forked from BigfootDev/flatbuffers
feat: add lookup_index_by_key to Rust Vector for index-based search (#8959)
* feat: add lookup_index_by_key to Rust Vector for index-based binary search * fix: remove duplicated code
This commit is contained in:
@@ -107,6 +107,20 @@ impl<'a, T: Follow<'a> + 'a> Vector<'a, T> {
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key: K,
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f: fn(&<T as Follow<'a>>::Inner, &K) -> Ordering,
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) -> Option<T::Inner> {
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self.lookup_index_by_key(key, f).map(|idx| self.get(idx))
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}
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/// Binary search by key, returning the index of the matching element.
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///
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/// This is similar to `lookup_by_key`, but returns the index of the found
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/// element rather than the element itself. This is useful when you need
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/// to reference elements by their position in the vector.
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#[inline(always)]
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pub fn lookup_index_by_key<K: Ord>(
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&self,
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key: K,
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f: fn(&<T as Follow<'a>>::Inner, &K) -> Ordering,
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) -> Option<usize> {
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if self.is_empty() {
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return None;
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}
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@@ -118,7 +132,7 @@ impl<'a, T: Follow<'a> + 'a> Vector<'a, T> {
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let mid = (left + right) / 2;
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let value = self.get(mid);
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match f(&value, &key) {
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Ordering::Equal => return Some(value),
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Ordering::Equal => return Some(mid),
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Ordering::Less => left = mid + 1,
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Ordering::Greater => {
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if mid == 0 {
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@@ -3225,6 +3225,156 @@ fn test_shared_strings() {
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}
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#[test]
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fn lookup_index_by_key_returns_correct_index() {
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let b = &mut flatbuffers::FlatBufferBuilder::new();
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// Abilities are sorted by id (the key field).
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let v = b.create_vector(&[
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my_game::example::Ability::new(1, 10),
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my_game::example::Ability::new(3, 30),
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my_game::example::Ability::new(5, 50),
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]);
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let name = b.create_string("test");
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let mon = my_game::example::Monster::create(b, &my_game::example::MonsterArgs {
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name: Some(name),
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testarrayofsortedstruct: Some(v),
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..Default::default()
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});
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my_game::example::finish_monster_buffer(b, mon);
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let buf = b.finished_data();
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let mon = my_game::example::root_as_monster(buf).unwrap();
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let abilities = mon.testarrayofsortedstruct().unwrap();
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// Lookup each element and verify the returned index.
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assert_eq!(
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abilities.lookup_index_by_key(1u32, |a, key| a.key_compare_with_value(*key)),
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Some(0)
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);
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assert_eq!(
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abilities.lookup_index_by_key(3u32, |a, key| a.key_compare_with_value(*key)),
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Some(1)
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);
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assert_eq!(
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abilities.lookup_index_by_key(5u32, |a, key| a.key_compare_with_value(*key)),
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Some(2)
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);
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}
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#[test]
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fn lookup_index_by_key_returns_none_for_missing_key() {
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let b = &mut flatbuffers::FlatBufferBuilder::new();
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let v = b.create_vector(&[
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my_game::example::Ability::new(1, 10),
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my_game::example::Ability::new(3, 30),
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my_game::example::Ability::new(5, 50),
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]);
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let name = b.create_string("test");
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let mon = my_game::example::Monster::create(b, &my_game::example::MonsterArgs {
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name: Some(name),
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testarrayofsortedstruct: Some(v),
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..Default::default()
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});
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my_game::example::finish_monster_buffer(b, mon);
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let buf = b.finished_data();
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let mon = my_game::example::root_as_monster(buf).unwrap();
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let abilities = mon.testarrayofsortedstruct().unwrap();
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// Keys that do not exist in the vector.
