#include #include "glm/glm.hpp" int main (int argc, char * argv[]) { glm::vec4 position = glm::vec4(glm::vec3(0.0), 1.0); glm::mat4 model = glm::mat4(1.0); model[3] = glm::vec4(1.0, 1.0, 0.0, 1.0); glm::vec4 transformed = model * position; return EXIT_SUCCESS; }