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2026-01-23 22:15:36 +01:00
commit ca60108606
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cmake_minimum_required(VERSION 3.15)
project(test_package LANGUAGES CXX)
find_package(FlatBuffers REQUIRED CONFIG)
if(TARGET flatbuffers::flatbuffers_shared)
set(FLATBUFFERS_TARGET flatbuffers::flatbuffers_shared)
else()
set(FLATBUFFERS_TARGET flatbuffers::flatbuffers)
endif()
add_executable(${PROJECT_NAME} test_package.cpp)
target_link_libraries(${PROJECT_NAME} PRIVATE ${FLATBUFFERS_TARGET})
if(FLATBUFFERS_HEADER_ONLY)
target_compile_definitions(${PROJECT_NAME} PRIVATE FLATBUFFERS_HEADER_ONLY)
endif()
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_11)
# Testing this block in case of cross-build would require to add flatbuffers to build requirements of test package
# But due to c3i limitations, package id of build requirement if header_only is not available while building in c3i
if(NOT CMAKE_CROSSCOMPILING)
add_executable(sample_binary sample_binary.cpp)
target_link_libraries(sample_binary PRIVATE ${FLATBUFFERS_TARGET})
target_compile_features(sample_binary PRIVATE cxx_std_11)
set(MONSTER_GENERATED_HEADER ${CMAKE_CURRENT_BINARY_DIR}/monster_generated.h)
set(MONSTER_FBS ${CMAKE_CURRENT_SOURCE_DIR}/monster.fbs)
add_custom_command(
OUTPUT ${MONSTER_GENERATED_HEADER}
COMMAND $<TARGET_FILE:flatbuffers::flatc>
--cpp
-o ${CMAKE_CURRENT_BINARY_DIR}
${MONSTER_FBS}
DEPENDS ${MONSTER_FBS}
)
add_custom_target(generate_monster_header DEPENDS ${MONSTER_GENERATED_HEADER})
add_dependencies(sample_binary generate_monster_header)
target_include_directories(sample_binary PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
endif()

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from conan import ConanFile
from conan.tools.build import can_run
from conan.tools.cmake import CMake, CMakeToolchain, cmake_layout
from conan.tools.env import VirtualRunEnv
import os
class TestPackageConan(ConanFile):
settings = "os", "arch", "compiler", "build_type"
generators = "CMakeDeps"
test_type = "explicit"
def layout(self):
cmake_layout(self)
def requirements(self):
self.requires(self.tested_reference_str, run=can_run(self))
def generate(self):
env = VirtualRunEnv(self)
env.generate()
if can_run(self):
env = VirtualRunEnv(self)
env.generate(scope="build")
tc = CMakeToolchain(self)
tc.variables["FLATBUFFERS_HEADER_ONLY"] = self.dependencies["flatbuffers"].options.header_only
tc.generate()
def build(self):
cmake = CMake(self)
cmake.configure()
cmake.build()
def test(self):
if can_run(self):
bin_path = os.path.join(self.cpp.build.bindirs[0], "test_package")
self.run(bin_path, env="conanrun")
sample_binary = os.path.join(self.cpp.build.bindirs[0], "sample_binary")
self.run(sample_binary, env="conanrun")

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// Example IDL file for our monster's schema.
namespace MyGame.Sample;
enum Color:byte { Red = 0, Green, Blue = 2 }
union Equipment { Weapon } // Optionally add more tables.
struct Vec3 {
x:float;
y:float;
z:float;
}
table Monster {
pos:Vec3;
mana:short = 150;
hp:short = 100;
name:string;
friendly:bool = false (deprecated);
inventory:[ubyte];
color:Color = Blue;
weapons:[Weapon];
equipped:Equipment;
path:[Vec3];
}
table Weapon {
name:string;
damage:short;
}
root_type Monster;

