#define VMA_STATIC_VULKAN_FUNCTIONS 0 #define VMA_IMPLEMENTATION #include int main() { // Load function pointers... // vmaVmaVulkanFunctions vulkanFunctions{}; // vulkavulkanFunctions.vkAllocateMemory = ... ; // ... VmaAllocatorCreateInfo allocatorInfo{}; (void)allocatorInfo; // allocatorInfo.instance = instance; // allocatorInfo.physicalDevice = physicalDevice; // allocatorInfo.device = device; // allocatorInfo.pVulkanFunctions = &vulkanFunctions; VmaAllocator allocator; (void)allocator; // vmaCreateAllocator(&allocatorInfo, &allocator); }