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assert_eq!(
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abilities.lookup_index_by_key(0u32, |a, key| a.key_compare_with_value(*key)),
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None
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);
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assert_eq!(
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abilities.lookup_index_by_key(2u32, |a, key| a.key_compare_with_value(*key)),
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None
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);
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assert_eq!(
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abilities.lookup_index_by_key(99u32, |a, key| a.key_compare_with_value(*key)),
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None
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);
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}
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#[test]
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fn lookup_index_by_key_on_empty_vector() {
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let b = &mut flatbuffers::FlatBufferBuilder::new();
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let v = b.create_vector::<my_game::example::Ability>(&[]);
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let name = b.create_string("test");
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let mon = my_game::example::Monster::create(b, &my_game::example::MonsterArgs {
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name: Some(name),
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testarrayofsortedstruct: Some(v),
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..Default::default()
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});
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my_game::example::finish_monster_buffer(b, mon);
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let buf = b.finished_data();
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let mon = my_game::example::root_as_monster(buf).unwrap();
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let abilities = mon.testarrayofsortedstruct().unwrap();
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assert_eq!(
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abilities.lookup_index_by_key(1u32, |a, key| a.key_compare_with_value(*key)),
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None
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);
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}
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#[test]
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fn lookup_index_by_key_single_element() {
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let b = &mut flatbuffers::FlatBufferBuilder::new();
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let v = b.create_vector(&[my_game::example::Ability::new(42, 100)]);
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let name = b.create_string("test");
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let mon = my_game::example::Monster::create(b, &my_game::example::MonsterArgs {
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name: Some(name),
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testarrayofsortedstruct: Some(v),
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..Default::default()
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});
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my_game::example::finish_monster_buffer(b, mon);
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let buf = b.finished_data();
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let mon = my_game::example::root_as_monster(buf).unwrap();
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let abilities = mon.testarrayofsortedstruct().unwrap();
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assert_eq!(
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abilities.lookup_index_by_key(42u32, |a, key| a.key_compare_with_value(*key)),
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Some(0)
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);
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assert_eq!(
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abilities.lookup_index_by_key(1u32, |a, key| a.key_compare_with_value(*key)),
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None
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);
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}
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#[test]
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fn lookup_index_by_key_consistent_with_lookup_by_key() {
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let b = &mut flatbuffers::FlatBufferBuilder::new();
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let v = b.create_vector(&[
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my_game::example::Ability::new(2, 20),
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my_game::example::Ability::new(4, 40),
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my_game::example::Ability::new(6, 60),
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my_game::example::Ability::new(8, 80),
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my_game::example::Ability::new(10, 100),
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]);
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let name = b.create_string("test");
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let mon = my_game::example::Monster::create(b, &my_game::example::MonsterArgs {
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name: Some(name),
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testarrayofsortedstruct: Some(v),
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..Default::default()
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});
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my_game::example::finish_monster_buffer(b, mon);
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let buf = b.finished_data();
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let mon = my_game::example::root_as_monster(buf).unwrap();
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let abilities = mon.testarrayofsortedstruct().unwrap();
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// For every key that exists, lookup_index_by_key should return an index
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// whose element matches lookup_by_key.
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for key in &[2u32, 4, 6, 8, 10] {
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let obj = abilities.lookup_by_key(*key, |a, k| a.key_compare_with_value(*k));
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let idx = abilities.lookup_index_by_key(*key, |a, k| a.key_compare_with_value(*k));
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assert!(obj.is_some());
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assert!(idx.is_some());
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assert_eq!(abilities.get(idx.unwrap()).id(), obj.unwrap().id());
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}
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// For keys that don't exist, both should return None.
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for key in &[0u32, 1, 3, 5, 7, 9, 11] {
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assert!(abilities.lookup_by_key(*key, |a, k| a.key_compare_with_value(*k)).is_none());
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assert!(abilities.lookup_index_by_key(*key, |a, k| a.key_compare_with_value(*k)).is_none());
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}
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fn test_shared_strings_pool_deduplication() {
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// Verifies that create_shared_string correctly deduplicates across many
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// unique strings and that the resulting buffer contains valid data.
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