forked from BigfootDev/flatbuffers
Switched VS build to -W4, and fixed all resulting warnings.
Change-Id: I654217cbd01a3a449503d95753e19b672ec7ec23 Tested: on Windows, Linux
This commit is contained in:
@@ -1,4 +1,7 @@
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// automatically generated, do not modify
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// automatically generated by the FlatBuffers compiler, do not modify
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#ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
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#define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
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#include "flatbuffers/flatbuffers.h"
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@@ -30,6 +33,8 @@ inline const char **EnumNamesAny() {
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inline const char *EnumNameAny(int e) { return EnumNamesAny()[e]; }
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bool VerifyAny(const flatbuffers::Verifier &verifier, const void *union_obj, uint8_t type);
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struct Vec3;
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struct Monster;
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@@ -56,6 +61,17 @@ struct Monster : private flatbuffers::Table {
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const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(10); }
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const flatbuffers::Vector<uint8_t> *inventory() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(14); }
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int8_t color() const { return GetField<int8_t>(16, 2); }
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bool Verify(const flatbuffers::Verifier &verifier) const {
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return VerifyTable(verifier) &&
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VerifyField<Vec3>(verifier, 4) &&
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VerifyField<int16_t>(verifier, 6) &&
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VerifyField<int16_t>(verifier, 8) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 10) &&
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verifier.Verify(name()) &&
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VerifyField<flatbuffers::uoffset_t>(verifier, 14) &&
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verifier.Verify(inventory()) &&
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VerifyField<int8_t>(verifier, 16);
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}
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};
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struct MonsterBuilder {
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@@ -68,6 +84,7 @@ struct MonsterBuilder {
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void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { fbb_.AddOffset(14, inventory); }
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void add_color(int8_t color) { fbb_.AddElement<int8_t>(16, color, 2); }
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MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
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MonsterBuilder &operator=(const MonsterBuilder &);
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flatbuffers::Offset<Monster> Finish() { return flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 7)); }
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};
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@@ -82,7 +99,19 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
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return builder_.Finish();
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}
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bool VerifyAny(const flatbuffers::Verifier &verifier, const void *union_obj, uint8_t type) {
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switch (type) {
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case Any_NONE: return true;
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case Any_Monster: return reinterpret_cast<const Monster *>(union_obj)->Verify(verifier);
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default: return false;
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}
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}
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inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<Monster>(buf); }
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}; // namespace MyGame
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}; // namespace Sample
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inline bool VerifyMonsterBuffer(const flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Monster>(); }
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}; // namespace MyGame
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}; // namespace Sample
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#endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
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@@ -22,7 +22,7 @@ using namespace MyGame::Sample;
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// Example how to use FlatBuffers to create and read binary buffers.
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int main(int argc, const char *argv[]) {
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int main(int /*argc*/, const char * /*argv*/[]) {
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// Build up a serialized buffer algorithmically:
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flatbuffers::FlatBufferBuilder builder;
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@@ -24,7 +24,7 @@ using namespace MyGame::Sample;
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// This is an example of parsing text straight into a buffer and then
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// generating flatbuffer (JSON) text from the buffer.
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int main(int argc, const char *argv[]) {
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int main(int /*argc*/, const char * /*argv*/[]) {
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// load FlatBuffer schema (.fbs) and JSON from disk
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std::string schemafile;
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std::string jsonfile;
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