from conan import ConanFile from conan.errors import ConanInvalidConfiguration from conan.tools.cmake import CMake, CMakeToolchain, cmake_layout from conan.tools.files import copy, get from conan.tools.microsoft import is_msvc, is_msvc_static_runtime import os required_conan_version = ">=1.53.0" class LodepngConan(ConanFile): name = "lodepng" description = "PNG encoder and decoder in C and C++, without dependencies." license = "Zlib" topics = ("png", "encoder", "decoder") homepage = "https://github.com/lvandeve/lodepng" url = "https://github.com/conan-io/conan-center-index" package_type = "library" settings = "os", "arch", "compiler", "build_type" options = { "shared": [True, False], "fPIC": [True, False], } default_options = { "shared": False, "fPIC": True, } exports_sources = "CMakeLists.txt" def config_options(self): if self.settings.os == "Windows": del self.options.fPIC def configure(self): if self.options.shared: self.options.rm_safe("fPIC") def layout(self): cmake_layout(self, src_folder="src") def validate(self): if self.options.shared and is_msvc(self) and is_msvc_static_runtime(self): raise ConanInvalidConfiguration("lodepng shared doesn't support Visual Studio with static runtime") def source(self): get(self, **self.conan_data["sources"][self.version], strip_root=True) def generate(self): tc = CMakeToolchain(self) tc.variables["LODEPNG_SRC_DIR"] = self.source_folder.replace("\\", "/") tc.generate() def build(self): cmake = CMake(self) cmake.configure(build_script_folder=os.path.join(self.source_folder, os.pardir)) cmake.build() def package(self): copy(self, "LICENSE", src=self.source_folder, dst=os.path.join(self.package_folder, "licenses")) cmake = CMake(self) cmake.install() def package_info(self): self.cpp_info.libs = ["lodepng"] if self.settings.os in ["Linux", "FreeBSD"]: self.cpp_info.system_libs.append("m")