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/*
* Copyright 2015 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "monster_generated.h" // Already includes "flatbuffers/flatbuffers.h".
using namespace MyGame::Sample;
// Example how to use FlatBuffers to create and read binary buffers.
int main(int /*argc*/, const char * /*argv*/[]) {
// Build up a serialized buffer algorithmically:
flatbuffers::FlatBufferBuilder builder;
// First, lets serialize some weapons for the Monster: A 'sword' and an 'axe'.
auto weapon_one_name = builder.CreateString("Sword");
short weapon_one_damage = 3;
auto weapon_two_name = builder.CreateString("Axe");
short weapon_two_damage = 5;
// Use the `CreateWeapon` shortcut to create Weapons with all fields set.
auto sword = CreateWeapon(builder, weapon_one_name, weapon_one_damage);
auto axe = CreateWeapon(builder, weapon_two_name, weapon_two_damage);
// Create a FlatBuffer's `vector` from the `std::vector`.
std::vector<flatbuffers::Offset<Weapon>> weapons_vector;
weapons_vector.push_back(sword);
weapons_vector.push_back(axe);
auto weapons = builder.CreateVector(weapons_vector);
// Second, serialize the rest of the objects needed by the Monster.
auto position = Vec3(1.0f, 2.0f, 3.0f);
auto name = builder.CreateString("MyMonster");
unsigned char inv_data[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
auto inventory = builder.CreateVector(inv_data, 10);
// Shortcut for creating monster with all fields set:
auto orc = CreateMonster(builder, &position, 150, 80, name, inventory,
Color_Red, weapons, Equipment_Weapon, axe.Union());
builder.Finish(orc); // Serialize the root of the object.
// We now have a FlatBuffer we can store on disk or send over a network.
// ** file/network code goes here :) **
// access builder.GetBufferPointer() for builder.GetSize() bytes
// Instead, we're going to access it right away (as if we just received it).
// Get access to the root:
auto monster = GetMonster(builder.GetBufferPointer());
// Get and test some scalar types from the FlatBuffer.
assert(monster->hp() == 80);
assert(monster->mana() == 150); // default
assert(monster->name()->str() == "MyMonster");
// Get and test a field of the FlatBuffer's `struct`.
auto pos = monster->pos();
assert(pos);
assert(pos->z() == 3.0f);
(void)pos;
// Get a test an element from the `inventory` FlatBuffer's `vector`.
auto inv = monster->inventory();
assert(inv);
assert(inv->Get(9) == 9);
(void)inv;
// Get and test the `weapons` FlatBuffers's `vector`.
std::string expected_weapon_names[] = { "Sword", "Axe" };
short expected_weapon_damages[] = { 3, 5 };
auto weps = monster->weapons();
for (unsigned int i = 0; i < weps->size(); i++) {
assert(weps->Get(i)->name()->str() == expected_weapon_names[i]);
assert(weps->Get(i)->damage() == expected_weapon_damages[i]);
}
(void)expected_weapon_names;
(void)expected_weapon_damages;
// Get and test the `Equipment` union (`equipped` field).
assert(monster->equipped_type() == Equipment_Weapon);
auto equipped = static_cast<const Weapon *>(monster->equipped());
assert(equipped->name()->str() == "Axe");
assert(equipped->damage() == 5);
(void)equipped;
printf("The FlatBuffer was successfully created and verified!\n");
}

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/*
* Copyright 2018 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cstdlib>
#include <iostream>
#include "flatbuffers/flatbuffers.h"
#ifndef FLATBUFFERS_HEADER_ONLY
#include "flatbuffers/util.h"
#endif
// Test to validate Conan package generated
int main(int /*argc*/, const char * /*argv*/ []) {
flatbuffers::FlatBufferBuilder builder;
const auto offset = builder.CreateString("test");
if (!offset.IsNull()) {
std::cout << "Offset is " << builder.CreateString("test").o << ".\n";
} else {
std::cout << "Offset is null.\n";
return EXIT_FAILURE;
}
#ifndef FLATBUFFERS_HEADER_ONLY
const std::string filename("conanbuildinfo.txt");
if (flatbuffers::FileExists(filename.c_str())) {
std::cout << "File " << filename << " exists.\n";
} else {
std::cout << "File " << filename << " does not exist.\n";
}
#endif
return EXIT_SUCCESS;
}