This is a port of FlatBuffers to Rust. It provides code generation and a
runtime library derived from the C++ implementation. It utilizes the
Rust type system to provide safe and fast traversal of FlatBuffers data.
There are 188 tests, including many fuzz tests of roundtrips for various
serialization scenarios. Initial benchmarks indicate that the canonical
example payload can be written in ~700ns, and traversed in ~100ns.
Rustaceans may be interested in the Follow, Push, and SafeSliceAccess
traits. These traits lift traversals, reads, writes, and slice accesses
into the type system, providing abstraction with no runtime penalty.
* starting Lua port of python implmention. Syncing commit
* Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation
* Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good
* fixed binary set command that was extending the array improperly
* continued improvement
* Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic
* Successful sample port from Python
* working on testing Lua code with formal tests
* continued to work on tests and fixes to code to make tests pass
* Added reading buffer test
* Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach.
* Didn't need encode module as it just added another layer of indirection that isn't need
* profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond
* Writing profiler improvments. Get about
~2 monsters/millisecond building rate
* removed Numpy generation from Lua (came from the Python port)
* math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests
* adding results of generate_code.bat
* simple edits for code review in PR.
* There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators.
* fixed spacing issue
* basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better
* removed windows-specific build step in Lua tests
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Not importing flatbuffers for TS test generation
* Not overwriting generated js for tests
* AppVeyor test fixes
* Generating the most strict TS code possible
* Not returning null when creating vectors
* Not returning null from struct contructors
* Vector of unions for ts/js
* Sanity check for languages
* Indentation fix + output test files
* Vectors of unions for php
* Fixes to union vector handling + tests
* Fix for strictPropertyInitialization
* Fix for new aligned operator new for gcc >= 7.1
* Not generating imports/ns prefixes with --gen-all
* TypeScript docs
Since it wasn't documented and very different from a vector of
tables, this has caused a lot of confusion in the past.
Change-Id: Iab47c61b55c19abe5c4f25c86d71335a6b6321ca
Also fixed structs not being created inline in the tutorial,
which would actually have bad consequences if used.
Change-Id: Idce215c61a1b24a297cee76f625052bb2722e970
This was a frequent source of confusion, since in all implementations
the data doesn't start at offset 0 in the buffer.
Change-Id: I045966e65928e9acd9def84e215914ecb5510653
Adding an API reference for the supported languages.
General docs cleanup, including a new `tutorial` section that
supports all of the supported languages.
Added samples for each supported language to mirror the new
tutorial page.
Cleaned up all the links by making them `@ref` style links,
instead of referencing the names of the generated `.html` files.
Removed all generated files that were unnecessarily committed.
Also fixed the C# tests (two were failing due to a missing file).
Bug: b/25801305
Tested: Tested all samples on Ubuntu, Mac, and Android. Docs were
generated using doxygen and viewed on Chrome.
Change-Id: I2acaba6e332a15ae2deff5f26a4a25da7bd2c954