r
* finish table builder generation
* register requiring files
* better generated header info
* Tying up loose ends
* Updated reflection to handle struct padding
* Addd type sizes to reflection
* Fixed some vector indirect issues
* Lua tests passed
* Misc cleanup
* ci fixes 1
* ci fixes 2
* renaming
* up size of type sizes
* manually ran clang-format-11 -i src/idl_parser.cpp
* fixed some windows casting
* remove stupid auto import
* more static_casting
* remove std
* update other build environments
* remove scoped enums
* replaced std::to_string with NumToString
* more win fixes
* more win fixes
* replaced old lua with new
* removed auto import
* review responses
* more style fixes
* refactor bfbs_gen_len to use code +=
* added consts
* fix lambda capture for windows
* remove unused return type